I really enjoyed certain aspects of ME1's continuity, and disliked others.
Liked:
- The general connectedness of the Citadel (the ability to go through every playable area without ever bypassing physical space if you wanted to, with Rapid Transits once you had explored the whole thing)
- The Mako sections on main-mission planets (wonky physics aside, it had purpose)
- The FTL and Mass Effect Relay jump animations which drove home the difference between in-system and cross-system travel
- The well-designed missions (all the main missions, and a few side missions) where you travelled through an area, without significant backtracking, and popped back out somewhere new
- Exiting and entering the Normandy (as others mentioned, the VI announcing decontamination procedures, and XO Pressley, etc)
Disliked:
- The lack of a Rapid Transit in the docking bay (forcing me to use the longest elevator in the whole place every single time, even though I could skip the rest)
- The Mako sections on "you should just wander until you find something" planets
- The badly designed side-missions where you went into a cave/pre-fab/facility, and then had to walk all the way back out.
- The elevator on the Normandy. Slowest. Elevator. Ever. (My brain kept trying to justify it, like... maybe this is a freight elevator, geared-low with the intent of moving really, really heavy things?)
I think I would've preferred in ME2 if they'd kept more of the Likes, while also ditching the dislikes as they generally have.
Liked:
- The general connectedness of the Citadel (the ability to go through every playable area without ever bypassing physical space if you wanted to, with Rapid Transits once you had explored the whole thing)
- The Mako sections on main-mission planets (wonky physics aside, it had purpose)
- The FTL and Mass Effect Relay jump animations which drove home the difference between in-system and cross-system travel
- The well-designed missions (all the main missions, and a few side missions) where you travelled through an area, without significant backtracking, and popped back out somewhere new
- Exiting and entering the Normandy (as others mentioned, the VI announcing decontamination procedures, and XO Pressley, etc)
Disliked:
- The lack of a Rapid Transit in the docking bay (forcing me to use the longest elevator in the whole place every single time, even though I could skip the rest)
- The Mako sections on "you should just wander until you find something" planets
- The badly designed side-missions where you went into a cave/pre-fab/facility, and then had to walk all the way back out.
- The elevator on the Normandy. Slowest. Elevator. Ever. (My brain kept trying to justify it, like... maybe this is a freight elevator, geared-low with the intent of moving really, really heavy things?)
I think I would've preferred in ME2 if they'd kept more of the Likes, while also ditching the dislikes as they generally have.