scotth266 said:
CantFaketheFunk said:
There's one bit of a girl running through a forest that almost approaches photorealism - though not quite there.
Good. Once photorealism has been achieved, we'll finally have everyone focused on good coding and story elements instead of shiny new graphics engines, drastically improving the quality of our games.
(Not that they aren't already pretty good: it's just that I'd like to see a fundamental shift in game design to better accompany story and emotional impact: aka, the Bioware/Team ICO route.)
Do you realize how much efficient coding you need to get an engine to just render this stuff at a solid 30fps? Hell, I probably don't realize how efficient they need their coding to be just to run the engine to render a damn crate.
I personally think that upgrading graphics diffuses into upgrading gameplay and story, blah blah blah. If you make a highly atmospheric game, that diffuses into the gameplay where it has to accomodate for the feel to it, and the story has to fit the scenario.
Of course, that's just my theory, but I think it's highly evident in PC gaming where pushing graphics allows more advanced parts to be made, and henceforth more content being pushed, ect....
Also,
HOT DAMN THAT'S NERD-GASM WORTHY.