Criticize Something You Love

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Kingjackl

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Nov 18, 2009
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I love Red Dwarf, it's my favourite show of all time, but it needs to think about ending soon. According to the DVD commentaries, in the early days the showrunners were never certain whether or not they'd be renewed for another season, so they always wrote the last episodes as if that was it. Well, maybe not Parallel Universe, but Me2, Last Day and Back to Reality were all written as potential last episodes. But since series 6, they kept ending on stupid cliffhangers only to have the show cancelled for several years.

Now with the most recent season, they wrote a pretty good final episode that gave Rimmer some nice character payoff. But of course there's meant to be another series, so I really hope they end it while the actors are still able to walk. Maybe do what they did to Rimmer in the last episode for Lister in the last episode of the new series.
 

Dalisclock

Making lemons combustible again
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SweetShark said:
The Blackwell - Epiphany:
- You really need to play all the previous games of the series to feel indeed this game worth your time and money.
It's a good game and a nice way to finish off the series, but it's really disappointing the whole Gavin plot from the previous game pretty much just gets left hanging with two sentences of resolution. It's just good that the Madeline plot was just as interesting.
 

Ironman126

Dark DM Overlord
Apr 7, 2010
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Gordon_4 said:
Nope, never bothers me; you see in the Alliance they don't say "Personnel Shortage" they say "Cross-skilling opportunity". It is a wise Biotic class that takes a power like Energy Drain, or a tech class that gets in on Warp Ammo for their bonus skill.
Huh. It bothered the hell out of me. The multiplayer was especially bad about insta-kills.

As for the cross-class skills, I stayed away from the Biotics after the second mission since they got so unbelievably nerfed from ME 2 to 3. I had to restart my Sentinel playthrough as an Infiltrator because the biotic powers were made nearly useless. Warp ammo was, however, a staple of my Infiltrators.

Perhaps I just never figured out the correct way to deal with the heavies. Shooting them never seemed to make much of a dent and the good biotic powers (Stasis) only worked on enemies with health, not armor.
 

Dalisclock

Making lemons combustible again
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Kerbal Space Program-

The game scratches my space itch in a way that so many space games just don't and it's great to just be able to set your own goals and do what you want(if you play sandbox, Career and Science make you earn money and/or experience to progress). There's no threat, no ultimate goal, just a star system, a space center, a ton of space/aircraft parts and an unlimited number of kerbals willing to fly to their near certain demise without hesitation. Your only enemy is physics.

However, the editor can be incredibly frustrating at times, rovers are not very balanced(literally, it's very easy to flip a rover over on it's back, especially on other planets), and patches occasionally mess up core aspects of the game(everyone had to relearn how to fly in an atmosphere when 1.0 released). It's also still occasionally buggy.

I end up having a love-hate relationship with the game where I will get really into it and play it as much as I can until I get frustrated with it and don't touch it for weeks or months.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
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This is more like ranting, but hey, it's good to vent once in a while.

Procrastination.
- I love you, but fuck off for once so I can focus on my own writing.

The Escapist Avatar Adventures.
- Once again... I WANT TO WORK ON MY OWN MATERIAL... but I love it too much. ;_;

Relaxing.
- The mind is always plagued with "DO THIS" thoughts. Sometimes I hate you brain.

Junk food.
- You taste good, you you're so, so bad for the body, and I ain't a masochist.

Metal Gear Solid V: Phantom Pain.
- STOP KILLING OFF MY MEN, YOU FUCK!

Dragon Age Inquisition .
- What happened to the neat quests from Origins?!

Guild Wars 2.
The story final boss. It only takes cannons to kill. Pretty lame, especially since I wanted to sink a arrow into that dragon's eyes.

Books.
- 50 Shades of Gray is actually making money. Which fuels my anger, and urge to crush it with my own material.

Anime.
- Too much harem/fanservice bullshit.

Clannad.
- Would have been worse if Tomoya ended up with another girl.

