Actually, you can go through an area without dying the first time through it.M-E-D The Poet said:I went in with a plan, I went in with many plans, if my enemy is a guy who's faster than me and kills me with 1 strike I find it a bit upsetting if I've been chucking bombs at him for agesKahunaburger said:Well, there's your problem. This kind of game doesn't reward rushing into battle and hoping everything works out all right. You've got to know your enemies and go in with a plan.M-E-D The Poet said:I know you first posters are going to be the "IT'S DIFFICULT SO IT HAS TO BE GOOD" crowd.
Let me tell you off immediately like so : I don't have to think about doing anything in demon souls I just have to run into the grubs with my axe head first enough times till I get pas them.
Which means it's not challenging or difficult or complex more relatively easy though difficult to execute at times(the entire time sorry).
Well said, mate.Litchhunter said:Allow me to address each of you your points one by one.
"I feel it does not qualify as an RPG of any kind because bar the "design your character" part"
That's a shame, because RPG kinda means "Role playing game". I don't know about you, but I was able to role play lots in DS. Picking which stats to place, what armor to equip, what weapon to use, what style combat I would fight with. And even if it WASN'T and RPG, is that really that big of a problem? Do games have to fall into nice clean cut category's in order to be fun?
"there is next to no story (Compare Dark Souls to Skyrim and you know what I mean, or better yet tell me immediately what the undead burg is what the lore behind it is how it got there why all its denizens are gone why I'm supposed to go there, who the knights are that lurk about the place, who the guys in the graveyard were etc etc etc. )"
Now this I just take offense to. The game is STOOPED in lore, it just presents it in a realistic manor. You're not going to learn the game's world and story in five minutes, you're going to learn it gradually over time by paying attention. When you meet someone new, is the first thing they do spew out their life story? As for being in the dark about your mission, that's what they're going for. You're being manipulated by higher powers the entire time. You aren't SUPPOSED to know.
"I feel there is no ACTUAL difficulty to the game , it's a suicide trial or a lesson on how to tuck and roll either way there is nothing in the game that's actually difficult, there's just the impossibility of doing something and doing it so many times it suddenly becomes possible."
...You do know that if you play well enough, you can one-shot entire areas, let alone bosses. That's the hard part, being able to play well.
"I feel it's a bit bland it's mostly gray and empty with little to show for it.
Partly belonging with story but I find having conversations that go anywhere is a bit difficult for this game."
You're missing the point of the game entirely. It's about the combat, the atmosphere, the exploration, and the ability to react to whatever might be thrown at you in a moments notice.
I really do feel bad for you that the finer points of the game are lost on you.
See, I'm not usually the type to feel that sort of accomplishment in a video game, but Dark Souls changed that. The feeling I had after beating the Asylum Demon (once you come back to the Asylum starting area) which took me 2 HOURS to complete (considering he kills you in 2-3 shots) made me overjoyed at the fact that I finally killed that bastard. The demographic of gamers that didn't like this game (like the OP) would've hated that boss because one mistake(roll the wrong way/staying for 1 more hit on the boss) can seal your fate. Some people find that cheap, though I still thoroughly enjoyed the game even though I occasionally felt cheap'd out by a few deaths(like being cursed from those asshole insect/amphibian looking things that spewed out gas that permanently removed half of your health[until you get a Purging Stone] after killing you in two seconds.)Adam Jensen said:There are some things I agree with. I don't feel any sense of accomplishment and reward. EVER. I kill 2 freakin' gargoyles that were standing on top of a church and I get no satisfaction from it. Because there's no story. There's no reason to keep me going forward. All I know is, I'm going somewhere to fight something and die a million times in the process. And it's all for nothing. I like the challenge, the difficulty. But there has to be a light at the end of the tunnel. Something you're working towards. Otherwise it's meaningless. I just don't feel any urge to play it like I play Skyrim or The Witcher and other RPGs that are either driven by story or exploration. In Skyrim there's always a clear goal, or a goal I set for myself. And the world feels alive and real. In The Witcher, there are these interesting characters and an interesting story, and I keep playing to see what happens next. And on highest difficulty The Witcher games are more brutal than Dark Souls.
ha i wasnt the only one that thought like that then, i basically went: "well this is a nice crafter and nicely rendered world with lots of backgroud, yet i find the combat and the whole die to learn thing extremely boring (was doing great until the demon with the 2 dogs, die around 15 times tried a lot of differnts things got bored), so f it trainer time" and im really enjoing the gameMr Somewhere said:Really, another one of these threads? I could have sworn we'd moved on with our lives. Honestly, it bothers me that I love this game so and have to enjoy it despite the community which surrounds it. Men (and teenagers) with such a staggeringly insecure handle on their masculinity that the must play HARD games as if it would justify their very existence.
I enjoyed Dark Souls not for the challenge (though it is terribly challenging) but for the deft, oppressive sense of atmosphere and the unconventional manner in which the narrative unfolds. You have to piece together the larger story through titbits. It's somewhat similar to the manner in which Metroid Prime handled exposition, similar in delivery that is. You're exploring a dead society, it would only make sense that you get your information from hearsay and what little is left to the wind.
I enjoyed the game because it did feel like I was inhabiting a living world, because there was a sense of mystery that so many games lack these days.