More upgrade paths, Like Demon's Souls. (Hard and Sharpstone could be blended into one, since those are just the base upgrades)
More move sets like Demon's Souls
Pause button for OFFLINE ONLY
Ability to respec, but only once you reach NG+. (My idea is once you reach NG+ a new NPC appears in the Nexus/Firelink and can reallocate your points for free, or refund your points for a fraction of the souls that you refund, say 50-75%. So if you're level 300, you can move those points around freely, but if you want to de-level to level 120, you will be refunded for 180 levels, and than lose a significant portion of the refunded souls.)
Ability to buy all upgrade stones in NG+ (Slabs/Pure Stones will be expensive, probably about 50000 to 100000 souls)
If Covenants return:
PVP focused on invading randomly (like Darkwraiths)
PVP focused on invading the above (like Darkmoon via the indictment)
PVE focused on Co-op (like Sunbros - hosts risk invasion, but everyone rewarded by Co-oping)
PVE ONLY Covenant (using a useless covenant Way of the White as an example, but there are no rewards for Co-oping other than souls, can only play with other WotW members, also cannot invade by using items, or at the very least significantly reduces invasions)
Voice chat. (Yes, I know we'll get mic spammers, but it's easier and faster to just say: "Need Smough's Soul, kill Ornstein first" than it is to hit "home", wait for the PSN menu to load, go to messages, load, type the message using a controller, load, wait for a reply, load...)
Better appearance customization. Keep the sliders and all that, but have some different presets. I liked the character customization on Dragon's Dogma (Different company, I know) where you can pick from like 30 preset face, eye, nose, mouth, ear, shapes and after that you can mess with the sliders.
One last thing, possibly having the ability to customize your starting class. All stats start at 1, and you have 74 or so points to distribute to make your character. Now to make sure you don't create an imbalanced class, you can only max a stat at 14 or 16 at this point.
More move sets like Demon's Souls
Pause button for OFFLINE ONLY
Ability to respec, but only once you reach NG+. (My idea is once you reach NG+ a new NPC appears in the Nexus/Firelink and can reallocate your points for free, or refund your points for a fraction of the souls that you refund, say 50-75%. So if you're level 300, you can move those points around freely, but if you want to de-level to level 120, you will be refunded for 180 levels, and than lose a significant portion of the refunded souls.)
Ability to buy all upgrade stones in NG+ (Slabs/Pure Stones will be expensive, probably about 50000 to 100000 souls)
If Covenants return:
PVP focused on invading randomly (like Darkwraiths)
PVP focused on invading the above (like Darkmoon via the indictment)
PVE focused on Co-op (like Sunbros - hosts risk invasion, but everyone rewarded by Co-oping)
PVE ONLY Covenant (using a useless covenant Way of the White as an example, but there are no rewards for Co-oping other than souls, can only play with other WotW members, also cannot invade by using items, or at the very least significantly reduces invasions)
Voice chat. (Yes, I know we'll get mic spammers, but it's easier and faster to just say: "Need Smough's Soul, kill Ornstein first" than it is to hit "home", wait for the PSN menu to load, go to messages, load, type the message using a controller, load, wait for a reply, load...)
Better appearance customization. Keep the sliders and all that, but have some different presets. I liked the character customization on Dragon's Dogma (Different company, I know) where you can pick from like 30 preset face, eye, nose, mouth, ear, shapes and after that you can mess with the sliders.
One last thing, possibly having the ability to customize your starting class. All stats start at 1, and you have 74 or so points to distribute to make your character. Now to make sure you don't create an imbalanced class, you can only max a stat at 14 or 16 at this point.