Clannad After Story.
- Slight confusion with the ending, and it leaves you wanting not only more, but you really want to see what happens to the other characters.

Little Busters.
- Kud isn't the only girl.

Galaxy Angel (series).
- You have a sequel series that should not exist!
Also you should make a HD remake, instead of focusing on Otome games.
 

PainInTheAssInternet

The Ship Magnificent
Dec 30, 2011
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Splinter Cell, why do you make me engage in firefights when the player doesn't benefit from aimbot and infinite ammo, especially when the whole premise is you are supposed to avoid combat? Also, why did you fly off the rails in the last few games?
 

Gordon_4_v1legacy

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Aug 22, 2010
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Ironman126 said:
Gordon_4 said:
Nope, never bothers me; you see in the Alliance they don't say "Personnel Shortage" they say "Cross-skilling opportunity". It is a wise Biotic class that takes a power like Energy Drain, or a tech class that gets in on Warp Ammo for their bonus skill.
Huh. It bothered the hell out of me. The multiplayer was especially bad about insta-kills.

As for the cross-class skills, I stayed away from the Biotics after the second mission since they got so unbelievably nerfed from ME 2 to 3. I had to restart my Sentinel playthrough as an Infiltrator because the biotic powers were made nearly useless. Warp ammo was, however, a staple of my Infiltrators.

Perhaps I just never figured out the correct way to deal with the heavies. Shooting them never seemed to make much of a dent and the good biotic powers (Stasis) only worked on enemies with health, not armor.
Dealing with the heavies I found was all about choosing your back up: if you're playing a squishy class like Adept then you should probably be taking guys like Vega with you a lot to lay down heavy fire. Also, make use of the assigned target command and make your squad mates focus on them while you take out the little guys. The worst level for this sort of shit was Grissom Academy - unless you went in as the Infiltrator or Engineer because then it became stupid easy - just keep hacking the turrets and they do half the work for you.

What does piss me off is that Disruptor Ammo is not an available bonus power - Warp ammo sees you through Barriers and Armour very nicely, Incendiary is nice (especially if you like setting shit on fire) but since a good portion of the game is spent fighting Cerberus and the Geth (who are all about shields) then not having it restricts your squad load out.
 

Thyunda

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May 4, 2009
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Crusader Kings II: Can I not just have ONE succession that doesn't immediately erupt into civil war? In fact, on that note, PICK A SIDE, PICTLAND! Getting sick of you being funny about being my ally. You do this every time. Do you remember that time the good folk of pagan Sweden were curbstomping you so bad you had to beg for my help? Did I not abduct the king's whole family and execute them? Did I not do that for you, Pictland?

I did! So just fuck the fuck off and STOP SIDING WITH MY REBELS!

The Witcher 3: Wild Hunt: Ciri, please stop talking like you're giving orders from the other end of a corridor. There's no need to be so loud all the damn time. And Geralt, three words. Consistent falling damage. How am I meant to judge a drop when tapping B neutralises all damage apart from when it doesn't? Where the bloody hell is that line?

Skyrim: Why do you remind me so much of milk with water in it? Why do you feel so diluted?
 

Ironman126

Dark DM Overlord
Apr 7, 2010
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Gordon_4 said:
Dealing with the heavies I found was all about choosing your back up: if you're playing a squishy class like Adept then you should probably be taking guys like Vega with you a lot to lay down heavy fire. Also, make use of the assigned target command and make your squad mates focus on them while you take out the little guys. The worst level for this sort of shit was Grissom Academy - unless you went in as the Infiltrator or Engineer because then it became stupid easy - just keep hacking the turrets and they do half the work for you.

What does piss me off is that Disruptor Ammo is not an available bonus power - Warp ammo sees you through Barriers and Armour very nicely, Incendiary is nice (especially if you like setting shit on fire) but since a good portion of the game is spent fighting Cerberus and the Geth (who are all about shields) then not having it restricts your squad load out.
I usually played as an infiltrator, but I know what you mean about Grissom Academy. My worst level was the Ardak Yakshi monastery. Too many Banshees, too little room.

