Critical Miss: The Sega Guide

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mikev7.0

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Unless they didn't know about or care about the developer. They probably never even read the letter. Just because you inform a company that you intend to use their properties doesn't give you the right to, and SEGA had every right to shut them down. It is not their responsibility to monitor what all developers are doing.

Also you state that this indy Sonic is better as if it were a fact. It's not. It's your opinion.

Then again I am one of the fools who think SEGA isn't dead (that's mostly because they are still profitable but hey what use are actual facts, right?) and neither is Sonic. I have actually really enjoyed all of the Sonic games I've played and I think SEGA still makes other great games besides. Well that and I really, really want to see Shenmue 3 and Eternal Champions Legacy.....it could happen....
 

mikev7.0

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Echo136 said:
zombie711 said:
Sega has the right to do this. Did the fans ever bother to contact sega in the EIGHT FRIGGGIN years it took to make that game and ask for permision to use their IP, (no seriously a group of guys spent 10 years making a kings quest game, and they were allowed to release because they asked for permision from Activision). I know 8 years is a lot of work, but most fan games (except mario games) are shut down so you should have seen this comming.
Seriously, it was mentioned just 2 posts above you that they got permission to do this multiple times, and yet they got shut down probably because the fan remake would interfere with their actual game.
Where was it mentioned (even once) that these hacks got permission?? Nowhere. Just a letter "informing" SEGA that they were using their property.

Try writing a letter to Warner Brothers informing them that you're borrowing Batman for a few. Good luck with that.

Whoever made this game knew better they were just counting on the fact that they "worked so long" on it and gosh wouldn't it be a "#%$##move" on behalf of SEGA if they told us we couldn't after we e-mailed them and geez even sent a letter! That's the same as permission right? right? Then beseeching the hapless net for support following said #%$##move? Geez, just create your own product. It's not like Streets of Rage was so original and innovative that they couldn't come up with something "inspired" by it. They knew better. They blew it. SEGA did the right thing.
 

mikev7.0

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RvLeshrac said:
RowdyRodimus said:
Or you can do the same comic this way:

Panel One: Show people playing a game and really digging it
Panel Two: Show those same people working on a game, talking about all the features they want to put in it making it awesome.
Panel Three: (Caption: Eight years later)Have those people ***** because they wasted time creating a new version of an IP they don't own instead of changing up characters designs and names and making their own game.

It doesn't matter how long they worked on the game or how good it is, they don't own the IP and if SEGA didn't do make them take it down, then it opens the floodgates for people to make games based on any of their properties and devalue them.

I get that many people here are anti-capitalism and against companies owning IP's (until it comes to companies and games they like such as Valve or Minecraft) but without that you get a glut of subpar games (and yes, worse than Sonic '06 would come out) which is partially (read mostly) to blame for the crash of '83, which ironically enough, was pretty much caused by Activision legitimizing third parties meaning anyone could make games for the Atari, which they did-most of which were horrible- making people not want to buy any games. So in a way, be glad Sega had it taken down (it's not like the game is lost forever, I just found it in 30 seconds of searching) it might be the greatest game ever, but when you figure you now won't see "Sonic Furries Fandemonium" or whatever it makes it worth it.
They had permission from Sega.

Had permission from Sega.

Had permission from Sega.

Had permission from Sega.

Had permission from Sega.

I've repeated the above several times because you obviously failed to read it the first dozen times, when it was posted on every blog and thread on the subject. Not only did they have permission from Sega, they obtained it *several times* during the life of the project.
For the LAST time list a source (from SEGA not some opinion blog) or ZIP it (x 5 since your so adamant about your "facts.")
 

RvLeshrac

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mikev7.0 said:
RvLeshrac said:
RowdyRodimus said:
Or you can do the same comic this way:

Panel One: Show people playing a game and really digging it
Panel Two: Show those same people working on a game, talking about all the features they want to put in it making it awesome.
Panel Three: (Caption: Eight years later)Have those people ***** because they wasted time creating a new version of an IP they don't own instead of changing up characters designs and names and making their own game.

It doesn't matter how long they worked on the game or how good it is, they don't own the IP and if SEGA didn't do make them take it down, then it opens the floodgates for people to make games based on any of their properties and devalue them.

I get that many people here are anti-capitalism and against companies owning IP's (until it comes to companies and games they like such as Valve or Minecraft) but without that you get a glut of subpar games (and yes, worse than Sonic '06 would come out) which is partially (read mostly) to blame for the crash of '83, which ironically enough, was pretty much caused by Activision legitimizing third parties meaning anyone could make games for the Atari, which they did-most of which were horrible- making people not want to buy any games. So in a way, be glad Sega had it taken down (it's not like the game is lost forever, I just found it in 30 seconds of searching) it might be the greatest game ever, but when you figure you now won't see "Sonic Furries Fandemonium" or whatever it makes it worth it.
They had permission from Sega.

Had permission from Sega.

Had permission from Sega.

Had permission from Sega.

Had permission from Sega.

