Darn, I was reading through that rant with the voice of Morgan Freeman, now what do I do?The Morrigan said:It's ma'am, actually, but thanks. *grins*Jumplion said:I did, do I get a cookie? I honestly couldn't really tell what the hell Jaffe was arguing about due to the ranty nature of it, but if there's anything I can agree with your own rant it would be the final paragraph.The Morrigan said:(if you actually read to the bottom of this, I salute you)
Well played good sir.
And what did he say? Seriously, I have no idea what he was yappin' and rantin' about, so could someone give a short, concise summary of what he went on about?Sir John the Net Knight said:Praise you, David Jaffe. That's everything I've been trying to say for the longest time...
Yeah yeah, I read it, I just have no idea what he was talking about.Sir John the Net Knight said:http://criminalcrackdown.blogspot.com/2011/03/shit-or-get-off-pot.htmlJumplion said:And what did he say? Seriously, I have no idea what he was yappin' and rantin' about, so could someone give a short, concise summary of what he went on about?Sir John the Net Knight said:Praise you, David Jaffe. That's everything I've been trying to say for the longest time...
Check it out for yourself., Better to hear in his own words, than in mine.
I think the best summary of his argument is "Just because your game's surface elements shout from the rooftops that 'this is important and artistic and meaningful' doesn't make it so."Jumplion said:And what did he say? Seriously, I have no idea what he was yappin' and rantin' about, so could someone give a short, concise summary of what he went on about?Sir John the Net Knight said:Praise you, David Jaffe. That's everything I've been trying to say for the longest time...
Okay, would have been helpful if he had listed an example, though I'm sure he wanted to spare himself the fan rage of the game.fierydemise said:I think the best summary of his argument is "Just because your game's surface elements shout from the rooftops that 'this is important and artistic and meaningful' doesn't make it so."
I'd be interested to see how the panel responded. I doubt the entire thing would be posted here.Basically the objection is not the concept of games as art on principle but rather to how the gaming community has been going about it. A very similar viewpoint was expressed by someone interviewed by the EC team at GDC (I saw it at PAX I suspect it will be up this week or so), something like art games cannot be their own genre and use that to hide their lack of gameplay. An artistically worthwhile game is not one that eschews gameplay to make an emotional or philosophical point but rather one that embraces gameplay to use it to tell that point. Consider Bioshock, it told an engaging story with heavy philosophical ideas almost entirely through gameplay and through visuals.
Right now I don't think any developer is skilled enough to deliver both "high art" and "entertainment" to their games on a consistent basis. This medium still has a lot of room to grow, so we're bound to get our version of those "pretentious" foreign films with random symbolism and imagery.The other part of his argument is that many indie developers push the games as art line and proclaim their game high art to excuse the gameplay flaws. Good art doesn't need trumpeting, the power of an artistic work should be self evident. Jaffe isn't saying that games should not attempt to be art but rather that games should drop the beret wearing pretentiousness of art school grads and focus on making good games that happen to be artistic not artistic games that may happen to be good.
I think that's probably the least concerning part. To me, it bothers me more that guys like this are our industry "giants," as I think Jaffe's response does quite a bit to trivialise mainstream games in and of itself.emeraldrafael said:Does it bother anyone else that our "industry giants" cant agree amongst themselves on the whole are games art thing?
Oh yeah, I definitely agree with all of your points (and you expressed them much more clearly and succinctly). I just think that if that's what Jaffe was really going for, he did not express it well.Sir John the Net Knight said:*snip*
It's not that they focus on story more than gameplay, it's that they focus on bad storytelling rather than gameplay, and the gameplay is stagnant across the entire genre. Why mess with the wheel if people still play with it the way it is?Sir John the Net Knight said:If you think about it, this is why JRPGs are failing. They've become too heavily focused on story and not enough on gameplay. This is something you could do around the time of the big three Final Fantasy games(FFVI, FFVII and Chrono Trigger.) because the medium hadn't evolved yet and story based gaming was a new interesting idea back then. Gameplay in JRPGs back then was simple and elegant, but it never bothered to evolve beyond that. JRPGs continue to scale back gameplay in favor of story, so much so that Final Fantasy XIII could more or less play itself and thus no one really liked it so much. I think if you took a game like Braid or Flower and tried to market it on equal scale as FFXIII it would have probably gotten similar results.
Nobody is really saying that it's the "correct" way. We all just want more diverse games with more diverse aspects to them. Wherever games will evolve to next I'm sure we'll all be in for a treat.I'm not saying people shouldn't do it this way. I'm saying that it's a bad idea to assume that it's the correct way.
