I'm pretty sure you're among the few who enjoyed it for the "satire."Casual Shinji said:I don't really trust this game.
The first Dead Rising was a cult classic that showed us "America" the way only the Japanese could show it. But now that it switched to an American developer, I'm not sure how much of the original satire will remain.
Then go play something else. This series isn't meant to be scary.MelasZepheos said:See, great, kudos to putting so many zombies in your game, but then again, Valve managed intense zombie fun with about fifty on screen, leading me to conclude that having thousands of zombies is not the essence of the best zombie horror games.
Resident Evil made us jump out of our skin with two zombie dogs and a window, L4D gives us nightmares with tense survival action, Silent Hill manages to be bed wettingly terrifying years after its initial release with the use of barely any monsters anywhere ever.
Well done on putting so many characters on screen at once, but it won't impress me unless I find the experience actually scary.
They Switched developer because they realised they didn't show american culture or make they game they thought they were making. See they had the zombie idea, then filled the game with shit that Japanese gamers like (The photography crap, escort missions etc.) and left the fun stuff, like just whaling zombie hordes for the hell of it, to fall by the way side.The Bandit said:I'm pretty sure you're among the few who enjoyed it for the "satire."Casual Shinji said:I don't really trust this game.
The first Dead Rising was a cult classic that showed us "America" the way only the Japanese could show it. But now that it switched to an American developer, I'm not sure how much of the original satire will remain.
I think everyone just liked killing zombies. : / There is such a thing as over thinking a game.
I'm not sure how any of that's relevant, but thanks for the info.manythings said:They Switched developer because they realised they didn't show american culture or make they game they thought they were making. See they had the zombie idea, then filled the game with shit that Japanese gamers like (The photography crap, escort missions etc.) and left the fun stuff, like just whaling zombie hordes for the hell of it, to fall by the way side.The Bandit said:I'm pretty sure you're among the few who enjoyed it for the "satire."Casual Shinji said:I don't really trust this game.
The first Dead Rising was a cult classic that showed us "America" the way only the Japanese could show it. But now that it switched to an American developer, I'm not sure how much of the original satire will remain.
I think everyone just liked killing zombies. : / There is such a thing as over thinking a game.
I was pointing out that it was exactly what they did that made the game not what it was supposed to be. They actively stopped you from doing what you bought the game to do and thusly it was a promblem. It would be like some guy in Norway trying to reinterpret a basic Namibian story concept, to be marketed in Namibia, then saying "well I guess I'll add in shit to pad out the book" but he added things that are popular in Norway and ignored the intended audience altogether.The Bandit said:I'm not sure how any of that's relevant, but thanks for the info.manythings said:They Switched developer because they realised they didn't show american culture or make they game they thought they were making. See they had the zombie idea, then filled the game with shit that Japanese gamers like (The photography crap, escort missions etc.) and left the fun stuff, like just whaling zombie hordes for the hell of it, to fall by the way side.The Bandit said:I'm pretty sure you're among the few who enjoyed it for the "satire."Casual Shinji said:I don't really trust this game.
The first Dead Rising was a cult classic that showed us "America" the way only the Japanese could show it. But now that it switched to an American developer, I'm not sure how much of the original satire will remain.
I think everyone just liked killing zombies. : / There is such a thing as over thinking a game.
Back up there, Mr. Funk. 6000? Most "entities" probably means individuals, but are they all individually rendered and unique? I doubt that. Does the graphical level remain the same when the zombies are far away? I don't think so, says mister filtering.John Funk said:And we already knew that developer Blue Castle was hoping to have a whopping 6,000 on screen at once [http://www.escapistmagazine.com/news/view/90563-Dead-Rising-2-to-Have-Most-Characters-Ever], making it the game with the most entities on-screen ever.
It's not meant to be scary. It's meant to be brutal and unforgiving against a implacable foe.MelasZepheos said:Well done on putting so many characters on screen at once, but it won't impress me unless I find the experience actually scary.
L4D definitely wasn't scary, but it sure was intense and thrilling though. Nothing in that game was scary enough to screw with your head or make it hard to sleep at night, though. You won't feel much dread or panic when there are 3 well armed mates beside you spouting humorous dialogue at every turn.MelasZepheos said:Resident Evil made us jump out of our skin with two zombie dogs and a window, L4D gives us nightmares with tense survival action, Silent Hill manages to be bed wettingly terrifying years after its initial release with the use of barely any monsters anywhere ever.
Well done on putting so many characters on screen at once, but it won't impress me unless I find the experience actually scary.
You're kidding, right? You're comparing Total War's copy pasted units to 6,000 zombies that can individually be attacked, act and move. Entity is defined as "Something that exists as a particular and discrete unit" and I'm not sure if they'll be visually unique, but when you think about it, you can set one zombie on fire and turn another zombie's head into aSpitfire175 said:Back up there, Mr. Funk. 6000? Most "entities" probably means individuals, but are they all individually rendered and unique? I doubt that. Does the graphical level remain the same when the zombies are far away? I don't think so, says mister filtering.John Funk said:And we already knew that developer Blue Castle was hoping to have a whopping 6,000 on screen at once [http://www.escapistmagazine.com/news/view/90563-Dead-Rising-2-to-Have-Most-Characters-Ever], making it the game with the most entities on-screen ever.
You know, I fought 12,000 man battles back in 2002. Total War has given the player the chance to have well up to 15,000 individually rendered soldiers on the battlefield, with graphics that don't burn your eyes away with sheer terribleness. So I believe "on-screen ever" is just a lie here. Well, perhaps not a lie but at least not true.
I mean in no way to understate the respectable number "6000", it's an astonishing achievement, (if it's true) in a 3rd person game with supposedly top of the line visuals. but when it comes down to it, 6000 is not a record, not by a long way.