In and of themselves, the heavies weren't too bad, Banshees excepted, but what annoys me about them is that they have an undodgeable instant death attack. Either make it undodgeable or have it kill me immediately. There is a quicktime event implemented for the Husk, so why could there not have been one for the Banshee/Brute/Atlas? I'm no fan of QTEs, but if it means that I'm not being punished for playing a vanguard or a Krogan aggressively, I'll take it.

It was frustrating that the ammo powers were class restricted. They could have easily let you you pick your ammo power(s), like in ME1. It would have been simple to do, since they already have you pick a bonus power.
 

SweetShark

Shark Girls are my Waifus
Jan 9, 2012
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Dalisclock said:
SweetShark said:
The Blackwell - Epiphany:
- You really need to play all the previous games of the series to feel indeed this game worth your time and money.
It's a good game and a nice way to finish off the series, but it's really disappointing the whole Gavin plot from the previous game pretty much just gets left hanging with two sentences of resolution. It's just good that the Madeline plot was just as interesting.
Ah, yes, the energy vampires from the 4rth game. I expected to see some kind of epic showdown with maybe the founder of the vampires. But as you said we get a small explanation for their appearance in the 5th game [but acceptable reason for me].
 

Neverhoodian

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Apr 2, 2008
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Team Fortress 2, we need to talk...

I remember buying you back in October 2007 and being enthralled with what I found. A Leyendecker-inspired retro art style, a cool spytech vibe, a subtle cautionary undertone of corporate greed gone amok, hilariously witty characters and gameplay that was nothing short of sublime...all running smoothly with the then-newly revamped Source engine. After a few months it was announced you were getting major updates that included new weapons. While the method of unlocking them via achievements was lame, the unlocks themselves were fine. They were (mostly) balanced, allowed new methods of play, and were visually consistent with the art style. Then you started getting hats, which was fine...at first. The early runs were subtle, fashionable, and also consistent with the style.

But somewhere, somehow, you lost your way. You had made missteps before ("Halocaust," anyone?), but you eventually reached a point of no return...

Look, I get it. You were planning on going F2P, yet you still had to pay the bills somehow. You had all these weapons and hats lying around, so why not monetize them? It's not like it was pay-to-win or anything, since the unlocks were either sidegrades or purely cosmetic. In fact, I think that it's still one of the best-implemented F2P methods I've run across. Having said that, it didn't give you permission to take a fucking sledgehammer [http://i53.tinypic.com/2rrmkjd.png] to the art style with a tidal wave of garish nightmares. Eventually there was so much stuff that it became impossible to keep track of it all. Now the game's creaking under its own weight, what with a whopping 516 updates making a wadded-up mess of the engine. My old computer could run the game smoothly in 2007 on med/high settings, but my current one that's twice as powerful struggles to reach 30 fps in a firefight...in DX8! That is just absurd.

It didn't help that the introduction of the "Mannconomy" gave rise to the cancerous trading crowd; a bunch of assholes refusing to actually play the game and taking up valuable player slots just so they can try and con folks out of their virtual hats. Then you had to go a step further and kill off community servers by introducing Quickplay. Now instead of a friendly, tight-knit community we have a population of assholes and, at the risk of sounding elitist, mouth-breathers that can hardly walk out of spawn, much less put up a decent fight. Oh yeah, and the hackers. They aren't fun either.

Eventually you decided to reboot the lore as well, with ultimately similar results. While early attempts on the official blog were witty and unobtrusive, it soon fell apart. Subtlety and smart, punchy dialogue were done away with in favor of overly-long "LOL SO RANDOM" jokes, a.k.a. the diarrhea of humor. TF2 always had a silly side, but this was taking it much too far. I could ignore it for a while when it was relegated to the blog, but soon elements of it started seeping into the game as well.

And now...what is this? WHAT THE SHIT IS THIS?! [https://wiki.teamfortress.com/wiki/Potassium_Bonnett] And you made this wearable year-round?! Hell, the author INTENDED it to be Halloween-only!

