If you dont want to be invaded then its best to use the mechanics in the game (or out of the game) to prevent invasions. Dark souls does a poor job of letting you know what those tools are (and I would be fine with a better tutorial explaining that), which is one of the reasons why theres such a large community around the game. For the sharing of knowledge and secrets. In this case you can do a couple things the first is you can stay in hallow form while still online. The second is you can go offline. However its not that being human increases drop rate, its having humanity in stock (whats often called soft humanity). So you dont need to be human for increased drop rates, you just need to have soft humanity in stock. The third thing you can do, which is not garanteed to work, is join the way of white covenant at Firelink shrine. Just talk to Petrus. The way of white makes it so you are basicly the last on the list to be invadedColt47 said:I was just thinking about this today when a Black Phantom came into my game while farming in Arno Londo and I backed up my save file again for 13th billion time. People were previously talking about how it would be hard to implement an easy mode, but why not implement something akin to Terraria's Softcore, mediumcore, hardcore modes?
I have to say that Dark Souls seems a lot more enjoyable when I don't have to worry about losing all my stuff from getting invaded while farming, and it's not like the guy who invaded is losing out on anything anyway (though if they do implement a softcore mode they probably should take into account the guys playing softcore aren't going to be good challenges for pvp oriented folks and therefore give less of a reward for defeating them.)
On a side note: what is with all the elemental weapon users? The attacks do so little damage and they don't seem to know how to back stab or even parry...
That said, could you explain to me why you would ask a developer to take development time away from a game to create an optional mode to do what you want when there are already tools in the game to do what you want?
As for a harder core mode, I think that is uneeded. The game already has a strong community around it that makes the experience more engaging by creating challenges. A mode making a harder core experience would IMO jeapordize the competitive and more engaging aspects around player created challenges. It also fails to address the fact that the game already has more unforgiving modes as you get progressively higher with new game+ modes. However I wouldnt call that harder since adding damage/health to enemies or lessening ours doesnt increase difficulty it just increases the time taken to beat an encounter. The only way difficulty vs enemies could be added was to give them new AI, tactics, and/or abilities but that takes away development time for the default game
As for elemental weapons, they are generally made because just about everyone packs a shield that has 100% block to physical damage (I dont but I know how to parry and my target shield even makes it easier). A fire, lightning, or magic weapon will get a little bit through on any shield so they can progressively wear people down if they just hide behind their shield. The best way Ive found to counter these attack spammers is to parry/riposte them. Most of them wont know what to do when you take away their primary means of attack