CaptainBill22 said:
CrystalShadow said:
Honestly, I hate that the industry is full of entitled idiots...
Makes me feel bad that game development is the closest thing I have to a career skill.
Cliffy, seriously. Get a clue.
Second-hand sales have been a part of life for products as far back as people have been making things.
If the development budget and marketing costs for game development are so high that you need to prevent second hand sales to make a profit...
then guess what? It's not second hand sales that are the problem, it's you.
Being a producer of something does not give you a free pass to demand whatever you like.
All this constant whining does is prove the point I've suspected for ages:
Copyright laws encourage monopolistic behaviour, and are fundamentally broken.
(But, unfortunately, good luck fixing that while maintaining a capitalist economy...)
Where else but a monopoly could you start making such insane demands that imply if your development costs exceed your income, it's your income that needs to go up, and not your expenses that need to go down? And then try and forcibly increase your profits using such anti-consumer methods?
This is only possible when both the laws and means of enforcement are completely out of balance...
I think that consumer base of game industry is filled with entitled idiots.
Games 20 years ago were vastly cheaper to produce than today's Triple A titles, therefore used game sales didn't really have as much of an impact. The cost of production of one game has increased through the years with the development of technology. The industry is at a breaking point. They cannot live off of a loyal fan base alone. They need money (gasp).
Producers can ask what ever the hell they want for a game. They will spend 2 to 5 years making a game it is their right to ask what they want for it. Luckily for the entitled consumer there is a standard pricing system for games. Which is why collectors editions are put out for consumers. Think of it this way, you bake a bunch of a cookies to make money for yourself. Does it really serve your wants and needs to charge the same as or less than the cost of ingredients and materials alone?
Copyright laws don't encourage monopolies, they protect ideas and intellectual property. Besides you are not even remotely close to any monopolies in the game industry.
OK, seriously? Copyright laws create a monopoly be definition. Have you ever actually
looked at them?
"A copyright is a legal device that gives the creator of a literary, artistic, musical, or other creative work the sole right to publish and sell that work. Copyright owners have the right to control the reproduction of their work, including the right to receive payment for that reproduction. An author may grant or sell those rights to others, including publishers or recording companies."
(http://legal-dictionary.thefreedictionary.com/copyright)
Firstly it is a right granted solely by law, secondly it grants the creator the
exclusive right to do something, which is by definition a monopolistic right. (And historically speaking not a right originally given to the creator of something.)
In fact, much of the laws leading up to it were related to the government (usually a monarch) granting a specific company or person the exclusive right to do something to the exclusion of anyone else.
Copyright derives from the exclusive rights held by printers, and originally had nothing to do with the creators of any work. (in fact, an author could be lucky to get paid for their work at all, and certainly had little say in whether their work got sold or not.)
Consistent pricing of games for instance is a symptom of a monopoly. Prices for most products fluctuate quite a bit as the various associated costs go up and down.
With a market where there are a large number of nearly interchangeable products, since the consumer wants the lowest price possible, and the producer the highest, the effects are to stabilise the cost near that of production (allowing for some profit, but not any huge amount, generally).
In a monopoly, the price bears little relation to the cost of production.
The pricing of a product is not the consumer's responsibility.
If I bake 10 cookies and try and sell them, obviously, I will try and sell them for more than it cost me to make them.
But... People can, as it happens get cookies elsewhere. - If I demand that people pay my chosen price anyway, people will laugh and go elsewhere if the price is not to their liking. - If that price is too high, that's my fault, not the people I'm trying to sell to.
And if the price
needs to be that high for me to pay my costs... Again, that's my own fault, not that of my buyers.
I certainly can't demand that other people stop selling cookies just because I can't cover the costs of me baking them.
Let me just reiterate the point:
Producers have NEVER been entitled to restrict second-hand sales. - In fact, demanding this largely goes against several well-established consumer protection laws. (Ever heard of first sale doctrine?)
For most products you cannot impose demands or restrictions on what someone is allowed to do with it after buying it.
Copyright somehow makes you exempt from paying any attention to this principle whatsoever?
If you make something, and can't sell it for a high enough price to cover your costs, then you either need to lower your costs, or increase your prices. (If you can).
DEMANDING that well-established consumer rights which even have laws specifically enshrining the principles involved should be changed just for you is entitlement.
Demanding rights you already have, and have had for many years actually be respected, is not.
Second hand sales are a long established consumer right. There's nothing entitled about it.
A producer is not entitled to be compensated
just for making something. If they make something not enough people want, to actually pay for them making it, that's their own damn fault, and trying to shift the blame onto something that people have being doing with stuff they've bought for centuries, if not millenia, is childish, and shows a huge sense of entitlement...