Snap out of it, man! This isn't who you are! I know there's still some element of the "old you" in there somewhere! It's what keeps me coming back after all these years. The game I loved is still there somewhere, buried deep. I still have a blast playing you, but it's becoming an increasing chore looking past all the bullshit to get there. I can only implore you to exercise more restraint in the future and hope for the best (still crossing my fingers over the planned optimization and competitive matchmaking).
 

13e thr33

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Apr 22, 2011
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Warcraft 3 - Campaign game-play is dull

Papa Nurgle - Can be too awesome a guy sometimes "Immortality AND the plague? You shouldn't have! :smile:"

Hearts of Iron 3 - Was in an unacceptable state at launch (I got lucky and didn't hit many problems), and allows you to automate an overwhelming amount of the game-play

Planetside 2 - The static bases make it feel like nothing is happening, just a change in management at your local supermarket

MGQ - Hora Hora

Final Fantasy Online - Forced story quests
 

FirstNameLastName

Premium Fraud
Nov 6, 2014
1,080
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GTA 5: Why oh why did they make it so you can no longer get out of your car without turning off the engine? Well, there is a work around, but it's cumbersome and pointless in most situations, since it's basically an exploit. It wouldn't be so bad if they hadn't already perfected it in GTA 4, where you press the button to get out of your car, and hold it down to turn off the engine before getting out. It's not like there's any technical reason why the car can't be running without you inside it, since, as I said, there's already a cumbersome and inconvenient way to reliably do it. They just didn't bother to add it into the controls. For such a large game that has been released long ago on other consoles, you'd think they would have patched it in by now, but no, they can't be bothered.
Having to restart your car every damn time you get out clashes horribly with the damage system that makes the car progressively harder to start the more damaged it is.
If they had to remove our choice, then they could have made it so the engine is never turned off. Sure, it's not nearly as good as having both options like in GTA 4, but it's not nearly as bad as the current design either. If we only have one option, give us that, since turning off the engine really only has cosmetic/roleplaying uses, not actual gameplay uses.
There are so many situations where I need to get out of the car briefly, before getting back in, such as police chases, robberies and armoured car raids, yet the current design pretty much ruins any chance of a quick getaway.

It just boggles my mind that A mod is required for something so trivial that they already perfected.
 

Selucia

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Feb 27, 2015
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Kotor 2 - A refreshing star wars game which did not try to milk the OT nostalgia unlike pretty much every game since my only gripe is peragus is boring after the initial mystery making other playthroughs a chore to get through it all. That and the exiles weird force bond power.

Total war Rome 2 - Campaign map is dull and lacks any detail or strategic benefit making it a dull march from one city to another.

Dawn of war 2 series - Why oh why did they have to turn this into CoH lite.

Dragons age Inquisition - Crappy filler quests and large areas devoid of any meaningful purpose such as that huge fort in the hinterlands why can't i capture that dam thing.
 

runic knight

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Mar 26, 2011
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Fallout NV - Why do your perks very from "this is kinda useful in select situations" to "why would I ever waste a valuable point for more nukacola recipes?!?".

Windwaker - Sea travel... just the whole design there.

Most MMO - fuck RNG, the grindy quests and the countless pay-2-win functions introduced into countless mmo

Minecraft - Why no furniture yet? Tired of staircase chairs and couches.
 

RedRockRun

sneaky sneaky
Jul 23, 2009
618
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0
The Simpsons: It's been shit for at least a decade.

South Park: I'm tired of every new episode having to be topical.

The Elder Scrolls: Once I've beaten a game two or three times, mods don't even make it much fun anymore.

The Beatles: So apparently all we need to do is end war and love each other. It's just THAT easy! You guys are such heroes.

Valve: It feels like a lifetime since they've released a new game, and I couldn't give less of a shit about CS:GO.

The Witcher: Geralt represents every holier-than-thou, enlightened and arrogant type. He ought to be a university professor.

