s69-5 said:
Wow, you really misunderstood that - or you just glanced and tried to cherry pick without understandng the meaning.
Exactly how is the very correct assertion that "not all games are meant for all people" elitist?
Also, where in the old school assertion that I could give a flying fuck who can or cannot play a game, do you find elitism.
If you mean "meant" as "aimed", then that assertion is irrelevant by way of obviousness. No piece of entertainment is purposefully aimed at absolutely everyone. If you mean "are meant for" as "should be played by" then that is elitism, because it means that you don't want any person to play any game, you want specific people to play specific games, according to your views on what each person should enjoy, depending on how you think each game should be played. When it comes to the games you play, it becomes elitism as you are denying others the right to play games unless they do it under your terms, so that they are forced to belong to the same group as you after suffering through the same trials and exhibiting the same desirable qualities.
s69-5 said:
You seem to be grasping at straws to try to keep your argument viable.
Did you not read my own experience with the FPS genre on that matter, or were you too busy trying to find a way to dismiss these very pertinent arguments that were in NO WAY yet addressed by you beyond "hurr durr - DS fans are elitist - derp".
Your FPS argument boils down to "because I suffer, so shall everyone else." I would fully support your petition for new camera angles on FPSs. I am with Extra Credits on this one: the concept of the FPS genre is absolutely ridiculous. Instead of defining a genre by the emotion it intends to evoke or the type of narrative it evokes, we are defining it by a highly specific and arbitrary mechanic (which has no bearing on the actual narrative, and very little bearing on the setting and mechanics). I fully support the idea of adding optional third person view (like in the TES games, where you can freely switch between either) as a way for more people to be able to enjoy games.
Being resigned to one's disadvantages is not a progressive or positive ideology.
s69-5 said:
Also, you made some pretty broad assertions about how apparently sales would increase with an easy mode. Can you be sure of this? Or is it possible that the crowd who didn't like the game before, would still dislike it and the original fans, now alienated, would refuse to purchase it?
Can you be sure that it won't? Armchair marketing, just like armchair programming, is a distraction tactic that has no relevance with the topic at hand. The company has its marketers and businesspeople, and I will let them be the judges of whether an easy mode would be a good business decision or not.
chaos order said:
by using that same logic that the games difficulty is what it sells it self on, adding an easy mode takes away from that. because now its no longer a hard game but a game that "could" be hard. In addition, if you watch a video of some the earlier areas like the undead burgh youd see that most of the "difficulty" of the game derives from punishing mistakes rather than having actually difficult enemies( excluding the mini bosses and bosses of course), and the flasks are there to give the player some wiggle room for small accidents that happen. Having an "easy" mode where someone can take more hits or have enemies take less to beat (most enemies btw only take 1-2) would dumb the game down to just hacking and slashing the game would lose all substance. The game as it is now forces you to play more thoughtfully and avoid any mistakes because of the nature of the games punishment system
Yes, and? If I want to play a mindless, easy hack and slash, what's the problem? If I'm willing to pay money for it, why shouldn't I get to play something like that? A game that punishes you for your mistakes, forces you to be patient, smart and thoughtful, isn't superior to any other game. No game is objectively better than any other, much less on grounds as irrelevant as gameplay, and you consider those things to be good because you like them. That's not a bad thing. You are allowed to like whatever you want. However, those things aren't an ideal that we should all aspire to, and if I don't like them, there isn't something wrong with me. It's okay for me not to like those things. All those things aren't going to go away because someone else prefers to play the game without them. Me not being punished (because I don't enjoy punishment) isn't going to stop the game from punishing you as much as you like.
The Unworthy Gentleman said:
Darken12 said:
That would be all fine and well but the people who are asking for an easy mode haven't given much thought to why the developers made it the way it is. They've missed the point of the game and while they're totally allowed to do that they can't just demand devs to put an easy mode in for them because they can't play it properly. You can do whatever you want to your copy but it isn't your game, it's the developers. If they saw fit to add an easy mode then they would have, the game is clearly supposed to be unforgiving, it's a mechanic, by adding an easy mode you'd be removing the core mechanic.
Even though I haven't played it this is all incredibly clear.
Demanding is not the same as expressing interest. I don't think anybody's demanding anything. I think a lot of people started saying "Dark Souls would be great if it had an easy mode" or "I would play Dark Souls if it had an easy mode" and then all the hardcore Dark Souls players jumped on everyone's throats for having the gall not to enjoy being repeatedly kicked in the gonads.
Also, your reasoning is disingenuous. The devs aren't all-knowing. They might have thought that the game would only sell with masochists, but discovered that a significant demographic would be willing to buy it if it had easy mode. That might have come as surprising news to them.
Though I agree: ultimately the decision rests on the developers' shoulders and I personally would respect whatever they decide to do. That doesn't mean I appreciate being told that the very idea of wanting an easy mode is somehow obscene and sacrilegious.