Dead Space 2 "Hardcore Mode" is Hardcore

Moeez

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May 28, 2009
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Ubermetalhed said:
And this is why Dead Space will never be a true horror game.

It lacks the real survival element, less saves does not achieve that. Less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds, thats a better answer. Basically copy how the old resident evils/silent hill games did it.

You really did fear what was round the corner in those games. Dead Space was scary for a whole 5 minutes and then you got a weapon and it turned into a game you could play with your eyes closed.
Dead Space is survival horror. I find genre wars tedious, so I won't elaborate. I'll just say, all these games have combat, they're about conserving ammo (to survive) and running back/away to get a clearer shot. Whether these games are scary? Whole other discussion.

Have you tried Dead Space 1 on Impossible? That is, "less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds".
 

Rack

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Jan 18, 2008
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HG131 said:
Rack said:
There's a difference between difficulty and inconvenience, limiting play sessions only increases inconvenience. Only a moron or a sadist would add such a feature.
Hello, it's optional, and it's supposed to be sadistic.
It's optional and it's supposed to be difficult, even frustratingly so but it's not intended to be a dunderheaded design failure. If it is that reflects very badly on the design team.
 

Ubermetalhed

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Moeez said:
Ubermetalhed said:
And this is why Dead Space will never be a true horror game.

It lacks the real survival element, less saves does not achieve that. Less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds, thats a better answer. Basically copy how the old resident evils/silent hill games did it.

You really did fear what was round the corner in those games. Dead Space was scary for a whole 5 minutes and then you got a weapon and it turned into a game you could play with your eyes closed.
Dead Space is survival horror. I find genre wars tedious, so I won't elaborate. I'll just say, all these games have combat, they're about conserving ammo (to survive) and running back/away to get a clearer shot. Whether these games are scary? Whole other discussion.

Have you tried Dead Space 1 on Impossible? That is, "less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds".
Um... I'm sorry but survival horror games have to be scary to be survival horror. It's not horror if it isn't terrifying. Dead Space is like Resident Evil 5 it's an action game, you never conserve ammo on either game, there is merely combat.

The developers never achieved their goal of making a survival horror game and if you're talking about playing it on the hardest difficulty then that still backs up my point. If the normal/default difficulty does not achieve or show the aims of the developer and instead to achieve 'survival horror' you have to up the difficulty then it is not a survival horror game. Upping the difficulty on Doom3 doesn't make it a survival horror does it? Resident evil may have had difficulties but you always felt vulnerable no matter which setting you chose.

Dead Space lacks the core parts of a survival horror game, and if the sequel is like the first it will be an action game.
 

Andy Chalk

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Nov 12, 2002
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A lot of this argument seems to be coming down to definitions: what is hardcore, what is survival horror, etc. I'm not a survivor horror pro, never played any of the RE games, etc., but the original Dead Space, once it got rolling, struck me as an action game. I played mid-range difficulty so that was no doubt a factor, but creepy ambiance and startle factor aside, I was an armed and armored dude butchering my way through hordes of assholes. It was Doom.

I don't mind this sort of thing because it's entirely optional. I'll play the ones I figure I can handle and ignore the ones I can't. No harm done, good times all around.
 

Moeez

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May 28, 2009
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Ubermetalhed said:
Moeez said:
Ubermetalhed said:
And this is why Dead Space will never be a true horror game.

It lacks the real survival element, less saves does not achieve that. Less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds, thats a better answer. Basically copy how the old resident evils/silent hill games did it.

You really did fear what was round the corner in those games. Dead Space was scary for a whole 5 minutes and then you got a weapon and it turned into a game you could play with your eyes closed.
Dead Space is survival horror. I find genre wars tedious, so I won't elaborate. I'll just say, all these games have combat, they're about conserving ammo (to survive) and running back/away to get a clearer shot. Whether these games are scary? Whole other discussion.

Have you tried Dead Space 1 on Impossible? That is, "less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds".
Um... I'm sorry but survival horror games have to be scary to be survival horror. It's not horror if it isn't terrifying. Dead Space is like Resident Evil 5 it's an action game, you never conserve ammo on either game, there is merely combat.

The developers never achieved their goal of making a survival horror game and if you're talking about playing it on the hardest difficulty then that still backs up my point. If the normal/default difficulty does not achieve or show the aims of the developer and instead to achieve 'survival horror' you have to up the difficulty then it is not a survival horror game. Upping the difficulty on Doom3 doesn't make it a survival horror does it? Resident evil may have had difficulties but you always felt vulnerable no matter which setting you chose.

Dead Space lacks the core parts of a survival horror game, and if the sequel is like the first it will be an action game.
Scary is subjective. Lots of people find Dead Space scary, you don't. I never found any Resident Evil or Silent Hill games scary. Creepy yes, not scary. Never had trouble with ammo in RE games, they were easy combat-wise on normal difficulty. Big deal.
 

dezzic10

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Jan 30, 2011
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spoiler for the unlock if you beat the game on hardcore (Don't look if you want the surprise): http://www.destructoid.com/unlockable-for-dead-space-2-hard-core-mode-is-incredible-192747.phtml it's awesome.
 

BENZOOKA

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Oct 26, 2009
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That sounds like a very good idea. They hit a nail in the head when saying adding hitpoints for enemies does bad for the game. I'm not interested in Dead Space 2 by the least bit, though.
 

suitepee7

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Dec 6, 2010
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i can see a lot of people flaming this, and a couple of the reasons are kinda obvious

1. this doesn't make it harder, just makes you need to put time into it
2. lots of people don't have time to complete the game in just 3 sittings.

my answer to 1 is well it does make it harder. more annoying yes, particularly if the game uses QTEs which makes it a bit of a fucker, but it adds a true penalty for death, the penalty being that you have just wasted 3 hours of your life. i see 1 as a legitimate complaint, but theres two sides to that coin.

my response to 2, it is called hardcore for a reason. casual gamers are not meant to be able to complete this. if you work, you are meant to do this over a holiday or time off. it is an optional difficulty setting and you should only be attempting it if you want the challenge. if you don't have the time to put in, then by the games standards you are not hardcore. i know you may find it insulting that the game is calling you a wuss for not being able to be that dedicated, but grow up. it is your choice to buy the game, your choice how to play the game, and your choice if you want to be this dedicated to complete hardcore mode.

OT, i only recently got the game, but i am looking forward to a hardcore playthrough when i have the time for it ^^
 

Cooperblack

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Apr 6, 2009
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Every single complain about this hardcore mode can be answered with a healthy "well then don't fucking play the game on hardcore".