So what do we think the special unlock is going to be? An avatar award? Some crazy OP gun that gets boring after 20 shots?
Yeah, what about it?ciortas1 said:JUMBO PALACE said:snipNo checkpoints. You die, you go way back to one of your 3 saves.Erana said:snip
There's a difference between difficulty and inconvenience, limiting play sessions only increases inconvenience. Only a moron or a sadist would add such a feature.HG131 said:This! Is! Optional!tellmeimaninja said:You're expected to be able to finish the game in about four sittings at most.
No.It is supposed to be harder than wining a fistfight against a team of River Tam, Faith Lehane and John-117. Of course they won't let you do that.Rack said:If this mode doesn't support resume saves I won't be playing it. If the developer is so stupid as not to let you quit in the middle of a session without losing anything then they can't possibly make a halfway playable game.
Dead Space is survival horror. I find genre wars tedious, so I won't elaborate. I'll just say, all these games have combat, they're about conserving ammo (to survive) and running back/away to get a clearer shot. Whether these games are scary? Whole other discussion.Ubermetalhed said:And this is why Dead Space will never be a true horror game.
It lacks the real survival element, less saves does not achieve that. Less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds, thats a better answer. Basically copy how the old resident evils/silent hill games did it.
You really did fear what was round the corner in those games. Dead Space was scary for a whole 5 minutes and then you got a weapon and it turned into a game you could play with your eyes closed.
It's optional and it's supposed to be difficult, even frustratingly so but it's not intended to be a dunderheaded design failure. If it is that reflects very badly on the design team.HG131 said:Hello, it's optional, and it's supposed to be sadistic.Rack said:There's a difference between difficulty and inconvenience, limiting play sessions only increases inconvenience. Only a moron or a sadist would add such a feature.
Um... I'm sorry but survival horror games have to be scary to be survival horror. It's not horror if it isn't terrifying. Dead Space is like Resident Evil 5 it's an action game, you never conserve ammo on either game, there is merely combat.Moeez said:Dead Space is survival horror. I find genre wars tedious, so I won't elaborate. I'll just say, all these games have combat, they're about conserving ammo (to survive) and running back/away to get a clearer shot. Whether these games are scary? Whole other discussion.Ubermetalhed said:And this is why Dead Space will never be a true horror game.
It lacks the real survival element, less saves does not achieve that. Less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds, thats a better answer. Basically copy how the old resident evils/silent hill games did it.
You really did fear what was round the corner in those games. Dead Space was scary for a whole 5 minutes and then you got a weapon and it turned into a game you could play with your eyes closed.
Have you tried Dead Space 1 on Impossible? That is, "less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds".
Scary is subjective. Lots of people find Dead Space scary, you don't. I never found any Resident Evil or Silent Hill games scary. Creepy yes, not scary. Never had trouble with ammo in RE games, they were easy combat-wise on normal difficulty. Big deal.Ubermetalhed said:Um... I'm sorry but survival horror games have to be scary to be survival horror. It's not horror if it isn't terrifying. Dead Space is like Resident Evil 5 it's an action game, you never conserve ammo on either game, there is merely combat.Moeez said:Dead Space is survival horror. I find genre wars tedious, so I won't elaborate. I'll just say, all these games have combat, they're about conserving ammo (to survive) and running back/away to get a clearer shot. Whether these games are scary? Whole other discussion.Ubermetalhed said:And this is why Dead Space will never be a true horror game.
It lacks the real survival element, less saves does not achieve that. Less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds, thats a better answer. Basically copy how the old resident evils/silent hill games did it.
You really did fear what was round the corner in those games. Dead Space was scary for a whole 5 minutes and then you got a weapon and it turned into a game you could play with your eyes closed.
Have you tried Dead Space 1 on Impossible? That is, "less ammo, harder enemies/enemies who are invinvcible but can easily rip you to shreds".
The developers never achieved their goal of making a survival horror game and if you're talking about playing it on the hardest difficulty then that still backs up my point. If the normal/default difficulty does not achieve or show the aims of the developer and instead to achieve 'survival horror' you have to up the difficulty then it is not a survival horror game. Upping the difficulty on Doom3 doesn't make it a survival horror does it? Resident evil may have had difficulties but you always felt vulnerable no matter which setting you chose.
Dead Space lacks the core parts of a survival horror game, and if the sequel is like the first it will be an action game.