I feel the same way. Wind Waker is my favourite of the (All exactly the same [according to Yahtzee]) Zelda games because I love sailing around. I did get a bit of tedious feelings, but the benefits of creating a "world" far out weighed it.Outright Villainy said:This reminds me of wind waker, to be honest; a lot of people complained about boring sailing sections, but really, it helped me believe I was travelling across the vast ocean. I liked the change of pace at any rate. Immersion is something I go for a lot in games, and a little tedium here and there wouldn't really bother me if it strengthens that.
The sailing was kinda nice... for a while. Discovering new islands and such. But eventually getting the score to fast travel was certainly a bonus.CopperBoom said:I feel the same way. Wind Waker is my favourite of the (All exactly the same [according to Yahtzee]) Zelda games because I love sailing around. I did get a bit of tedious feelings, but the benefits of creating a "world" far out weighed it.Outright Villainy said:This reminds me of wind waker, to be honest; a lot of people complained about boring sailing sections, but really, it helped me believe I was travelling across the vast ocean. I liked the change of pace at any rate. Immersion is something I go for a lot in games, and a little tedium here and there wouldn't really bother me if it strengthens that.
eve has a kinda surreal metagame to it... like right now im writing from inside the gate, im on two voice comms, and with a fleet which is taking a break from invading.Jaranja said:EVE online and Mass Effect 2 would be good when mixed.Juan Regular said:I too need a good space sim.
No one can tell me a mixture of Freelancer and Mass Effect wouldn't be the most amazing game ever.
I do not think I do want the Mako back. I enjoy the pacing and such of the game. I think ME2; baring the planet poking; really improved a lot. I just want a little more immersion, or as Yahtzee puts it "connectivity".Little Duck said:Basically, the consensus seems to be we want the mako backm but we want the planets to have plants fauna and flora (did I spell fauna right?) and for the mako to be able to go from point A to place 2 comfortably.
Lomsor said:I also wondered where they gone.
But recently I found a lot of new spacegames (and I mean real PewPew space fighting) in production.
Black Prophecy (Oh I'm so waiting for that!)
Jump Gate Evolution
Infinity: Quest for Earth
Shattered Origins
Salvation Prophecy
Arc Nebula
Combat Simulation System
Miner Wars
Heresy War
Naumachia: Space Warfare (one of my favourite)
Starpoint Gemini
Rifted Universe
Source:
http://www.spacesimcentral.com/
I forgot that you "earned" fast travel songs. That is a great point. It does help. It forces you to travel the world, but once you have been somewhere you can kind of zip here and there. When done right I think it is a good system.JEBWrench said:The sailing was kinda nice... for a while. Discovering new islands and such. But eventually getting the score to fast travel was certainly a bonus.CopperBoom said:I feel the same way. Wind Waker is my favourite of the (All exactly the same [according to Yahtzee]) Zelda games because I love sailing around. I did get a bit of tedious feelings, but the benefits of creating a "world" far out weighed it.Outright Villainy said:This reminds me of wind waker, to be honest; a lot of people complained about boring sailing sections, but really, it helped me believe I was travelling across the vast ocean. I liked the change of pace at any rate. Immersion is something I go for a lot in games, and a little tedium here and there wouldn't really bother me if it strengthens that.
I certainly agree that it helped with the "big"ness of the world.
Having not played either Mass Effects, I can't say which method would be better for game experience's sake, but some kind of balance of the two - time saver vs. hugeosity - probably would work. Such as being able to skip an airlock cutscene should you choose to do so. *shrug* As I said, I've not played them.CopperBoom said:*snip*
I forgot that you "earned" fast travel songs. That is a great point. It does help. It forces you to travel the world, but once you have been somewhere you can kind of zip here and there. When done right I think it is a good system.
In Morrowind I never fast traveled because I wanted to feel like I was the avatar. Actually in Daggerfall it was the same way too, but that was long ago. In Oblivion, it was so much more "video-game-y" (for lack of anything resembling a better word) so I fast traveled everywhere. I enjoyed one game as much as the other, but the way the game played influenced how I used the travel systems.