The White Hunter said:
FFXIV Stop making every fight the same and every dungeon the same. Also, stop having obnoxiously tight enrage timers on incredibly mechanical fights, also let us use our CC to speed run better if we want to, let us play how we want. Try to make things more varied and interesting, and for gods sake amp up the difficulty a bit during levelling and stuff so people hit 60 with half an idea of what the hell to do. No, it's not ok for that Dragoon to be doing 200 dps in fucking raids at level 60, but it's the developers fault for never putting anything challenging anywhere then buckling within a few weeks when the official forum bursts with crybabies over how "the story instance is to hard I pay my $6 a month to play pushing only 2 buttons waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah nerf it hold my hand senpai".
You were doing so well to.
I wish there were more interesting fights than a circular arena with some mechanics thrown in, when we do get an interesting one (Steps of Faith) people complain about it because they can't read tool tips and cry for a nerf, despite it not actually being all that difficult. Not to mention the final trial was pathetically easy (even the Ultima Weapon at the end of 2.0 was challenging at the appropriate gear level)
There is a difference between playing casually and not having any grasp on how your class works. I'm patient with new/bad players as well.
Also, in addition to my original post, I thought up some more.
Shin Megami Tensei IV: Overworld exploration is a pain in the ass, being very darkly lit and it being hard to navigate, not to mention all the random encounters (mitigated with Estoma Sword, but you have to go into the menu and activate it constantly) Not to mention flipping through menu's can be super slow and tedious, with every demon that levels up on my team wanting to give me a bloody life stone or change a skill, adding more stuff to flick through.
Final Fantasy IX: Impressing 100 Noble's is fucking bullshit!
Skyrim: Being a mage is awkward, since you have to go through your favourite menu to pick every spell every time, generally this involves summoning a creature, shielding yourself then selecting your offensive magic, then you have to go to healing when hurt and back to offensive, it wouldn't be so bad if it wasn't so tedious at times.
Fallout New Vegas: I played it on 360, it crashed a fucking lot, t
They left it in a broken state and unless you play on PC, are shit out of luck.