Cyberpunk 2077 Review thread - Umm....

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It's kind of funny because the stereotypical Cyberpunk dystopia seems less bleak than both the conditions we can reasonably expect for our future as well as the conditions much of the world is already living in.

I mean, I wouldn't exactly want to live in the world of Blade Runner or Cyberpunk 2077, but I'd still take it over the Children of Men one we're headed towards.
Yeah it’s less dystopian and more futuristic *dark* fantasy in these cases. It also reminds me of something I posted yesterday that could’ve been the most extreme example that has actually existed already in a sort of microcosm, but I probably wouldn’t categorize it as either of the above.
 
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Zykon TheLich

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Yes, that annoyed me as well, but that seems to have completely vanished. Equipment doesn't have levels anymore, only rarity. The whole game feels less like an auto-level world and more like one where levels don't even exist.
Excellent, that was actually what I was looking for. I might give the game another go. Don't suppose you know if they fixed that bug where one copper is perma aggroed on you, so as soon as you get close enough for them to spawn in you get a wanted level? That and the 1.5 update that broke the levelling/weapon damage rebalance mod was what stopped me playing the game.

Edit: re downloaded and did a quick 5 minute play. Addition of cosmetic outfits and the appearance changer mirror are nice, and something seems to have changed with weapon and armour upgrade slots, although that might have been a mod I had. Clothes don't appear to have an armour value any more either.

Driving...good lord it's bad, I played with a mod with straight out of the gate so hadn't experienced the driving in the base game before. Off to the nexus, I think.

I mean, I wouldn't exactly want to live in the world of Blade Runner or Cyberpunk 2077, but I'd still take it over the Children of Men one we're headed towards.
Pfft, Children of Men? I think we;re heading for Threads.
 
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Mister Mumbler

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Zykon TheLich

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All right then, straight to Brazil it is
I was kind of going off on a tangent in the name of pessimism.

Threads is an unremittingly bleak documentary drama style film about nuclear war. Not so much societal dystopia as almost total destruction of modern infrastructure and the super unhappy unfun times the remnants of society will have.

And as Rhombus pointed out, was set in Sheffield in the 80s so it was pretty grim before the bombs dropped.
 
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Mister Mumbler

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I was kind of going off on a tangent in the name of pessimism.

Threads is an unremittingly bleak documentary drama style film about nuclear war. Not so much societal dystopia as almost total destruction of modern infrastructure and the super unhappy unfun times the remnants of society will have.

And as Rhombus pointed out, was set in Sheffield in the 80s so it was pretty grim before the bombs dropped.
Yeah, I don't know why I posted that, way off the mark there.
 

RhombusHatesYou

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Threads is an unremittingly bleak documentary drama style film about nuclear war. Not so much societal dystopia as almost total destruction of modern infrastructure and the super unhappy unfun times the remnants of society will have.
Personally, I think The War Game has the edge on Threads when it comes to utterly fucken grim.

And as Rhombus pointed out, was set in Sheffield in the 80s so it was pretty grim before the bombs dropped.
British industry had to be destroyed to save it from trade unions...apparently.
 

Zykon TheLich

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Yeah, I don't know why I posted that, way off the mark there.
Well, your post makes sense in the context of talking about Cyberpunk 2077, dystopian futures etc, which I think is what the children of men reference was about, I just felt like turning it up to 11.

Personally, I think The War Game has the edge on Threads when it comes to utterly fucken grim.

British industry had to be destroyed to save it from trade unions...apparently.
Not seen that one. Is it British and in back and white? I think I've seen clips on a music video (among threads, the day after tomorrow and a Russian one I forget the name of)


Trade unions?!? Better dead than red!
 
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09philj

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I've beaten chapter one and am a short way into chapter two and I feel like the main thing stopping me from getting really into it is that Night City is nowhere near oppressive or insane enough. It's just a city, and a pretty functional one at that. The characters constantly emphasise how hostile it is but it's really not, particularly not when all the graffiti and jury rigged structures are so aesthetic. I want the true nightmare of urbanism, of smog and decaying fractals of concrete and suffocating anonymity. It's also hard to feel cool when everyone is achingly cool at all times.
 

Zykon TheLich

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I've beaten chapter one and am a short way into chapter two and I feel like the main thing stopping me from getting really into it is that Night City is nowhere near oppressive or insane enough. It's just a city, and a pretty functional one at that. The characters constantly emphasise how hostile it is but it's really not, particularly not when all the graffiti and jury rigged structures are so aesthetic. I want the true nightmare of urbanism, of smog and decaying fractals of concrete and suffocating anonymity. It's also hard to feel cool when everyone is achingly cool at all times.
It does feel a lot like GTA5, Cyberpunk edition doesn't it? While I appreciate night city is meant to be a new build just south of Monterey in California, I always felt the bad parts of it should have looked more like the Bronx from 80s and 90s gangsta films. Decaying tenements, burnt out cars, constant police sirens and the sound of distant gunfire, a lot of the original artwork had that feel.

I think as well that the scale you experience it at doesn't really feel like you're inhabiting a real city. Obviously would have been a bit beyond current capabilities, but having a Fallout style world would have worked better, if that makes sense.
 
