Connectivity

Twad

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Unity 3d?

Well, that looks interesting, thanks for mentionning it.
 

CopperBoom

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Outright Villainy said:
This reminds me of wind waker, to be honest; a lot of people complained about boring sailing sections, but really, it helped me believe I was travelling across the vast ocean. I liked the change of pace at any rate. Immersion is something I go for a lot in games, and a little tedium here and there wouldn't really bother me if it strengthens that.
I feel the same way. Wind Waker is my favourite of the (All exactly the same [according to Yahtzee]) Zelda games because I love sailing around. I did get a bit of tedious feelings, but the benefits of creating a "world" far out weighed it.
 

JEBWrench

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CopperBoom said:
Outright Villainy said:
This reminds me of wind waker, to be honest; a lot of people complained about boring sailing sections, but really, it helped me believe I was travelling across the vast ocean. I liked the change of pace at any rate. Immersion is something I go for a lot in games, and a little tedium here and there wouldn't really bother me if it strengthens that.
I feel the same way. Wind Waker is my favourite of the (All exactly the same [according to Yahtzee]) Zelda games because I love sailing around. I did get a bit of tedious feelings, but the benefits of creating a "world" far out weighed it.
The sailing was kinda nice... for a while. Discovering new islands and such. But eventually getting the score to fast travel was certainly a bonus.

I certainly agree that it helped with the "big"ness of the world.
 

_Janny_

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I prefer the way ME2 is over the first game - it's just more practical. For me, it was immensely boring to walk/drive back to the ship after finishing a mission. That's the danger with trying to make a game seem too large, it can get really boring to walk around when there is nothing to see.
 

CopperBoom

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Speaking of connectivity reminds me of Mace Griffin: Bounty Hunter ; and to a much lesser degree the vaporware version of Star Wars Battlefront 3 by Free Radical ; because it promised connectivity from ship to space to station to combat all without interruption.

I remember actually being excited to try it early on even though it was a Vivendi game (which is saying a lot at the time as you probably recall). The idea of banging an alien, getting on my ship in the morning following, flying to a space mine, docking, getting off the ship and murdering everyone, getting back on the ship and flying to the next cheap girl at a cheap space hotel... all without cutscenes, STILL interests me!

I remember how terrible Mace was, but still the idea of it lived on as something I would want to play and it sounds like Yahtzee has similar feelings and I am all for it. I would love to see what he is able to come up with. I would love his "proof of concept" to be picked up by someone and made into a console game complete with little grey side-boob controversy.

I really could meander on about the hows and whys of this immersion appeal to me, but Yahtzee did it all so succinctly with this XP.
 
Jan 23, 2009
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Jaranja said:
Juan Regular said:
I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
EVE online and Mass Effect 2 would be good when mixed.
eve has a kinda surreal metagame to it... like right now im writing from inside the gate, im on two voice comms, and with a fleet which is taking a break from invading.
 

Jaebird

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Glad to here how the progress is coming along for your game. You should definitely keep the working title as is, in my opinion :)
 

littlerudi08107

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I agree with everything he said about how the Mass Effect series lacks connectivity. It just feels like a bunch of set pieces instead of a big open world
 

CopperBoom

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Little Duck said:
Basically, the consensus seems to be we want the mako backm but we want the planets to have plants fauna and flora (did I spell fauna right?) and for the mako to be able to go from point A to place 2 comfortably.
I do not think I do want the Mako back. I enjoy the pacing and such of the game. I think ME2; baring the planet poking; really improved a lot. I just want a little more immersion, or as Yahtzee puts it "connectivity".

...though all connectivity makes me think of is needing to make an extra friend with a GBA appear out of dust so I can play 4-player Four Swords with my GCN.
 

Lullabye

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Hmm, I suppose I agree with Yahtzee. It's the going from place to place that makes the world what it is. I mean, sure you can fast ravel in Fallout, but you might miss all the amazing stuff going on in the meantime. Same with GTA. Once I was just driving down the street when suddenly a gun man comes out of no where and jacks my car. A second later, a cop comes barreling around the cornering yelling at the crook to "stop in the*wheeze*name of the*wheeze*law".
 

Lomsor

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Some parts in games just need imagination ... like kids did it before tv and games.

And jeah spacefightsim ... I just refer to my last post ...

