Maybe I'm an old and jaded fogey, but I usually pick "hard" unless I know the game is more difficult than usual. Games these days really aren't hard and I get bored on "medium". This is especially true in RTS and FPS games since your skills generally transfer from game to game as they're all very similar.theexhippy said:I'll probably get some abuse for this comment but in response to Demon Souls having no difficulty setting; surely most gamers tend to pick "normal" difficulty when starting a new game? Only masochists or people with something to prove, to whom I?m not sure, choose Hard/Veteran/Murderous (pick your adjective that means ?Really difficult?) for their first run through of a game. And for a similar reason no one picks Easy because it feels a bit like cheating or wimping out.
BTW this (and the similar bit in the episode) is absolutely false. While alive your character can see blue runes on the ground that let you summon another player's phantom to help you with the level and boss fight. Also you can be invaded by other players in red phantom form and have to fight them to the death. Really good XP if you win, free revive for them if you lose. The probability of invasion is what makes this game really awesome, once that red message that you've been invaded shows up you have to be ready for an attack from virtually any quarter at any time.The game has good design and combat, but it really is not a fair game, you can normally pause most games, online not counted for understandable reaons. Before you try it, Demon's Souls is not an online game because the other players are not actively fighting with you or against you.
There is an online component, other players can invade your game to kill you any time you are in human form, you can summon coop partners or join other players in their world at any time. how is that not active?Hallowed Lady said:Some of the points are about half an hour away from each other and I believe that is asking a bit much from players, you cannot really say that having to go through that amount again isn't annoying. Also, the lack of an easy, normal and hard mode makes the game even worse of those who haven't played games that much.
In my view a game shouldn't force you into do-overs too much, because it gets boring after that. Also, the whole 'oh you fell for a trap and have to start again' thing is not really fair, it is cheap. So is the whole no pause thing, that is just plain rude, suppose you have to stop playing for a few moment, then what?
The game has good design and combat, but it really is not a fair game, you can normally pause most games, online not counted for understandable reasons. Before you try it, Demon's Souls is not an online game because the other players are not actively fighting with you or against you.
Okay, that kinda stuff did not happen to me, but I may be wrong. A game should have still have pause when you need to select stuff and alike.Gondito said:There is an online component, other players can invade your game to kill you any time you are in human form, you can summon coop partners or join other players in their world at any time. how is that not active?Hallowed Lady said:Some of the points are about half an hour away from each other and I believe that is asking a bit much from players, you cannot really say that having to go through that amount again isn't annoying. Also, the lack of an easy, normal and hard mode makes the game even worse of those who haven't played games that much.
In my view a game shouldn't force you into do-overs too much, because it gets boring after that. Also, the whole 'oh you fell for a trap and have to start again' thing is not really fair, it is cheap. So is the whole no pause thing, that is just plain rude, suppose you have to stop playing for a few moment, then what?
The game has good design and combat, but it really is not a fair game, you can normally pause most games, online not counted for understandable reasons. Before you try it, Demon's Souls is not an online game because the other players are not actively fighting with you or against you.
my entry sounds downright boring in comparision...JayDeth said:Damn. Mine wasn't nearly as creative. Though my only goal was to just add another entry into his inbox.LordWalter said:ahaha, I am, in fact, quite proud of my letter:Yahtzee Croshaw said:Extra Punctuation: Demon's Souls
The problem with Demon's Souls isn't that it's hard, but that it purposefully wastes player's time.
