CuddlyCombine said:
nightwolf667 said:
Oh, get over yourself. The only one who thinks this game is going to be the second coming is you and you listening to other people who didn't go and read the interview. He never says that, he's making statements about story-telling and the overuse of archetypes within stories without building actual characters off of them. This is something a lot of video games do and everyone here knows that. (Much as they seem to be trying to ignore it.)
He actually mentions games that he likes, games with good storytelling like Bioshock and Uncharted 2. In the interview he spends more time talking about those games than he does about Crysis. You're taking this out of context and getting worked up over nothing.
All he's saying is that storytelling in video games could be better and you know what? It really could be.
I've invented this thing I want to tell you about. It's called "exaggeration".
Invention implies, you know, that you discovered something. Someone invented the hex shaped pencil, the Paperclip, the Internet[footnote]It is still fun to mock Al Gore for that one.[/footnote] and so on. Hyperbole is a literary tradition that literally predates western civilization. You did not invent it.
CuddlyCombine said:
I know full-well that he doesn't actually think his game will be the greatest thing ever, but he's talking about this like nobody else has ever noticed it.
A lot of this comes from the fact that no one really has. I mean, at least not at a professional level. It is easy to point at Doom and say, "yeah, its got a shitty story", but, to have a professional writer actually look at the industry leaders and say what they do right, and what they do wrong? Yeah, I can't remember seeing that before.
CuddlyCombine said:
I understand that hoping that you can use your space-marine archetype as the crutch for an entire storyline is foolish, and, yes, game writers are guilty of this, but this is the equivalent of a well-known scientist going on air to say that the semi-truck belching exhaust on your street is causing global warming.
As a personal, quick aside, the powered armor space marine dates back,
at least to the 1950s, and as I recall, actually further back.
CuddlyCombine said:
We know that already. The reason it's not going to change is because there's an established, easy practice that nobody has to worry about messing up.
Actually, they have a big incentive. You can look at the game industry as a zero sum game. In this enviornment, it is necessary to improve your work or be consumed. We've seen this happen with studios shutting down left and right. The old ways of making games just aren't cutting it, meanwhile Bioware is ridding high on their supposedly fantastic writing in their games. In this environment, a shift to professional writers is, basically, inevitable. And Morgan is the first example of this we've seen.
CuddlyCombine said:
Look at Modern Warfare or Halo. They've got decent gameplay and replayability without having mind-blowing plots.
Traditionally, gameplay and tech have been the cornerstones of the industry. However, that really isn't cutting it anymore. Bioware, and for that matter Irrational Games have both had phenomenal success, which gets attributed to their writing. I'm not saying the brainless shooter is going anywhere anytime soon, (for godsake there's another Serious Sam title in near release) rather, we're going to see improved writing. Unless, somehow Crysis 2 crashes and burns spectacularly, which I somewhat doubt will happen.
CuddlyCombine said:
The formula works. I'm just bothered with the endless stream of "your game doesn't have enough plot" criticism flowing around when that's something that probably won't ever change; the community is split into two camps on this, so what's the point?
The point is analysis. It's taking the various components of the current gaming environment and extrapolating what is going to happen next. Basically, the perception today is, the existing formula no longer works, so, it's time to find one that does. This, is an attempt to restructure the formula. And, really, this is occurring at a managerial level you and I have no direct influence over. So arguing that nothing will change only serves to demonstrate a myopia to the nature of the gaming industry.
CuddlyCombine said:
Oh, and Crysis 2 is legitimately the second coming.
K.