Lomsor said:
I also wondered where they gone.

But recently I found a lot of new spacegames (and I mean real PewPew space fighting) in production.

Black Prophecy (Oh I'm so waiting for that!)
Jump Gate Evolution
Infinity: Quest for Earth
Shattered Origins
Salvation Prophecy
Arc Nebula
Combat Simulation System
Miner Wars
Heresy War
Naumachia: Space Warfare (one of my favourite)
Starpoint Gemini
Rifted Universe

Source:
http://www.spacesimcentral.com/
 

CopperBoom

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JEBWrench said:
CopperBoom said:
Outright Villainy said:
This reminds me of wind waker, to be honest; a lot of people complained about boring sailing sections, but really, it helped me believe I was travelling across the vast ocean. I liked the change of pace at any rate. Immersion is something I go for a lot in games, and a little tedium here and there wouldn't really bother me if it strengthens that.
I feel the same way. Wind Waker is my favourite of the (All exactly the same [according to Yahtzee]) Zelda games because I love sailing around. I did get a bit of tedious feelings, but the benefits of creating a "world" far out weighed it.
The sailing was kinda nice... for a while. Discovering new islands and such. But eventually getting the score to fast travel was certainly a bonus.

I certainly agree that it helped with the "big"ness of the world.
I forgot that you "earned" fast travel songs. That is a great point. It does help. It forces you to travel the world, but once you have been somewhere you can kind of zip here and there. When done right I think it is a good system.

In Morrowind I never fast traveled because I wanted to feel like I was the avatar. Actually in Daggerfall it was the same way too, but that was long ago. In Oblivion, it was so much more "video-game-y" (for lack of anything resembling a better word) so I fast traveled everywhere. I enjoyed one game as much as the other, but the way the game played influenced how I used the travel systems.
 

Wolfram23

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I sometimes like travelling in games, if it's not TOO long. Someone mentioned Zelda: Wind Waker and I like that example a lot. On the other hand I found the travelling in Oblivion ok, but there was almost too much to see and explore and I'd lose focus on my goal, get lost, then get bored. I think Fallout 3 did a good job of it requiring you to walk around to find places, but then allowing for quick travel afterwards. If they just added a vehicle to it, it would have been perfect...ish.
 

ELS84

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I know one of my favorite games from back in the day was X-wing vs Tie Fighter using a Sidewinder Joystick. I could play that game for hours and all it was was dogfighting in space. I would def play a game like that again
 

JEBWrench

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CopperBoom said:
*snip*
I forgot that you "earned" fast travel songs. That is a great point. It does help. It forces you to travel the world, but once you have been somewhere you can kind of zip here and there. When done right I think it is a good system.

In Morrowind I never fast traveled because I wanted to feel like I was the avatar. Actually in Daggerfall it was the same way too, but that was long ago. In Oblivion, it was so much more "video-game-y" (for lack of anything resembling a better word) so I fast traveled everywhere. I enjoyed one game as much as the other, but the way the game played influenced how I used the travel systems.
Having not played either Mass Effects, I can't say which method would be better for game experience's sake, but some kind of balance of the two - time saver vs. hugeosity - probably would work. Such as being able to skip an airlock cutscene should you choose to do so. *shrug* As I said, I've not played them.
 

NamesAreHardToPick

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Quick travel did a lot to kill Phantasy Star Universe for one of my friends. Going from one discrete environment to another destroyed any sense of being in a "world" instead of some level in a videogame.

My favorite space game was Starflight. The planet exploration sections there were a lot of fun. Star Control 2 wasn't bad either, though just a later and more high-tech version of the same.

One thing I don't think space games do very well (not having played a bunch of the most recent ones) is movement controls. Pretending it's a flight sim is fine for kids, but I would love to see something that makes me feel like I'm flying a space ship. You can't do banking turns in space. You can't "pull up" and convert all your velocity along one axis into velocity along another. There must be some spaceflight games that give you your big-ass primary thruster, little braking engines that let you rotate your vehicle however you like, and a proper set of orbital physics.

I can imagine it being hard to get one's head around, never mind once you start messing around with trying to shoot guns at other people... but isn't that the whole point of space flight: it's a thing that only the most badass of mathematicians do, noobs and casuals need not apply.