Look I'll be honest, based on what I've seen with the original tabletop, being a Netrunner is a largely static role in terms of 'combat', which their field utility being limited to helping Solos or other combat characters gain entry to areas with electronic systems or getting information out of computers on missions. Any DM with a heart will allow all characters who aren't pure solos to put a few points into Combat Sense (the special skill, essentially a free boost to initiative) as long as their backstory can support it.Normally in a sci fi RPG hacking is a skill that strongly shifts your playstyle towards methodical stealth that gradually turns the environment and enemies on each other, or bypasses them entirely. In Cyberpunk going pure Netrunner actually turns you into a very loud character who resolves encounters with mildly interesting direct debuffs and hails of cranium-seeking bullets. This is not necessarily for the worse because you can't reliably drop enemies with headshots anyway, and there aren't enough hackable environmental hazards to make up for this. The upshot is that twenty hours in I rather wish I'd instead sunk my skill points into being a sword wielding physical adept so my bloodbaths could be a bit more engaging, because the close combat system is really rather good.
So when playing 2077, its best to square with the fact that V is, and always has been, a Solo who invested in cross skilling.