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meiam

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I've beaten chapter one and am a short way into chapter two and I feel like the main thing stopping me from getting really into it is that Night City is nowhere near oppressive or insane enough. It's just a city, and a pretty functional one at that. The characters constantly emphasise how hostile it is but it's really not, particularly not when all the graffiti and jury rigged structures are so aesthetic. I want the true nightmare of urbanism, of smog and decaying fractals of concrete and suffocating anonymity. It's also hard to feel cool when everyone is achingly cool at all times.
There's hostile gang member almost every corner that'll outright shoot you just for walking past them.
 

09philj

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There's hostile gang member almost every corner that'll outright shoot you just for walking past them.
Sure. But it's bright, and walkable, and there's mostly free flowing traffic, and the roads take you to places, and the potential for random violence is confined to the colourfully dressed gangs doing crimes in progress.
 

Gordon_4

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Sure. But it's bright, and walkable, and there's mostly free flowing traffic, and the roads take you to places, and the potential for random violence is confined to the colourfully dressed gangs doing crimes in progress.
Get the mod that makes it rain all the time. Really helps the atmosphere.
 

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The DLC town looks to be kinda a conscious effort to address the criticism of the main city being too tidy, from what I've seen of it so far. It's a right old mess. But a visually arresting one nonetheless.

Anymoos - Was anyone aware of a whole side conspiracy being uncovered by mad online people (the light side of mad, not qanon side of mad)?


The batshit lede is buried beyond the headline, though no idea what the spoiler warning thinks it's warning me of, I got no frame of reference here at all mate, wtf?

The arcade cabinet can be found near the Protein Farm fast travel point in the Badlands, in an abandoned church. One of the scores on the leaderboard for Arasaka Tower 3D is FF06B5 and was set by PLHSTR (Polyhistor, the owner of the arcade carbinet). Spoiler warning for the mystery of FF:06:B5 ahead, if you're looking to discover it for yourself!

This is where it gets wild. Waiting around in server room 971229 on floor 52 until the timer reaches 270 seconds will unlock a secret maze on floor -10. Within this map, eight QR codes can be found. A group of sleuths figured out the QR codes were actually parts of a larger image - a three by three square forming one massive QR code.

The group decided to run the partially completed QR code into a website which recovers data from QR codes, and discovered it contained a Python script to play noughts and crosses. After testing out different arrangements of the smaller codes, the group found a version which was "most" correct and, crucially, could be restored by up to 30 percent. This meant in theory, they could complete the bigger QR code.

However, the group realised they didn't need to find or create the missing piece of the QR code due to something called Reed-Solomon error corrections. These are algorithms which can be used to correct signals or recover data from transmissions. If you're thinking that sounds familiar, then cast your mind back to Idris Elba's character in Phantom Liberty. Solomon Reed. Yup, this is no coincidence.

Using the Reed-Solomon algorithm on the incomplete QR code gave the group a Python script for a game of noughts and crosses against an AI that's unwinnable.

Make sure you don't lock yourself out of Cyberpunk 2077: Phantom Liberty's main quest image


There's still plenty of mysteries to solve for the FF:06:B5 community however. How exactly does an unwinnable game of noughts and crosses relate to everything? And who are the other names, ARMSMG and ANTVRK, on the leaderboard? What's with the laptop which presumably belongs to TyRos and shows a grid of pairs of letters - similar to the letters found in The Witcher 3?

As FF:06:B5's detectives continue to follow the trail and solve a little bit more of the puzzle, more questions appear. And it's fascinating to watch.
 

09philj

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Normally in a sci fi RPG hacking is a skill that strongly shifts your playstyle towards methodical stealth that gradually turns the environment and enemies on each other, or bypasses them entirely. In Cyberpunk going pure Netrunner actually turns you into a very loud character who resolves encounters with mildly interesting direct debuffs and hails of cranium-seeking bullets. This is not necessarily for the worse because you can't reliably drop enemies with headshots anyway, and there aren't enough hackable environmental hazards to make up for this. The upshot is that twenty hours in I rather wish I'd instead sunk my skill points into being a sword wielding physical adept so my bloodbaths could be a bit more engaging, because the close combat system is really rather good.
 

meiam

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Normally in a sci fi RPG hacking is a skill that strongly shifts your playstyle towards methodical stealth that gradually turns the environment and enemies on each other, or bypasses them entirely. In Cyberpunk going pure Netrunner actually turns you into a very loud character who resolves encounters with mildly interesting direct debuffs and hails of cranium-seeking bullets. This is not necessarily for the worse because you can't reliably drop enemies with headshots anyway, and there aren't enough hackable environmental hazards to make up for this. The upshot is that twenty hours in I rather wish I'd instead sunk my skill points into being a sword wielding physical adept so my bloodbaths could be a bit more engaging, because the close combat system is really rather good.
You can hack enemy from stealth, eventually they'll try to trace you but there's a skill that let you counter hack the person doing the trace and you can kill them before they find you. Its not pure stealth, but the stealth tree is "cool", and you can get most of the benefit of it by investing 2 perk point in it and then going intelligence for the rest