I would take offence at being compared to a troll, but I actually see your point. In my defence, I'm using concepts I feel every single person should be at least passingly familiar with. Under that reasoning, I am trying to be as un-elitist as I can by insisting we all speak in the same terms (or at least possess the same facts) and debate as equals. Having said that, I do kinda see where I might have allowed assholery to get the better of me at some points.Confidingtripod said:I may be a little late to this so I'm just quoting your first comment, but I have read the thread and among all the posts here I have to say your argument interests me the most, at first I would have thought you a troll, poking people and exaggerating views to get a reaction, but your too well spoken and objective for that, I still find humor in you throwing around the title "Elitist" when your reference to psychology among other things is quite pretentious and could be viewed as quite an "Elitist" way of backing up a comment, case and point the tone I'm taking with you is much like that your using on others.
Because elitism is at the very core of oppression. You cannot have oppression without elitism, and I'll be damned if I won't try my hardest to get as many people as possible to be aware of this so that the future can be filled with less ignorant people thoughtlessly oppressing others because they are nestled comfortably in their elitism. What you are saying here is basically arguing that it's okay for people not to be in charge of their own egos. By placing your own ego on the hands of a game, you are going to attack the shit out of anybody who either doubts your prowess or tries to approach the game differently. By investing your ego on the game, you are relinquishing responsibility of your own self-confidence, emotional control and self-worth. All these things are your responsibility to maintain on your own, and delegating them onto a game (especially when the entire point of the game is that it is inaccessible by design) is delegating part of what makes you a mature adult. Not only that, but as I said above, it makes it far likelier that you will attack people, since you are placing core parts of your personality onto external objects that other people also interact with. This interaction can often be seen as a threat, and by default it makes you more hostile to your fellows.Confidingtripod said:Your argument is quite valid, appreciation of design is free from difficulty, but I find a flaw with your views that I'd like you to expand on, I'm not challenging just questioning.
Why do elitists need to be wrong? it is a game based around the concept of being hard to beat, at least one of the endings involves creatures physically bowing to the player, it is a game based around being the best you can be at the self-contained skill, if someone enjoys that and feels that an option to ignore it is a threat to their enjoyment then who is anyone but the dev to tell them its wrong? Even in your own views the dev has no right to tell them its wrong.
I have no problems with the devs not releasing easy mode. It's their decision and I respect it. I will, however, consider them elitist if they outright state that those who want easy mode are wrong or should be ridiculed. Especially since they aren't ordinary gamers, they are part of the industry and as such, they are subjected to higher standards of politeness. When they say something, it's not a meaningless, anonymous voice like mine or yours, it's an official statement by a section of the industry, and carries a certain degree of officialness and authority. This extra weight they possess comes with responsibility.
You are always at an advantage or disadvantage. That's the crux of multiplayer game development, balancing the advantages and disadvantages people have when they make different mechanical options. In games like League of Legends, every champion is different and presents advantages and disadvantages. In Dark Souls itself, there are choices that give you disadvantages (that have been mentioned in this very thread, such as being human and invasions) and others that give you advantages. Similarly, games like Mass Effect add entirely new companions as DLC, and games like WoW allow players to coexist in the same world despite the fact that one of them may have bought an expansion while the other one hasn't.Confidingtripod said:I am a fan of the game but have never played it, I watched let's plays, and before anyone shoots me down: I like the setting and find it entertaining to watch but didn't enjoy it to play, it didn't suit me, it wasn't the difficulty, it was the way it handled, so should there have been an "option" for me? No, because then either I'm at an advantage or disadvantage due to my differing mechanics.
I will reiterate myself in affirming that an option is not change by itself. I will also repeat that I would also support the addition of a "hard mode" for people who want things to be even harder.Confidingtripod said:My opinion on an addition of "easy" or "soft-core" is that while it would be a good addition for more relaxed players, it would be in contradiction with the mechanics of being unforgiving but consistent, besides the fact that it likely wont be changed for better or worse at this point in time, the laughable part is I have seen people complaining of it being too easy, by finding an exploit or playstyle so suited to them that they breezed through, so the games difficulty is even quite artificial, adding an easy seems redundant when experimentation is your easy option.
And? If it makes people have a good time, adds replayability and might even score more people playing it, who cares if it goes against the intended experience? It makes people have fun and nobody's forcing you to play it if you don't want to.chaos order said:the thing about the 20 dollar mode is that its no longer slender man but a parody of it . It completely changes the game and how it feels even though the controls and objectives are still the same.
I never said devs have to do anything. I repeatedly stated I don't really care if they implement it or not, I think that's their prerogative and I'm fine if they don't. They will continue missing out on sales, so if they're cool with that, I'm cool with not buying the game.chaos order said:another thing is when do we draw the line of adding extra options to pander to as many people as possible. you said that you wouldnt have a problem with "non-scary" options for a horror game. but then is it a horror game? Why should developers have to add an option that fundamentally change a key aspect of a game when thats the type of game they are making. Why cant you or i choose games that suit our needs rather than having a game try to suit them all. if developers did that kind of pandering then all they would create vacous games that dont really have anything special about them.
What I'm arguing against is people jumping at the throat of others out of something that is none of their business. Expressing that there is a market for something (in this case, easy mode) is not the same as demanding or expecting the devs to comply, it's simply saying "hey, we're a bunch of people who would buy your game if it had easy mode. If you want to take advantage of that, cool. If not, that's okay." What ticks me off is this completely harmless attitude being viciously attacked by people who are out to police everyone's fun because of elitism.
There is a difference between forcing and tempting. Gamers saying that they would buy a game if it had X option in it are tempting developers, not forcing them.