Dead Space 2 "Hardcore Mode" is Hardcore

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Sennz0r

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May 25, 2008
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Well damn. When I played Death Space I always breathed a sign of relief when that save station came into my sights. It was kind of like a splash in a nice, warm bath before setting out into the zombie killing fields. Getting rid of those is brutal, and I'm not sure if I'd be up to the challenge, but I'm sure a lot of people are.

Also the first Dead Space was what, 11 hours long, maybe 12? 4 sittings of 3 hours each doesn't sound too bad if you really want to finish this on Hardcore.

Also can you save whenever you want, or are the save stations fixed throughout the game? Like maybe they take all the stations away and just leave 3.
 

Jumplion

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Mar 10, 2008
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The fuck, I'm forgetting about the release date again? It's almost January 25th already? I just got LittleBigPlanet 2, damnit, I'm strapped for cash here until my next payday and then it'll be between Killzone 3 and this.

Frikkin' release schedules...

Oh, and damn that's hardcore. I highly doubt I will ever try to attempt this unless I'm feeling masochistic. This is like the opposite of Demon's Souls I guess.
 

GaryH

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Sep 3, 2008
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I don't know about you guys, but I'd much prefer a "hardcore" mode in a game to challenge my mind, my reflexes or my "skills" than my threshold for boredom/frustration.
 

Sennz0r

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May 25, 2008
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Oh, and someone else already touched on an important sidenote: What if you usually save often to prevent losing progress caused by a system crash? I know it's not the largest problem for consoles but people who buy this for PC lose a shitload of progress if their system decides it's time for an error.
 

SomebodyNowhere

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Dec 9, 2009
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It is one thing to have a perma-death setting in a game, but restricting the game to 3 saves in total seems absurd. I can't see this doing anything but irritating players unless the game is short and then people will just be more irriatated by that instead.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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I suspect that you guys just aren't hardcore enough.

Also, to clarify: You have three saves in total for the entire game. Not sure how it handles save-and-quit situations, I would assume that EA would have enough on the ball to allow for that without messing with your three saves but it's not 100 percent clear yet.
 

Fiz_The_Toaster

books, Books, BOOKS
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Jan 19, 2011
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Well this has certainly piqued my interest. It's nice to see a game try to do something different when it comes to hardcore modes, and this might get me to play it. Yeah, it will probably make me swear so much a kitten will fling itself off a cliff, but it might be fun. Bring it on I say!
 

Firehound

is a trap!
Nov 22, 2010
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Two words: Save scumming.

Furthermore: Why is there an ascended player challenge in here? I could understand death = save eaten and only one save slot- that would be a challenge. It feels as if it were something quickly thought up and then added. Hardcore mode is supposed to be a real challanege, like vegas's food sleep and thirst. Not a 'only three saves lol' thing.

This challenge smells of last minute addition. I bet it has a major bug or something that allows you to save scum real easy.
 

ryo02

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Oct 8, 2007
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Ill play on normal first figure out where the tricky bits are like placing the com buoy on the asteroid in dead space 1 or the anti asterid shooting mini games urgh hated those. and Ill save before stuff like that.

just hope there isnt more than 3 of those.
 

LtFerret

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Jun 4, 2009
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They really just should have made it a one save slot deal where you can save as many times as you want. If you die though, the save gets wiped. They would make you fear death, that would be hardcore. As it is now, it's just "annoying waste your time" mode.
 

individual11

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Sep 6, 2010
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Hardcore Mode?

I give you the Putin Challenge for STALKER Shadow Of Chernobyl;

Mission: Travel from Bar to Pripyat and touch the Monolith Statue; return.

Loadout:
Pistol of your choice.
30 rounds, Silencer.
5x Bandage,
1x Vodka,
5x Tourist's Delight,
Suit of Stalker's choice - no switching.

Rules: Death - respawn at Autosave; no Quicksaving.
You must leave at night; between 10pm and Midnight.
All medical supplies, ammo and weapons must be found on enemies.
Master difficulty.
No artifacts worn.

Good Hunting, STALKER.
 

Theolos88

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Sep 7, 2010
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Guys, there is another option to implement this. Maybe these three saves are not really saves at all, but checkpoints, as somebody stated above. Say like the whole game is divided into four chapters, when you finish one - you automatically save. I think this i would like. More "horror" to the game.
 

WorkerMurphey

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Jan 24, 2010
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I'll wait till I'm playing it to really judge but this worries me not because of the "difficulty" but the hassle of planning my playing time around limited saves. Depending on the length of the game this difficulty will be more a matter of scheduling than skill.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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How about no?

I like a challenge, but this sounds silly. If you were allowed one save every hour, I could be on board.
 

Rack

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Jan 18, 2008
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If this mode doesn't support resume saves I won't be playing it. If the developer is so stupid as not to let you quit in the middle of a session without losing anything then they can't possibly make a halfway playable game.
 

Arkley

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Mar 12, 2009
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Limiting the number of saves is silly. What they should have done is disallowed New Game + (so you can't take over all your equipment from previous games and have to start over) and, most importantly, have each save station demand a price to be used.

Not just credits (the game's currency), either. A save station might demand your medipacks, or a bunch of your ammo. It might ask you for upgrade nodes, or even your one of your precious, precious weapons. If you can't afford the price or decline to pay it, the station locks up and you get to wait 'till you stumble across a new one.

That would really make saving a tactical decision. Hell, activating a save point might become more tense than encountering enemies. Imagine waiting those few seconds as it boots up, your health blinking dangerously red, the knowledge that it has been an hour since your last save sitting heavily on your mind, before it tells you what it demands for its services. It could have you on the edge of your seat, praying to a god you don't believe in.