ZeroMachine said:
They were in Brazil to track down someone linked to Makarov and his weapon supplies. That led them to the gulag because the guy confessed that Makarov wanted someone, namely Price, dead, most likely for his involvement with the death of Zakhaev in Modern Warfare 1, whom Makarov viewed an an idol and martyr.
Why the hell does everyone has such an issue understanding the story of Modern Warfare 2? I don't get it... It's a simple story, if a little convoluted. Am I playing a different game? Gah...
Anyways, I think I may get this when I get a better PC. I saw it in 3D at PAX East and it looked awesome, and I actually kind of enjoyed the demo, so I don't see why not. Better get the first one first, though...
That makes no sense. It isn't convoluted, it isn't even connected. So, someone in Brazil supplied Makarov with weapons. On the verge of war, the best special forces unit in the world goes to South America to track this guy who might not know anything, and certainly doesn't know where Makarov is now. He inexplicably knows about someone whom Makarov wants dead. That someone is in a russian gulag, he could have been killed by Makarov at any time, knows nothing, means nothing, and is just a hook to get Price back. How they justified this expense of military assets is never explained. Oh, and this aimless little sidequest takes up most of Act 1 and 2.
I'm not surprised that they can hire Morgan, a published sci-fi bestseller writer, and still botch the story. Crysis 2 has a bad story because it's a shooter. Shooters inherently lack the capacity to carry a dramatic arc because they require that your character does not interact with anything other than his guns, that he doesn't speak (because a voiced first-person role is confusing and distracting), that the tension doesn't drop, and that you never face insurmountable odds because that would break the difficulty. They represent a tiny facet of potential events in a story (namely, gunfights) and build a 5-10-hour experience on that. If the story ends up being good, it is mostly divorced from the actual gameplay, or at least isn't reinforced by it.
However, setting, environment, tone, pacing, atmosphere - this is where a shooter can shine just like any other game. And many do, especially those often-mentioned gems like Bioshock and Deus Ex, but that doesn't make their story any better. They just make their worlds more fleshed-out and plausible. It's always the same goal-oriented filler, with an epic background event if the writers are any good. Crysis 1 lacked any focus in this area, and was mostly what you made it be and how you chose to play it. The sequel seems to aim at more consistency, but it again gets bogged down in stupid plots and exposition that never did shooters any good.