Dead Space 2 "Hardcore Mode" is Hardcore

Theolos88

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Sep 7, 2010
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Guys, there is another option to implement this. Maybe these three saves are not really saves at all, but checkpoints, as somebody stated above. Say like the whole game is divided into four chapters, when you finish one - you automatically save. I think this i would like. More "horror" to the game.
 

WorkerMurphey

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Jan 24, 2010
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I'll wait till I'm playing it to really judge but this worries me not because of the "difficulty" but the hassle of planning my playing time around limited saves. Depending on the length of the game this difficulty will be more a matter of scheduling than skill.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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How about no?

I like a challenge, but this sounds silly. If you were allowed one save every hour, I could be on board.
 

Rack

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Jan 18, 2008
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If this mode doesn't support resume saves I won't be playing it. If the developer is so stupid as not to let you quit in the middle of a session without losing anything then they can't possibly make a halfway playable game.
 

Arkley

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Mar 12, 2009
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Limiting the number of saves is silly. What they should have done is disallowed New Game + (so you can't take over all your equipment from previous games and have to start over) and, most importantly, have each save station demand a price to be used.

Not just credits (the game's currency), either. A save station might demand your medipacks, or a bunch of your ammo. It might ask you for upgrade nodes, or even your one of your precious, precious weapons. If you can't afford the price or decline to pay it, the station locks up and you get to wait 'till you stumble across a new one.

That would really make saving a tactical decision. Hell, activating a save point might become more tense than encountering enemies. Imagine waiting those few seconds as it boots up, your health blinking dangerously red, the knowledge that it has been an hour since your last save sitting heavily on your mind, before it tells you what it demands for its services. It could have you on the edge of your seat, praying to a god you don't believe in.
 

Vanguard_Ex

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Mar 19, 2008
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So what do we think the special unlock is going to be? An avatar award? Some crazy OP gun that gets boring after 20 shots?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Screw that, Dead Space is stressful enough for me on Normal, I don't need to punish myself further :D
 

twm1709

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Nov 19, 2009
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So the actual challenge is to make the time in your daily schedule to play this? some of us have lives, you know?
 

Ubermetalhed

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Sep 15, 2009
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And this is why Dead Space will never be a true horror game.

It lacks the real survival element, less saves does not achieve that. Less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds, thats a better answer. Basically copy how the old resident evils/silent hill games did it.

You really did fear what was round the corner in those games. Dead Space was scary for a whole 5 minutes and then you got a weapon and it turned into a game you could play with your eyes closed.
 

Rack

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Jan 18, 2008
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HG131 said:
tellmeimaninja said:
You're expected to be able to finish the game in about four sittings at most.

No.
This! Is! Optional!
Rack said:
If this mode doesn't support resume saves I won't be playing it. If the developer is so stupid as not to let you quit in the middle of a session without losing anything then they can't possibly make a halfway playable game.
It is supposed to be harder than wining a fistfight against a team of River Tam, Faith Lehane and John-117. Of course they won't let you do that.
There's a difference between difficulty and inconvenience, limiting play sessions only increases inconvenience. Only a moron or a sadist would add such a feature.