More Fun To Compute said:
Sun Flash said:
I don't know but I don't connect with the trailer in a "Oh god, what if it was my kids" kind of way. Same with Dead Rising 2 when giving Katy her shots.
I find that an interesting point. I read an interview with Peter Molyneux once about how when he was making the game Syndicate which had a strong theme of innocents being caught in the crossfire he tried to gauge how players felt about the violence. They didn't have any problem with civilians dying which he sort of expected but what was surprising to him was that they didn't care about the prams. Oddly enough they did care about killing pet dogs. I think that both prams and dogs were removed from the final versions. And the guy is still working with themes like making players care about dogs and kids in games.
I think I might have to rephrase that. I didnt react in the "Oh god, what if it was my kids" way in the same way I don't react to killing adult zombies as a "Oh god, what I'd that was my mum/dad/friend" kind of way. Don't get me wrong the death of the little girl is a kickker, but a kicker that is on equal level to inevitable fates of her parents.
On a similarly themed thread, someone mentioned the trailer for Feast 2. In it, essebtially, a baby is sacrificed (IMO brutally). If I were to examine from an objective perspective, it serves a similar purpose to the Dead Island Trailer, but subjectively, I was in tears. That was my limit.
I think it made me realise what differentiated the two for me though. For DI, the girl was zombified and took a chunk out of her fathers neck. Now that's depressing, but she attacked him and he was defending himself, so he performed an act of necessary evil. As for F2, the baby is crying in a car. The survivors could have left it to it's fate. Again, horrible, but necessary. but this guy goes to lengths to save it. It doesn't work out and he ends up getting chased by two
things. With no other option, he leaves the baby to be eaten. That baby did nothing to him, it was truly innocent. Instead ofdoing nothing back, he has an active part in determining it's death, which horrified me. Contrast the DIT, the parents try their damnedest to save their daughter, it's just unfortunate that she got bit at the last second. Essentially the whole scenario was outwith their control, whereas in F2, it wasn't.
Also, in Fable 2, when your dog sacrifices itself in the end, I felt a pang of guilt. I had become emotionally invested in that character and as such was affected by his death.
similarly, in the F2 trailer, there is hope for the child, there's something at the back of your mind thinking "At least the baby's going to be safe" and when it dies, well fuck, that's me knocked for six.
Conversely, in the DIT, the girl is dead from the start, so I am automatically resigned to her fate, with the struggle of her survival serving as an interesting, emotional hook, as I already know how it ends, I'm not experiencing the struggle with the on screen characters, merely witnessing it.
But I'm rambling, and it's late. So I'll end on a positive. That's one thing I admire about Molyneux, he takes great pride in his work and isn't afraid to think outside the box. How he implements his ideas on the other hand..