Hey, you're the one who said she should be dead of a heart attack.
That is what has an highly increased chance of happening when one deliberately imbalances their electrolytes to shed a disproportionate amount of water weight in a very short time span, yes. And that's how real-life athletes get to look like Abby does in the day-to-day, because Naughty Dog was dumb enough to use professional shoot, on-season, and peak-day images as the sources for her texturing and rendering.
I mean, that you want to grouch about this being completely incognizant of this fact, then turn around and say "well what about men?" is rather shocking. Because of the two of us, I'm not the one that is defending a game that had supposed realism
and inclusivity as a major marketing point, made by supposed "body-positive" creators, and turning around and attacking stylized design. Which is kind of the point here, the reality of Abby's design does not match the rhetoric surrounding her creation, and the rhetoric surrounding her creation due to having supposedly been grounded in reality is what I'm criticizing.
I'm judging Naughty Dog, and its defenders,
by their own standards. They half-assed it and made their half-assing it a selling point of the game.
The average woman in the US is nearly 40, weighs 170 pounds and has a dress size of 16. You cited a study whose participants were almost exclusively 18-23 year old college students with an average weight of around 120 pounds, and which was actually presenting an argument that, even among that very young, very skinny sample, there is more diversity in women's body shapes than was previously acknowledged. Again, I think you need to read your links more carefully.
Oh, for crying out loud. Body phenotype is a function of genetics, metabolism, and skeleture, and in women sparing health conditions that impact hormone levels, like PCOS or diabetes, influences body fat distribution. Phenotyping, sparing intervening conditions, tends to remain constant throughout life; an 18-year old woman who weighs 120 pounds and has a triangle phenotype, is still going to have a triangle phenotype when she's 40 and weighs 170.
I'm not wrong about the study, you just don't know as much about the human body as you think you do.
However, there's more to a character's design than the basic shape of their body.
You're right, there is. And Kojima's big on using dress and nudity to make symbolic and subtextual statements about characterization.
Quiet is a character who makes absolutely no sense in any kind of realistic universe...
Because the MGS universe is neither a realistic universe nor intended to be accepted as one, but rather a vehicle for Kojima to deliver political and social commentary.
...A real woman with that shape wearing that outfit would not be able to run around or do anything strenuous because it would be painful and probably humiliating.
Oh man, you're almost there with Quiet. In a game in which the central themes are cyclical violence, language and communication, and more centrally how those are weaponized for the sake of power...the character is a mostly-mute assassin who failed in her mission then defects from the villains' faction to fight alongside the protagonist. Who, when she
does speak the player's language, expresses shame for past misdeeds and gratitude for the main character's mercy.
Meanwhile, one might say Kojima has a tendency to equate undress with vulnerability and powerlessness. Not limited to the MGS series mind, see the various nude scenes in Death Stranding and the contexts in which they occur. Almost as much of a tendency to manipulate the metagame for the sake of social commentary, something for which the entire ending to MGS2 should stand as testament.
It's a character whose defining traits are being victim to a cycle of revenge, and contrition. She's mute in a game
about language, and designed to be nearly nude in a game made by a man who uses nudity as symbolism for vulnerability. One might almost think there's an implicit statement about objectification in there, that was missed by a whole lotta people who were too busy complaining about her tits to actually think about it.
We know what's going on here.
Do we?
And yes, there are real world consequences to that...
And yet, this never seems to be the beginning nor end of the conversation, and never voluntarily broached by those who would criticize toxic body stereotypes in the media. And in fact, when brought up, the conversation immediately and decisively moved
away from it by any and all means necessary.
That's sufficiently different to warrant its own discussion.
Funny how that's a conversation that's never allowed to happen.
Do you think there's some credit in the fact that your preferred form of media hasn't made you exceptionally sexist by the standards of a society that is saturated with sexist media?
Not in and of itself, no. Except for that video games are misrepresented as an exceptionally sexist medium.
Why is this in the Cyberpunk thread?
This is a game that ignited a months-long defamation campaign for having the temerity to suggest that in a dystopic setting in which all aspects of human life and identity are commodified by corporations, trans women would be sexually objectified for bizarre and nonsensical advertising campaigns. And that lone instance of objectification is just a drop in a tidal wave of hyper-capitalized white noise typified at every twist and turn by the very toxic stereotypes we're discussing.