I'm very cross.
How cross? It's just turned Christmas Day here, and instead of doing Christmassy things or going to bed like a good little (35-year-old) boy I'm posting a comment on this article.
Frankly, I don't give a good long defecation whether or not Demon's Souls is 'too hard'. If that's your take, fine. What I DO care about- and care very strongly- is blatant inaccuracy. I almost said 'lies', but I'm going to assume that Yahtzee actually thinks he's telling the truth.
It is emphatically NOT true that DS "wastes the player's time". If you die before reaching an Archstone, you do NOT lose all your progess. Any items you picked up are safe, including new weapons or armor. Any switches you pulled stay pulled and the doors they opened stay open. Any optional monsters like Primeval Demons or named NPCs you killed stay dead, and anyone you rescued stays rescued. In fact, DS saves your progress far more than almost any other game I've played- if you suffer a crash or power failure you'll typically lose less than 30 seconds of play time. Oh, and if you manage to get back to your bloodstain- which is, by the way, usually placed a little before the place where you actually died so you can get to it without being killed by the same thing, you get all your Souls back too, plus you'll have any you earned on the way.
There is very little pattern learning. Yes, mobs stay in the same place each time, but they react differently, sometimes in suprising ways. I don't remember a single instant-death trap where there wasn't a warning sign, not even including the bloodstains of other players and/or their visible 'ghosts'.
As for a difficulty level setting, there effectively is one- in fact there are several. Your initial class makes a lot of difference- the Royal is generally agreed to be easymode, for example. Once you've killed the first boss, you can not only pick which level to try next, but if you keep dying in combat you can quite easily farm up a few levels to make things easier.
The biggest reason I'm angry is simple. I do truly think DS was one of the best games of 2009, and I've now leant it to a notoriously picky and short-tempered friend of mine who seems to feel the same way if the number of hours he's logged on it so far are any indication. The idea that there are going to be people out there who never play it- or possibly worse, briefly try it only to die early and just assume the review was accurate and ditch it- makes me very sad. The fact that a lot of those same people are then going to go give their money to pushers of the same old shovelware instead makes me angry. And the fact that because of that, the chances of us seeing another game anything like as genuinely challenging and entertaining released outside of Japan are once again reduced makes me bloody furious.
Yahtzee, if you even read this which I'm 90% sure you won't, either give up on ZP and move into more general comedy, or actually start reviewing the bloody things properly rather than doing a half-arsed job and then writing a quarter-arsed justification for it.
Merry bloody Christmas.
How cross? It's just turned Christmas Day here, and instead of doing Christmassy things or going to bed like a good little (35-year-old) boy I'm posting a comment on this article.
Frankly, I don't give a good long defecation whether or not Demon's Souls is 'too hard'. If that's your take, fine. What I DO care about- and care very strongly- is blatant inaccuracy. I almost said 'lies', but I'm going to assume that Yahtzee actually thinks he's telling the truth.
It is emphatically NOT true that DS "wastes the player's time". If you die before reaching an Archstone, you do NOT lose all your progess. Any items you picked up are safe, including new weapons or armor. Any switches you pulled stay pulled and the doors they opened stay open. Any optional monsters like Primeval Demons or named NPCs you killed stay dead, and anyone you rescued stays rescued. In fact, DS saves your progress far more than almost any other game I've played- if you suffer a crash or power failure you'll typically lose less than 30 seconds of play time. Oh, and if you manage to get back to your bloodstain- which is, by the way, usually placed a little before the place where you actually died so you can get to it without being killed by the same thing, you get all your Souls back too, plus you'll have any you earned on the way.
There is very little pattern learning. Yes, mobs stay in the same place each time, but they react differently, sometimes in suprising ways. I don't remember a single instant-death trap where there wasn't a warning sign, not even including the bloodstains of other players and/or their visible 'ghosts'.
As for a difficulty level setting, there effectively is one- in fact there are several. Your initial class makes a lot of difference- the Royal is generally agreed to be easymode, for example. Once you've killed the first boss, you can not only pick which level to try next, but if you keep dying in combat you can quite easily farm up a few levels to make things easier.
The biggest reason I'm angry is simple. I do truly think DS was one of the best games of 2009, and I've now leant it to a notoriously picky and short-tempered friend of mine who seems to feel the same way if the number of hours he's logged on it so far are any indication. The idea that there are going to be people out there who never play it- or possibly worse, briefly try it only to die early and just assume the review was accurate and ditch it- makes me very sad. The fact that a lot of those same people are then going to go give their money to pushers of the same old shovelware instead makes me angry. And the fact that because of that, the chances of us seeing another game anything like as genuinely challenging and entertaining released outside of Japan are once again reduced makes me bloody furious.
Yahtzee, if you even read this which I'm 90% sure you won't, either give up on ZP and move into more general comedy, or actually start reviewing the bloody things properly rather than doing a half-arsed job and then writing a quarter-arsed justification for it.
Merry bloody Christmas.