Porn: Unrealistic bullshit than I'll never get to experience.

Mexican Food: It's so hard to find good Mexican food, and authentic Mexican food that's ethnically Mexican probably wouldn't even be to my tastes.

PC Gaming: I know so little about software and hardware, that if something goes wrong, I feel dead in the water.

Friends: They always let me down in one way or another. I've had too many sleepless nights filled with anxiety over what people think of me as well.

Soda: It's slowly killing me.

Dogs: They get old and die. It's not worth the emotional investment.

America: We've stopped moving forward. If we had another Nazi Germany or Soviet Union to fight, scientific research would surely put us on Martian colonies within a few years. Without something spurring us forward, it's like all the imagination gets lost.

Warhammer: I'm too shy to meet people and actually play the game.
 

[Kira Must Die]

Incubator
Sep 30, 2009
2,535
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Madoka Magica- When it hints at certain historical figures being magical girls. That's just... wierd. Animation at times isn't great.

Tokyo Jihen / Shiina Ringo- The fact that their stuff aren't available outside of Japan. The fact that they aren't more famous outside of Japan.

Ghost Stories- Watching it NOT dubbed.

Monogatari Series- Some of the more fetish-y parts are a bit distracting and at times unnecessarily creepy. Also a bit slow, with not a whole lot happening in some episodes. Best binge-watched.

Saitama Chainsaw Shoujo- The fact that MAL has it at a 5.90.

Gen Urobuchi- STOP HAVING OTHER PEOPLE WRITE YOUR STUFF AND WRITE THEM YOURSELF, YOU FUCK!
 

The White Hunter

Basment Abomination
Oct 19, 2011
3,887
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TizzytheTormentor said:
Final Fantasy XIV, between the lazy encounter design and vertical gear progression, the expansion brought quite a lot of substance that has yet to be fully taken advantage of. The lack of a proper patch in several months is also a big issue in terms of having actual things to do in the game.
The fact there has been fuck all to do since about 3 weeks after the patch except slam your face into overtuned raids speaks volumes about the way the game is headed tbh. Not to mention the vast gulf between all the other content and said raids. That aren't raids. They're boss fights. Except the glorified trash pack.
 

The White Hunter

Basment Abomination
Oct 19, 2011
3,887
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Games

FFXIV Stop making every fight the same and every dungeon the same. Also, stop having obnoxiously tight enrage timers on incredibly mechanical fights, also let us use our CC to speed run better if we want to, let us play how we want. Try to make things more varied and interesting, and for gods sake amp up the difficulty a bit during levelling and stuff so people hit 60 with half an idea of what the hell to do. No, it's not ok for that Dragoon to be doing 200 dps in fucking raids at level 60, but it's the developers fault for never putting anything challenging anywhere then buckling within a few weeks when the official forum bursts with crybabies over how "the story instance is to hard I pay my $6 a month to play pushing only 2 buttons waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah nerf it hold my hand senpai".

You were doing so well to.

Metal Gear Solid 3 Fuck you Sorrow and your convuluted shitfest of a fight.

Shovel Knight Difficulty curve is a rollercoaster and the music could be better.

Anime:

One Piece Why is the animation so shit and why does every fucking chapter need a full episode even if nothing happens?

Naruto About halfway through Shippuuden power scale goes out the window everything gets pulled right out the authors ass and it's pretty much a trainwreck from then on.

Fairy Tail Too much fanservice, also Jura vs Laxus should've flattened the city not been a damn boxing match.

Baccano! Baccano! tell me, do tell me, why are you so flawless and wonderful? Why is your dub of such magnificent quality that all others shall forever kneel in shame before you?

Baccano! is here because everything else is bad after it.
 

springheeljack

Red in Tooth and Claw
May 6, 2010
645
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Lily Allen
I always liked your distinctive voice ever since I heard you on that song you did with Common way back in 2007
Why did you have to ruin your newest album by autotuning all of your tracks
That doesn't make it good! That makes it bad!