Well I'll agree to disagree. I would be just fine if EA were to go belly up. I did note that your proposed option (steal their customers) also involves customers spending our money elsewhere, ie, not giving EA money. Isn't that what started this all in the first place?deathbydeath said:Here's a secret: etc
It's basically a non-issue. It's on a sub-menu in the work benches that is not obtrusive at all. While it does net you pre-built guns and some suits, as far as I can tell it's stuff you could make in-game with the right materials, and suits seem to be purely cosmetic, at least from what I can tell from the suits given by the limited edition and the N7 suit. They are a shortcut for people who want to have some of the guns without having to wait to scavenge materials over possibly multiple playthroughs.Milanezi said:No review so far has tackled the subject of spending real money in-game. Why is that? Is it a non-issue after all?
I don't think it's that.Blood Brain Barrier said:Not scary? What's become of the world? Horrible otherworldly beasts flying at you trying to kill you, and it's not scary. Huh.
Maybe what really needs to be said is that most (>90%) of our games are scary games involving killing, monsters and zombies and that we've become desensitized to it all.
I just wonder if that says more about us than it does about games.Asuka Soryu said:I don't think it's that.Blood Brain Barrier said:Not scary? What's become of the world? Horrible otherworldly beasts flying at you trying to kill you, and it's not scary. Huh.
Maybe what really needs to be said is that most (>90%) of our games are scary games involving killing, monsters and zombies and that we've become desensitized to it all.
Fear needs build, it needs atmosphere and it needs to be handled right.
A monster in real life like this would frighten a lot of people, no matter the surrounding. Except, the problem is these are games, and are brains can tell fiction from reality, so when we have no build up, our mind easily spots these as fake and doesn't give in to being scared as it would've if it was seeing them in the right mood, the atmosphere, your mind itself being taken in and playing tricks on you.
It's why the monsters from that one really popular survival horror game look funny when seen out of context, but when you first seem them in the game with the build up, it can scare the hell out of you.
Thanks for the info. It's actually the sort of thing I might do then ahaha, buying avery powerful weapon just to make things easier hahahaComic Sans said:It's basically a non-issue. It's on a sub-menu in the work benches that is not obtrusive at all. While it does net you pre-built guns and some suits, as far as I can tell it's stuff you could make in-game with the right materials, and suits seem to be purely cosmetic, at least from what I can tell from the suits given by the limited edition and the N7 suit. They are a shortcut for people who want to have some of the guns without having to wait to scavenge materials over possibly multiple playthroughs.Milanezi said:No review so far has tackled the subject of spending real money in-game. Why is that? Is it a non-issue after all?
This is my impression anyway from a few hours of play.
Are you kidding me? These random quick time events that may occur like once every hour or so of pure gameplay have been in the series since Dead Space 1.schwitz said:Saw the QuickTime event in the video. That alone, regardless of the rest of the game, is enough to put me off of it.
That, and tearing off their limbs whilst armed with a flamethrower chainsaw is a kind of catharsis thats less, "frenzied violent fight for survival" and more, "GET YOU SOME!"Blood Brain Barrier said:Not scary? What's become of the world? Horrible otherworldly beasts flying at you trying to kill you, and it's not scary. Huh.
Maybe what really needs to be said is that most (>90%) of our games are scary games involving killing, monsters and zombies and that we've become desensitized to it all.
Dead space 2 was very good, and has a lot of parts that will put you at the edge of your seat, whether or not you scare easily.Assassin Xaero said:I played most the first (haven't tried the second or prequel yet), and it wasn't scary at all, so the whole "going more action and less scary" is fine with me. Need to get around to trying DS2.
It doesn't take a genius to operate a weapon, especially at close quarters like is often the case.V3rtig0 said:About Isaac's proficiency with guns - at first I thought the same thing many people are saying - "after so many encounters with necromorphs he better know how to use a gun", or something along the line. But when you think, if he only used tools all the time, how could he have learned to use guns? So he either got some training before going to find this marker doomsday machine(don't know much about the story and premise of the third game yet) or he just practiced with the pulse rifle that was available to him the first two games and we can just assume that other firearms operate in a similar manner.
So, after reading my comment, you immediately assume that I simply swooped in on this discussion and that I have played neither game before. Both of which are wrong. Look, I have a lot of respect for the series and 1 & 2 where great games, the one thing I despise in ALL games, is QuickTime events.NLS said:Are you kidding me? These random quick time events that may occur like once every hour or so of pure gameplay have been in the series since Dead Space 1.schwitz said:Saw the QuickTime event in the video. That alone, regardless of the rest of the game, is enough to put me off of it.
So you never played the other two games, and you swoop in by this thread and say you're not gonna play this one either, because it features a totally random quick time event.
Good thing I can enjoy 99% of the rest of the game, plus the 1% of random quick time events.