Yes, I agree that this is good. And I appreciate your optimism. But I don't think games are going to focus on story anytime soon. Why? Because producers aren't that big on it. Sure, you've got massive success stories such as Mass Effect or Dragon Age, but they pale in comparison to FarmVille or Modern Warfare. Some games just don't need, or benefit from, an intricate plot. I'm a firm advocate of substance over gloss (read: gameplay over graphics), but I know that it would be unrealistic to expect my run-and-gun FPS to bring me to tears with a moral decision.nightwolf667 said:And my point is that it can change if consumers want it to. The fact that Crytek even hired Morgan is a sign that they are beginning (or at least trying) to take the story side of the game seriously. With the rampant success of Bioware and the acclaim they are receiving for their "deep" stories and "character development" devs seem to be starting to see that story is an important part of the game. They've also realized that they aren't skilled enough to do it themselves so they are turning to an outside source. This is good.
It's an industry run solely for the money. Different isn't bad, yes. But different is far too risky. For the same cost of developing a massive epic space opera, Electronic Arts could pump out two Madden games and a Need for Speed.nightwolf667 said:Morgan's main point in his interview was that games can be all about shooting shit while still having a deep, moving story and complex characters without one having to detract from the other. I think that's great, I don't know whether or not he'll achieve this in Crysis 2 but I appreciate the attempt and the attitude. There seems to be a general idea that you can't have both (one expressed by the interviewer in his questions) but really it's just about looking at it a little differently. Different isn't bad.
Then stop repeating and consider the reality. I think that most people, including me, have given up on expecting deep storylines from most games after seeing the rampant success of simple material. After all, we're in the age of the uncanny valley; developers aren't going to be focused on gameplay. They're going to be focusing on creating better gaming experiences. How long do you think it will take for 3D games to start coming out? After Natal comes out, think about how massive the flood of motion-control games will be. None of these things require a storyline; just mind-blowing graphics, which is what people are focusing on.nightwolf667 said:I'm sorry if I seemed a little harsh, but I've been making this same point to people since 10 AM. No one is listening, they just seem to want to ***** like little school children who've just been told that there's no Santa Claus. Repeating the same thing in the same thread more than five times can be irritating and I'm at the end of my rope.
So, yes, I agree with you in the fact that writing should take priority. Realistically, it won't.
A small part of me was scared that you were being serious here, but you can't fool me, sir.Starke said:Invention implies, you know, that you discovered something. Someone invented the hex shaped pencil, the Paperclip, the Internet and so on. Hyperbole is a literary tradition that literally predates western civilization. You did not invent it.
Exactly. We depend on archetypes like nothing else. You could argue that the whole 'man-in-armor-in-the-presence-of-amazing-things' premise dates back to Grecian myths of men walking amongst gods in Olympus and so forth. Power-armored Master Chefs are just a modernization of that metaphor, though all of the meaning has been stripped from it.Starke said:As a personal, quick aside, the powered armor space marine dates back, at least to the 1950s, and as I recall, actually further back.
As I say above, it's the age of the uncanny valley, motion control, and 3D. There's going to be a lot of graphics work in the next few years. I don't see gameplay making a huge rise aside from the laments of a few industry writers who don't have enough influence on things.Starke said:Traditionally, gameplay and tech have been the cornerstones of the industry. However, that really isn't cutting it anymore. Bioware, and for that matter Irrational Games have both had phenomenal success, which gets attributed to their writing. I'm not saying the brainless shooter is going anywhere anytime soon, (for godsake there's another Serious Sam title in near release) rather, we're going to see improved writing. Unless, somehow Crysis 2 crashes and burns spectacularly, which I somewhat doubt will happen.