That's an "S" at the beginning of the second word? It looks like an aleph!Ickorus said:I typed sereh similar when I got it but it didn't work.Furioso said:serek smmukar? are those even words?Ickorus said:![]()
Come the fuck on reCAPTCHA.
That's an "S" at the beginning of the second word? It looks like an aleph!Ickorus said:I typed sereh similar when I got it but it didn't work.Furioso said:serek smmukar? are those even words?Ickorus said:![]()
Come the fuck on reCAPTCHA.
Where was it mentioned (even once) that these hacks got permission?? Nowhere. Just a letter "informing" SEGA that they were using their property.Echo136 said:Seriously, it was mentioned just 2 posts above you that they got permission to do this multiple times, and yet they got shut down probably because the fan remake would interfere with their actual game.zombie711 said:Sega has the right to do this. Did the fans ever bother to contact sega in the EIGHT FRIGGGIN years it took to make that game and ask for permision to use their IP, (no seriously a group of guys spent 10 years making a kings quest game, and they were allowed to release because they asked for permision from Activision). I know 8 years is a lot of work, but most fan games (except mario games) are shut down so you should have seen this comming.
For the LAST time list a source (from SEGA not some opinion blog) or ZIP it (x 5 since your so adamant about your "facts.")RvLeshrac said:They had permission from Sega.RowdyRodimus said:Or you can do the same comic this way:
Panel One: Show people playing a game and really digging it
Panel Two: Show those same people working on a game, talking about all the features they want to put in it making it awesome.
Panel Three: (Caption: Eight years later)Have those people ***** because they wasted time creating a new version of an IP they don't own instead of changing up characters designs and names and making their own game.
It doesn't matter how long they worked on the game or how good it is, they don't own the IP and if SEGA didn't do make them take it down, then it opens the floodgates for people to make games based on any of their properties and devalue them.
I get that many people here are anti-capitalism and against companies owning IP's (until it comes to companies and games they like such as Valve or Minecraft) but without that you get a glut of subpar games (and yes, worse than Sonic '06 would come out) which is partially (read mostly) to blame for the crash of '83, which ironically enough, was pretty much caused by Activision legitimizing third parties meaning anyone could make games for the Atari, which they did-most of which were horrible- making people not want to buy any games. So in a way, be glad Sega had it taken down (it's not like the game is lost forever, I just found it in 30 seconds of searching) it might be the greatest game ever, but when you figure you now won't see "Sonic Furries Fandemonium" or whatever it makes it worth it.
Had permission from Sega.
Had permission from Sega.
Had permission from Sega.
Had permission from Sega.
I've repeated the above several times because you obviously failed to read it the first dozen times, when it was posted on every blog and thread on the subject. Not only did they have permission from Sega, they obtained it *several times* during the life of the project.
They've had permission from Sega for years. They've checked with them several times, even. They have no reason to lie, as none of them are holding this against Sega. It would be quite different if they were saying this while running a huge anti-Sega campaign, but that's not the case.mikev7.0 said:For the LAST time list a source (from SEGA not some opinion blog) or ZIP it (x 5 since your so adamant about your "facts.")RvLeshrac said:They had permission from Sega.RowdyRodimus said:Or you can do the same comic this way:
Panel One: Show people playing a game and really digging it
Panel Two: Show those same people working on a game, talking about all the features they want to put in it making it awesome.
Panel Three: (Caption: Eight years later)Have those people ***** because they wasted time creating a new version of an IP they don't own instead of changing up characters designs and names and making their own game.
It doesn't matter how long they worked on the game or how good it is, they don't own the IP and if SEGA didn't do make them take it down, then it opens the floodgates for people to make games based on any of their properties and devalue them.
I get that many people here are anti-capitalism and against companies owning IP's (until it comes to companies and games they like such as Valve or Minecraft) but without that you get a glut of subpar games (and yes, worse than Sonic '06 would come out) which is partially (read mostly) to blame for the crash of '83, which ironically enough, was pretty much caused by Activision legitimizing third parties meaning anyone could make games for the Atari, which they did-most of which were horrible- making people not want to buy any games. So in a way, be glad Sega had it taken down (it's not like the game is lost forever, I just found it in 30 seconds of searching) it might be the greatest game ever, but when you figure you now won't see "Sonic Furries Fandemonium" or whatever it makes it worth it.
Had permission from Sega.
Had permission from Sega.
Had permission from Sega.
Had permission from Sega.
I've repeated the above several times because you obviously failed to read it the first dozen times, when it was posted on every blog and thread on the subject. Not only did they have permission from Sega, they obtained it *several times* during the life of the project.
Despite the fact that SEGA sucks hard with the Sonic franchise I will admit that SEGA made a smart move by collaborating with Platinum Studios in 2010 to make the HOLY GRAIL of 3rd Person Shooters!!Grahav said:Hey Sega, have you been told to go fuck your self today?
Say hello to the new Face of SEGA!Arkitext said:Sonic Sucks. It are fact.
Actually, SEGA has long ago found another gold mine: Gambling.robinkom said:Time for the guy with the Sega avatar to chime in.
Yes, this comic is true.
The reason for the stagnation? I would guess the Japanese game industry which itself is stagnating as a whole.
I'm aware of the toys and such, they've been doing that for a while. The gambling was brought on because of Sammy being the largest Pachinko manufacturer in Japan and their ownership of SEGA. Even before Sammy, when CSK was their parent company, there weren't many others who could stand up to SEGA in the arcades. Regardless of their spotty home console record, they're pretty much King of the Arcades.xengk said:Actually, SEGA has long ago found another gold mine: Gambling.
If you visit Tokyo anytime soon be sure to drop by the local Pachinko, Arcade and UFO Catcher outlet. They are predominate either run by SEGA or filled with SEGA machines.
Club SEGA is also everywhere in major Japan city, while SEGA Joypolis in Odaiba Tokyo is pretty much THE place for young gamers to hang out and play.
Heck, they even went into toy business producing non-Sonic goods. Check your local Anime toy shop, good chance you will find a few Evangelion figurine with the "SEGA Prize" stamp.