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Subject: Legal Question on Acquiring Public-Affairs Permit
Greetings Mr. Atkinson,
I was wondering what the legal process would be for reserving a large area on public property in order to hold a community event. This year, the C.F.L.D.C will be hosting a rousing book-burning on the lawn of city hall. Coincidentally we will also be going through several works of world literature and drawing giant black Xes on anything that might make someone feel uncomfortable. We will then proceed to censor all other great works of cinema and video gaming and make sure that all incidences of violence, sex, or creativity are replaced by unicorns and rainbows. After all, how would children know about violence if we never TELL them? This is why times in the past pre-videogaming were so idyllic (Ah, to live again in the halcyon days of the dark ages, world wars, and near-nuclear annihilation!) This has clearly been shown to drastically reduce all manner of violent crime and deviant behavior in society (please ignore all those fancy "Scientists" and "Statisticians" in their ivory towers whose libertine "Scientific Methods" of study have found no such link whatsoever and claimed the media is merely scapegoating as a way of avoiding any analysis of serious sociological issues.) I applaud your continued resistance against public opinion and the concept of free speech. It is good to see that someone at least cares about the messages we pass on to our children
Sincerely,
- Walter A. Silveira
Chairman of the C.F.L.D.C (Censorship and Fascist Luddite Douchebags Committee)
P.S. Don't you just LOVE the game Yahtzee?
You can have all the time in the world, but enough rage quits will have a player turning to another game. It sounds like a very serious issue to have in a game like this.Ryuk2 said:Stop FUCKING complaining about the link not working! If it's not working - it will work! Your not the first one to notice and not the first one to say ''WTF? ME kant reeed teh artikle!''.
Sound's like the only problem to the game is that it does not have any checkpoints. Well, then sound's like there's no problem at all with the game. You don't have enough time to play the game, we do.
I doubt Yahtzee is the type to easily bend to pressure; lord knows I don't expect to see a FFXIII review come March.malestrithe said:Boo Hoo, you had time constraints. Other reviewers, who had the same time constraints that you did, like the game and got pretty far into it. I am not going to complain about the difficulty as well because you are right: the game punishes your being stupid.
Here is the thing. Being a reviewer you have the freedom to choose which games you play. Your bias towards jrpgs is pretty well known and that alone tells me you should have passed on this game and play something else. There could have been other games that you might have reviewed that you would have enjoyed a lot more than this one. You did not have to play the game. But you gave into peer pressure and you hate your self for it.
He bowed to peer pressure a few times before in the past: SSBB and Call of Duty 4: Modern Warfare. This feels like he has given into peer pressure as well.kawaiiamethist said:I doubt Yahtzee is the type to easily bend to pressure; lord knows I don't expect to see a FFXIII review come March.
Though Japanese, I wouldn't classify this one in the JRPG genre. He doesn't hate it because it's Japanese or shares any likeness to the JRPG format (and it doesn't sound like it does), he hates it because it was designed with limited checkpoints and without difficulty settings.
Thank you for posting that. I know theres a lot of people who criticize Yahtzee's review; but few actually point on why it wasnt a well researched topic. I understand you as a reviewer (Yahtzee) wants to review as many games as possible to appease everyone, but if your not particularly great at that style of game (even if Demons Souls is admittedly one of the hardest RPGs by fans worldwide); then you shouldnt pick it up.The Deadpool said:I think the key mistake you made was "when there's no clue on that". There are PLENTY of clues.robrob said:Pointlessly killing the character then sending them back half an hour isn't difficulty, it's pointlessly trying to figure out what the game designer meant for you to do when there's no clue on that.
And therein lies the problem. You assume none of those deaths were avoidable, but every time Yatzhee died, he died on a fairly easily avoidable part of the game.
He died on tutotial boss, but that's optional so it matters not.
He died on the first boss, but only because he waited until MID BATTLE to change equipment, when he was given warning OUTSIDE of battle that fire helps. Hardly the game's fault.
He died on the SECOND "long bridge with fire breathing dragon" portion of the game, and there are also a ton of signs and blood stains on the ground that warn a cautious, attentive player.
He died by dogs because... No idea. Dogs are easy to kill. I guess he didn't block or dodge properly?
His last death is the only "hard" one, and the enemies are clearly visible BEFORE you make the run if one were to pain attention (although, admitedly, hard to avoid).
The game throws few surprises at you, even fewer unavoidable. Especially if one uses the online mode...