Console Shooters No Longer Innovate, Says Original GoldenEye Director

x0ny

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The Ambrosian said:
zHellas said:
DTWolfwood said:
Celtic_Kerr said:
DTWolfwood said:
You know they can probably call it innovation if they gave Console Shooters a Prone option. XD
You mean Medal of Honor?
clarification, in multiplayer.
Modern Warfare 2 allowed you to be prone in multiplayer.
and so did all current gen Call of Duty's.
I'm sure quite a few other games have as well...
Add MAG for PS3 to the list.
 

Calico93

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Hmmm I might have to disagree, well I'll be able to disgree better when Portal 2, Bulletstorm, Brink and Crysis 2 are released.
Some/most shooters at the moment might not have as MUCH innovation as earlier FPS's but its unfair to say that all and only console shooters dont have innovation.
 

Anton P. Nym

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Logan Westbrook said:
Even playing online was still essentially a solitary activity, he said, which was a lot more convenient, but lacked the emotional appeal of gathering with friends to play.
I can't agree with that point, at least as a universal statement. I have had "virtual" LANs over console networking every bit as fun as the "live" LANs (PC and console) I've attended. Laughing one-self silly over on-screen hijinx and bragging about the beer and nachos one is consuming doesn't have to be done in person. Online cooperative play can another socially/emotionally appealing game mode... if you invite the right friends over. Matching up with random players, with whom you have no shared experience, will never be as enjoyable as teaming up with/against friends (even those you've just met) but that's not the whole of online gaming.

I have other quibbles, but those are mostly differences of opinion on what constitutes an innovation and that's a form of snipe-hunting I don't choose to endulge in.

-- Steve
 

righthanded

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Experimental said:
righthanded said:
All those are PC titles, which was the point Hollis stated.
Of course, but the article says he cannot think of an innovative PC exclusive FPS, which reminded me those gems, along with Zeno clash, that is.
article said:
Hollis does have a point that console shooters aren't pushing the envelope with every release, but without some specific examples, it's impossible to know what PC shooters he thinks are doing it so much better.
The article says that he thinks all the FPS innovation is happening on PCs. The Escapists editorializing is confusing (and pointless) but I don't know where you're reading your point from. I don't think that point of view was expressed in the article.
 

Arec Balrin

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People are getting caught up on what was 'PC exclusive' and what was 'multi-platform' and it doesn't matter.

The reason why you and Logan Westbrook utterly fail at coming up with examples is because you don't distinguish between ports and non-ports the same way most of the PC gaming master-race do. Almost every Valve game is an FPS and all of them are 'PC-native': they have been ported to consoles, calling some of them 'multi-platform' fudges it and misrepresents what they are, which is PC games first and foremost. All of them innovate well beyond any console-native FPS titles of the last ten years.

PC gamers complain constantly about console ports: console-native games that are ported to PC and are less than they should be because of their console origins. Console gamers rarely complain about the reverse because let's face it, PC developers face higher expectations from their market and are more considerate; the end result turns out better. Multi-platform games on the console are nearly always better when they start out their development as PC-natives and multi-platform PC games near always turn out worse when they're console-natives. Only games which are truly multi-platform from the very start of their development are neutral on this and can be judged on entirely on their own merits and not the platform they are for: Arkham Asylum being the perfect example.

In recent years because of unwelcome console-native saturation it's harder to think of examples of PC FPS innovation; we have to keep pulling out oldies like Thief, Deus Ex and the Jedi Knight series, with newer titles like Prey, STALKER and FEAR being more ambiguous about whether they're PC-native. Our domination of all things original and creative has been greatly helped by our modding communities, which have continually been bashed into the ground by ungrateful developers and publishers locking up ever more content in order to put a price tag on things we used to get for free simply because console owners bend over and take it.

We've gone from being heroes for winning lower prices on games down from £50-£60 fifteen years ago with our constant whining to being pariahs because now our whining is directed elsewhere: we're not longer demanding better from developers as much as we are demanding better from our console-owning cousins who seem determined to be ripped off at every opportunity.
 

Logan Westbrook

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righthanded said:
The article says that he thinks all the FPS innovation is happening on PCs. The Escapists editorializing is confusing (and pointless) but I don't know where you're reading your point from. I don't think that point of view was expressed in the article.
What i said about those Pc titles was a reference to the editorial note at the end, not to what Hollis said.
 

sooperman

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Feb 11, 2009
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CTU_Loscombe said:
sooperman said:
If there is one person in the world who gets to comment on the innovation of console shooters, it's this guy. Opening and closing doors does not seem like a monumental task, but I've yet to play another shooter that let you.

Console shooters may not be spicing it up too much, but the way I see it, they don't have to. People are buying and it works, right? Halo innovated about all it needed to for this generation of players.

If the doors get cut out of the Wii remake, I will laugh and then cry and then laugh again. :-/
Doom, Half-Life, Duke Nukem 3D, Halo and an awful lot of other shooters have doors you can open
So, unless you are joking, you need to play more shooters
I was exaggerating just a bit, but it's true that I need to play a bigger variety of shooters.

Doors felt felt central to the Goldeneye multiplayer, though. I can't think of another game that used them as a strategic tool.
 

rembrandtqeinstein

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console shooters peaked with Timesplitters 2(multiplayer) and Timesplitters 3(single player), and everything since then has been a pale imitation
 

Korten12

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Kalezian said:
DTWolfwood said:
Celtic_Kerr said:
DTWolfwood said:
You know they can probably call it innovation if they gave Console Shooters a Prone option. XD
You mean Medal of Honor?
clarification, in multiplayer.

Call of Duty?



but Im agreeing with you, I am fucking tired of not being able to lay prone as a sniper in games like Bad Company.

"OHHH SO REALISTIC, JUST LIKE IN REAL LIFE HOW WE CANT LIE DOWN!"

makes me skip most shooters on the console now.
*face palm* you do realize they took out prone becuase they wanted to prevent camping? Not becuase of console limitations..?
 

ars731

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I agree, the PC shooters are doing some interesting things, games like S.T.A.L.K.E.R, Metro 2033, The Ball, Amnesia The Dark Descent and thats not counting the mods. they are doing a lot of really cool stuff though most of it comes from the indie developers through. the consoles not so much.
 

Mikester1290

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S.T.A.L.K.E.R. Love that game, dont't know if there is a game like it on console but there should be, for the console guys.