To say that Custer's Revenge is like Birth of a Nation is to entirely miss what makes Birth of a Nation so influential. It wasn't the blatant racism involved (actually no that is part of it but only tangentially), it was the fact that is basically wrote the book on how to shoot movies. From Roger Ebert,realslimshadowen said:Also, he mention Birth of a Nation. We've already had our Birth of a Nation--i.e., a game that was both incredibly un-PC and didn't even have the excuse of being a good game. It's called Custer's Revenge. We may have even had our Citizen Kane, but I had a long period of not playing new games that only ended last year, and much as I love, say, Planescape: Torment, it didn't really use the medium to its best advantage to tell its amazingly inventive and in-depth story.
Read the whole thing [http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20030330/REVIEWS08/303300301/1023] its very interesting.Griffith assembled and perfected the early discoveries of film language, and his cinematic techniques that have influenced the visual strategies of virtually every film made since; they have become so familiar we are not even aware of them.... He did not create the language of cinema so much as codify and demonstrate it, so that after him it became conventional for directors to tell a scene by cutting between wide (or "establishing") shots and various medium shots, closeups, and inserts of details. The first closeup must have come as an alarming surprise for its audiences; Griffith made them and other kinds of shots indispensable for telling a story...One of Griffith's key contributions was his pioneering use of cross-cutting to follow parallel lines of action. A naive audience might have been baffled by a film that showed first one group of characters, then another, then the first again. From Griffith's success in using this technique comes the chase scene and many other modern narrative approaches. The critic Tim Dirks adds to cross-cutting no less than 16 other ways in which Griffith was an innovator, ranging from his night photography to his use of the iris shot and color tinting.
Except the guy behind Gears of War was CliffyB, not David Jaffe. David Jaffe made God of War, which is pretty frequently brought up as an example of a fun game that still has artistic merit.Elesar said:...The fact that he created Gears of War invalidates everything he ever says about games as art. He could say that Shadow of the Colossus is the greatest artistic achievement of all time, or say that games can never be art. Doesn't matter. All anyone has to say to invalidate his opinion is 'You made Gears of War.'
Because Gears of War is the artistic equivalent of PORN!
It was a poor comparison, that I will grant you. And given my earlier post this may sound hypocrtical...but a film basically codifying the basic tools of the medium doesn't mean a damn thing to me if it's a bad film otherwise (see also Citizen Kane). Hell, Ayn Rand codified an entire school of philosophy and I've shat out better prose than Atlas Shrugged after a late-night Taco Bell run.fierydemise said:To say that Custer's Revenge is like Birth of a Nation is to entirely miss what makes Birth of a Nation so influential. It wasn't the blatant racism involved (actually no that is part of it but only tangentially), it was the fact that is basically wrote the book on how to shoot movies.
Well Birth of a Nation is also supposedly a very emotionally powerful movie as well. I can't vouch from personal experience since I haven't seen it but Ebert makes a good case in that article I linked previously.realslimshadowen said:It was a poor comparison, that I will grant you. And given my earlier post this may sound hypocrtical...but a film basically codifying the basic tools of the medium doesn't mean a damn thing to me if it's a bad film otherwise (see also Citizen Kane). Hell, Ayn Rand codified an entire school of philosophy and I've shat out better prose than Atlas Shrugged after a late-night Taco Bell run.fierydemise said:To say that Custer's Revenge is like Birth of a Nation is to entirely miss what makes Birth of a Nation so influential. It wasn't the blatant racism involved (actually no that is part of it but only tangentially), it was the fact that is basically wrote the book on how to shoot movies.
Augh, I hate the "fun = explosions" crowd. Fun means you are enjoying yourself, and yes, all games should try to do that. Fun does not mean explosions everywhere, with a side of blood and maybe tits.Jumplion said:"Yeah! Games are about fun man! We don't need no stinkin' pretentious dickweed art games! We just want to blow shit up, who gives a crap about story, it's the game part of Video games, man! GO JAFFE!"
Do you even know who David Jaffe is and what game's he made? Do you know what shovelware means? Your statement is completely illogical. If you don't like his games, fine. But shovelware? No, his games are not shovelware.Metalhandkerchief said:Lovely, another shovelware creator with opinions that makes me want to punch them in the face.
There's nothing wrong with focusing on story over gameplay, but it still becomes a problem if the game can nearly play itself. At that point, the creators ought to step back and ask themselves one simple question: are they trying to make a game, or are they trying to make a movie? Both can have a focus on story if that's what is wanted, but for a game, there needs to be a certain level of player interactivity as well. That's what makes it a game.Jumplion said:It's not that they focus on story more than gameplay, it's that they focus on bad storytelling rather than gameplay, and the gameplay is stagnant across the entire genre. Why mess with the wheel if people still play with it the way it is?
Excuse me good sir, but what do you have against Pachter? I'm not defending the guy, but he does seem to be 50/50 most of the time.Onyx Oblivion said:This man is a one man controversy machine. He should team up with Pachter, Kanye West, and Yahtzee to make the most controversial gaming statement of all time.