Crysis was just Farcry with amazing graphics and some suit powers we had already seen in Tribes.Experimental said:I can think of these examples on innovation:
Battlefield 1942
Deus Ex
Call of Duty 2
Crysis
Ok, not all of them are recently, but they are post Golden eye, and somehow they put a lot of innovations in their formulas, that were duplicated over and over in other PC titles and Consoles.
forgot Zeno Clash bro, not only because it's got a pretty original setting, but also because it gives a twist to the genre =PExperimental said:I can think of these examples on innovation:
Battlefield 1942
Deus Ex
Call of Duty 2
Crysis
Ok, not all of them are recently, but they are post Golden eye, and somehow they put a lot of innovations in their formulas, that were duplicated over and over in other PC titles and Consoles.
Doors? So he copied something Doom did on PC years before. That's hardly innovative at all.sooperman said:If there is one person in the world who gets to comment on the innovation of console shooters, it's this guy. Opening and closing doors does not seem like a monumental task, but I've yet to play another shooter that let you.
But then...How would we look down on those other guys?SantoUno said:That's funny, last time I remember almost EVERY FPS released in the past couple years have been multiplatform. So it doesn't matter if they are innovative or not, none of them can be claimed as PC or console shooters. Therefore neither platform has had an innovative FPS to itself.
There, can we stop it with the separation between the two ?
True enough, my bad, chap.teh_Canape said:forgot Zeno Clash bro, not only because it's got a pretty original setting, but also because it gives a twist to the genre =P
What's wrong with having the same control scheme? If it works, it works. I think you'll find PC FPS controls have used the WASD/Mouse as a basic template for longer than consoles have even had dual analogues.SalamanderJoe said:I do agree to a point. Console shooters have pretty much the same control scheme, and multiplayer modes. Medal of Honour is a prime example.
Which would that be then?mjc0961 said:Coming from the guy who made another N64 shooter that played fairly poorly (hello N64 controller you are terrible for shooters)
Well the reason they do that is because some people are too butthurt to accept that camping is a legitimate strategy.Kalezian said:DTWolfwood said:clarification, in multiplayer.Celtic_Kerr said:You mean Medal of Honor?DTWolfwood said:You know they can probably call it innovation if they gave Console Shooters a Prone option. XD
Call of Duty?
but Im agreeing with you, I am fucking tired of not being able to lay prone as a sniper in games like Bad Company.
"OHHH SO REALISTIC, JUST LIKE IN REAL LIFE HOW WE CANT LIE DOWN!"
makes me skip most shooters on the console now.
conquers bad furday was also on n64. god i had a lot of fun with that game, and i dont remember its controlls to ahve been bad. actualy quite good for that day and age even.. so n64 unsuitable for shooters? no. i think you hit it right o nthe head with perfect dark and goldeneye.CrystalShadow said:snip!mjc0961 said:Coming from the guy who made another N64 shooter that played fairly poorly (hello N64 controller you are terrible for shooters)
fair enough, old bean, you're excused...Experimental said:True enough, my bad, chap.