I'm going to guess WoW probably had some for some of their later expansion
So a collector's edition for an expansion. Has this ever happened before in the gaming industry? Genuine Question.
I'm going to guess WoW probably had some for some of their later expansion
So a collector's edition for an expansion. Has this ever happened before in the gaming industry? Genuine Question.
Dead Island: Riptide had a collector's edition.
So a collector's edition for an expansion. Has this ever happened before in the gaming industry? Genuine Question.
Well, Dawn of War 2 Retribution got one, which I have, but It was an "expand alone" and was only about £5 more expensive, fancy box and a small art thingy, so not sure if you'd count that.
So a collector's edition for an expansion. Has this ever happened before in the gaming industry? Genuine Question.
This is like back in the day when dlc didn't exist so they would release expansions.
So a collector's edition for an expansion. Has this ever happened before in the gaming industry? Genuine Question.
Every single World of Warcraft expansion had collector’s editions. But they came with art books, CD soundtracks, usually some extra in-game stuff, a mouse pad and the occasional item. And all the boxes were the size and shape of what we would envision of the word ‘tome’.
So a collector's edition for an expansion. Has this ever happened before in the gaming industry? Genuine Question.
I haven't encountered it crashing on alt-tab, which I kinda use a lot. Would need to test the car thing, but I do remember being in a gun fight and it felt like it didn't take much to blow up a car that was just sitting around.Decided to revisit the game with the 2.0 update just to see how much it's improved.
And it's actually a fun game now, so that's cool. Not as buggy as before there are still significant bugs here and there, the biggest being the game crashes on shutdown and alt-tab which sucks because i've accidentally lost a bit of progress trying to swap windows. Other bugs are like for some reason every car in the game only has 1 hp and blows up if you so much as look at it funny, including my car.
And sometimes when I summon my car instead of coming to me it runs away and disappears for a while.
That being said the game is at least playable now for the most part, I haven't had any pathing problems or progression glitches or anything like that so that's been good. It's starting to show signs of being the game we all kind of expected it to be.
Other than stability and big fixes are the mechanical changes (like skill tree and implant re-balancing) a good enough reason to replay the game?Decided to revisit the game with the 2.0 update just to see how much it's improved.
And it's actually a fun game now, so that's cool. Not as buggy as before there are still significant bugs here and there, the biggest being the game crashes on shutdown and alt-tab which sucks because i've accidentally lost a bit of progress trying to swap windows. Other bugs are like for some reason every car in the game only has 1 hp and blows up if you so much as look at it funny, including my car.
And sometimes when I summon my car instead of coming to me it runs away and disappears for a while.
That being said the game is at least playable now for the most part, I haven't had any pathing problems or progression glitches or anything like that so that's been good. It's starting to show signs of being the game we all kind of expected it to be.
Depends on the person, their patience, and their forgiveness. Some have it more than others, but I wouldn't judged whoever either way.Even if this is the game as it "should have been" on release, is it too little too late with the fixes if someone already fully experienced the game in its release state?
There's a lot more active skill now that need to be more carefully juggle which help makes different build feel more unique. There's also a lot more cyberware and most of them have some sort of effect beyond stats change. Hacking has been pretty change so that you need to be much more careful about how you do things and can't just stay in a corner while enemy all die. Downsize is that now everything auto level with you which make fight feel a lot more samey.Other than stability and big fixes are the mechanical changes (like skill tree and implant re-balancing) a good enough reason to replay the game?
99% of my time in cyberpunk was spent sitting outside of the buildings murdering people with my mind.There's a lot more active skill now that need to be more carefully juggle which help makes different build feel more unique. There's also a lot more cyberware and most of them have some sort of effect beyond stats change. Hacking has been pretty change so that you need to be much more careful about how you do things and can't just stay in a corner while enemy all die. Downsize is that now everything auto level with you which make fight feel a lot more samey.
It's definetly a big improvement, but whether or not its a good reason to replay is up to you. You can play with a different build from before (melee vs range vs hacking) to make the platrough more unique.
Pure Netrunner right there.99% of my time in cyberpunk was spent sitting outside of the buildings murdering people with my mind.
TBF, the game has been stable for a while. I think by third or fourth patch, the game really became playable, minus the bugs you mentioned that somehow still exists in the game.Decided to revisit the game with the 2.0 update just to see how much it's improved.
And it's actually a fun game now, so that's cool. Not as buggy as before there are still significant bugs here and there, the biggest being the game crashes on shutdown and alt-tab which sucks because i've accidentally lost a bit of progress trying to swap windows. Other bugs are like for some reason every car in the game only has 1 hp and blows up if you so much as look at it funny, including my car.
And sometimes when I summon my car instead of coming to me it runs away and disappears for a while.
That being said the game is at least playable now for the most part, I haven't had any pathing problems or progression glitches or anything like that so that's been good. It's starting to show signs of being the game we all kind of expected it to be.
Just wondering, how does the autolevelling work? One of the things that really put me off was the big difference in weapons damage unmodded. White weapons had really low damage compare to purple and legendary etcDownsize is that now everything auto level with you which make fight feel a lot more samey.
It's definetly a big improvement, but whether or not its a good reason to replay is up to you. You can play with a different build from before (melee vs range vs hacking) to make the platrough more unique.
Weapon now have tiers, from 1 to 5 (which each tier having a "+" version, for 10 in total), what drop is tied to your level. You can use crafting material you find to increase the tier of your weapon, so you can technically get higher tier gear before it start dropping, but drop of crafting material is very low so you won't be able to upgrade much. Tier are still color coded, but you won't get white weapon (tier 1) dropping alongside purple (tier 4 iirc), instead you just slowly make your way up. So technically the first weapon that drop for you can be used the entire game if you keep upgrading it.Just wondering, how does the autolevelling work? One of the things that really put me off was the big difference in weapons damage unmodded. White weapons had really low damage compare to purple and legendary etc
The PnP didn't have levels as such, you just got more skilled, but died just as easily barring equipment and cyberware, so in a way autoleveling kind of gets round that, you and NPCs will remain about as tough as each other HP wise I assume, but does it still mean white weapons will be essentially useless as you level up? I suppose you can conceptualise it as every man and his dog now having subdermal armour and a skinweave plus a ton of non obvious cyberware, and subtly armoured clothing if everyone is a bullet sponge, but the vast variance in weapon damage kind of makes that difficult.
It's kind of funny because the stereotypical Cyberpunk dystopia seems less bleak than both the conditions we can reasonably expect for our future as well as the conditions much of the world is already living in.I will have to revisit this, as I'd really like to live in a cyberpunk neon dystopia, without the dystopia (I want to live in a 1980s arcade. Without the paedophiles.)
Yes, that annoyed me as well, but that seems to have completely vanished. Equipment doesn't have levels anymore, only rarity. The whole game feels less like an auto-level world and more like one where levels don't even exist.Just wondering, how does the autolevelling work? One of the things that really put me off was the big difference in weapons damage unmodded. White weapons had really low damage compare to purple and legendary etc