Slycne said:
SuperChurl said:
Will BioWare commit to that level of depth? If the currently discussed situation is any indicator, prooooobably not. Easy way out that preserves writers' beloved characters for the winnnnn!
Wait how has it been indicator that they are not trying to achieve that? Gaider flat out said that if you made the choice of killing her that it still happened.
Sorry, but to me the unexplained cameos of previously-thought-deceased Leliana and Zevran just smacked more of lazy writing than of a desire to set up a further narrative. I think if BioWare had an explanation for their appearance they would have given it in-game--though, granted, there wouldn't be much of a canonical reason to explain their survival/resurrection to a bunch of strangers...
Much as I love BioWare I'm pretty reluctant to expect too much from their cross-game continuity at this point. It's impressive that they're trying it, but--as hard as it must be to write and program--the results thus far haven't exactly been inspiring. All but the absolute biggest decisions from the first
Mass Effect were resolved in the second with "thanks for completing that side quest!" emails.
I mean, yeah, it's totally possible that BioWare is coming up with an actual plot to revive our potentially deceased party members beyond an irate forum handwave--and considering how much they seem willing to change their games based on their fans' reactions that doesn't seem like too unlikely. But I ain't holdin' my breath just yet.
It's a retcon only if you yourself killed her, because it was an option in a choice based game. If the official canon states that that didn't happen (which would make sense because killing Leliana is an evil act, and she's the pure one, I would imagine the official canon of DAO would be that your character was good (SHOCK HORROR!)). I would imagine most people didn't kill her, and it wasn't "Supposed" to happen in the over all story.
The reason this happens is because there isn't a method of save continuity across games like there is in Mass Effect, which is an overall trilogy focusing on Shepard and Co, Dragon Age on the other hand is a collection of stories in the Dragon Age universe, not an over all arching plot. Just because YOU killed lianna that doesn't make the writers bad or being stupid, because I would also imagine the official lore doesn't involve you killing Alister and taking on-board Lohan either. Yeah it's a bit immersion breaking if you personally killed Lilana but if the writers have decided canon-conicly she was to not be killed by the hero, then that's their choice, Much the same as Alistair not being beheaded before the final act.
Okay maybe they shouldn't have given you the option to kill her, but I imagine DAO was supposed to be a one off, which is why DA2 is so different to the first, and they had to fill in the unexpected sequal stories. It's not a plot hole.
I killed Minsc and the thief girl (I forget her name) in BG 1, but they were there in BG2, zomg FUCK YOU BIOWARE YOU SUCK! YOU'RE LAZY WRITERS! Because in the canon the hero didn't decide to be a complete evil bastard and murder his party in cold blood.
Take Prince of Persia two, there's an ending where you fail to succeed, and then the third one, you do succeed! ZOMG BAD WRITING! In a game with multiple endings, where a sequal exists the game designers have to choose one of the endings to use as canon, it's not a hard concept.
Even ignoring all that. This is a universe where people wield magic for fuck sake, it's entirely plausible the gods bought her back for trying to protect the urn, or a family member or ex lover recovered her body and got a priest to ressurect her, and now is looking for revenge against the main character or DAO.