I've repeated the above several times because you obviously failed to read it the first dozen times, when it was posted on every blog and thread on the subject. Not only did they have permission from Sega, they obtained it *several times* during the life of the project.
For the LAST time list a source (from SEGA not some opinion blog) or ZIP it (x 5 since your so adamant about your "facts.")
They've had permission from Sega for years. They've checked with them several times, even. They have no reason to lie, as none of them are holding this against Sega. It would be quite different if they were saying this while running a huge anti-Sega campaign, but that's not the case.
 

mikev7.0

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I know you've been saying that (as well as others) what I'm asking for is some support for that statement other than the statement itself. I looked for the original article (as opposed to this cartoon which was the first I'd heard of this (which is why I thought they WERE talking about a Sonic game at first.) and I can't find it. Would you mind supplying some links please?

Please understand I'm not saying you're wrong. I'm requesting a valid source. I know that they "informed" SEGA but nothing so far supports the idea that they had permission. Since they have obtained permission several times, I would think that there would be at least one source to support that.
 

TelHybrid

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The butthurt from the SEGA game developers must have been such a high level of soreness, that you can just see red radiating from miles away. Their prolapsed anus could be seen from the moon.

What's the matter SEGA, don't like it when your fans make better games than you? ;)
 

Unhappy Crow

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And to think, Sega could've offer those guys a deal. 8 years in the making, and now it's gone. And what do we get? A rerelase of Sega's original game on the iPod Touch (heard it from Gametrailers). I was laughing at all the Sega hate comments in that article.
 

Madara XIII

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Grahav said:
Hey Sega, have you been told to go fuck your self today?
Despite the fact that SEGA sucks hard with the Sonic franchise I will admit that SEGA made a smart move by collaborating with Platinum Studios in 2010 to make the HOLY GRAIL of 3rd Person Shooters!!

VANQUISH

 

Madara XIII

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Arkitext said:
Sonic Sucks. It are fact.
Say hello to the new Face of SEGA!

Sam Gideon from VANQUISH

a game that was fun, hard, entertaining and all around badass.

WTF SEGA why don't you work with Platinum Studios more often? It's like the moment they realize they have a winning formula (which is very very rare) they up and butcher it to kingdom come if it was a success the first time.
 

Faux Furry

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This strip totally missed out on a few entries for this guide,even if these are comparatively benign.

http://www.destructoid.com/this-is-how-sega-sees-destructoid-s-reviews-editor-187658.phtml
http://www.destructoid.com/sega-officially-crosses-the-line--188123.phtml

Maybe you can ask Jim Sterling about it since he's going to be around the Escapist for a while.
Hey! There's an AskJim section set aside just for that!
 

xengk

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robinkom said:
Time for the guy with the Sega avatar to chime in.

Yes, this comic is true.

The reason for the stagnation? I would guess the Japanese game industry which itself is stagnating as a whole.
Actually, SEGA has long ago found another gold mine: Gambling.
If you visit Tokyo anytime soon be sure to drop by the local Pachinko, Arcade and UFO Catcher outlet. They are predominate either run by SEGA or filled with SEGA machines.
Club SEGA is also everywhere in major Japan city, while SEGA Joypolis in Odaiba Tokyo is pretty much THE place for young gamers to hang out and play.

Heck, they even went into toy business producing non-Sonic goods. Check your local Anime toy shop, good chance you will find a few Evangelion figurine with the "SEGA Prize" stamp.
 

robinkom

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xengk said:
Actually, SEGA has long ago found another gold mine: Gambling.
If you visit Tokyo anytime soon be sure to drop by the local Pachinko, Arcade and UFO Catcher outlet. They are predominate either run by SEGA or filled with SEGA machines.
Club SEGA is also everywhere in major Japan city, while SEGA Joypolis in Odaiba Tokyo is pretty much THE place for young gamers to hang out and play.

Heck, they even went into toy business producing non-Sonic goods. Check your local Anime toy shop, good chance you will find a few Evangelion figurine with the "SEGA Prize" stamp.
I'm aware of the toys and such, they've been doing that for a while. The gambling was brought on because of Sammy being the largest Pachinko manufacturer in Japan and their ownership of SEGA. Even before Sammy, when CSK was their parent company, there weren't many others who could stand up to SEGA in the arcades. Regardless of their spotty home console record, they're pretty much King of the Arcades.

The fact of the matter is the home video game market as a whole is stagnating in Japan, all companies are suffering. They're especially having an increasingly difficult time gaining ground in the Western market which is dominated by gritty American-style FPS and Action games. What works in Japan won't necessarily work in America & Europe, and vice versa.
 

domicius

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Well, I'm gonna side with the camp that thinks that SEGA waited till the game was finished before closing it down.

It's a done and dusted program, and will live on the internets - and SEGA gets to protect its IP as it must, IP being the dark master that it is.

And as long as SEGA turns a blind eye to people swapping it around... who's to say?

But that fan remake is, indeed, awesome.
 

NerfedFalcon

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Could somebody give me a link to the shut-down SA project?

...Also, I own the current version of the official game. It was worth 20 bucks, but only for one playthrough.
 

NoeL

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Wonder how long it'll be before Sega axes this little gem: http://sonicfanremix.com/

By the way, if anyone wants to play that Streets of Rage game, http://fenopy.eu/torrent/Streets+of+Rage+Remake+v5+0+Final/Njk4MzMxMQ