Name: Samuel Gladiola
Gender: M
Age: 26
Profession: Eye surgeon
Items: A number of scalpels, in addition to a syringe full of pain medication and a pen and paper always handy
Appearance: Messy brown hair falling over one eye. Wears a red polo shirt with a lab-coat over the top and black trousers. If one were to pull his shirt off (for whatever reason) they'd notice a number of cuts along his shoulders and upper arms.
Personality: Samuel could be considered a rather scary fellow; the first thing he does when he meets a person is to stare directly into their eyes as a means of determining whether or not they have some horrible ocular disease. Most of the time they don't, so it just comes across as him being a bit weird. He tries to be friendly, but fails most of the time, as a result of his dismal social skills. If prompted to engage in a bout of small talk, Samuel will merely nod along, and look for an oppurtune moment when he can make his escape.
Samuel has a crippling fear of absolute darkness; in a room with a low amount of visibility, he can cope, but when he can't see anything at all, he'll break his "man of few words" archetype and start panicking. He'd likely go insane if he were ever rendered blind, and claims he would prefer death; as a result, if he senses any sort of danger his hands will move to guard his face. That said, he practices knife-throwing for fun, and if he were in a situation that required combat he'd be able to utilize his scalpels with deadly accuracy; ironically, he'd probably aim for his opponents' eyes, as they would be the area he could deal the most damage to with such a small weapon.
Bio: When Samuel was younger and training to be a doctor, his mother caught an infectious disease in her right eye. She later died of it, and Samuel blamed himself for it, stating that he could have helped her if he'd only looked her in the eyes more.. He became a recluse following the incident, shying away from human contact and resorting to self-harm as a way of getting away from the pain. He began to specialize in optical surgery following the accident and dedicated himself to his work, finding other people to be little more than distractions. When he accidentally failed a surgery and caused a patient to lose his sight, the brothers of that patient cornered him in an alleyway and assaulted him; luckily, Samuel had a number of his scalpels handy, and he utilized his enhanced precision and knowledge of human anatomy to incapacitate them; the brothers subsequently pressed charges, claiming that he had assaulted them and that he hurt people for fun, and that was why he'd botched the surgery. Samuel, seeking to avoid these charges, adopted a false name and signed up for the Mining Expedition in order to get away from Earth.
Whilst Samuel's mother was suffering from her infection, she went completely blind as the result of a bad reaction to the treatment; she told her son it wasn't too bad, but he read her body language and noticed that she was terrified on the inside. Samuel was shocked; his mother had been a strong woman, and he'd never seen her frightened before. He deduced, in that analytical brain of his, that blindness must be the most terrible fate a human could experience, and that he'd dedicate himself to making sure that it would happen to as few other people as possible. He also developed an irrational fear of darkness, because "If I were to lose my sight whilst submerged in complete darkness, how would I know I had?"
Gender: M
Age: 26
Profession: Eye surgeon
Items: A number of scalpels, in addition to a syringe full of pain medication and a pen and paper always handy
Appearance: Messy brown hair falling over one eye. Wears a red polo shirt with a lab-coat over the top and black trousers. If one were to pull his shirt off (for whatever reason) they'd notice a number of cuts along his shoulders and upper arms.
Personality: Samuel could be considered a rather scary fellow; the first thing he does when he meets a person is to stare directly into their eyes as a means of determining whether or not they have some horrible ocular disease. Most of the time they don't, so it just comes across as him being a bit weird. He tries to be friendly, but fails most of the time, as a result of his dismal social skills. If prompted to engage in a bout of small talk, Samuel will merely nod along, and look for an oppurtune moment when he can make his escape.
Samuel has a crippling fear of absolute darkness; in a room with a low amount of visibility, he can cope, but when he can't see anything at all, he'll break his "man of few words" archetype and start panicking. He'd likely go insane if he were ever rendered blind, and claims he would prefer death; as a result, if he senses any sort of danger his hands will move to guard his face. That said, he practices knife-throwing for fun, and if he were in a situation that required combat he'd be able to utilize his scalpels with deadly accuracy; ironically, he'd probably aim for his opponents' eyes, as they would be the area he could deal the most damage to with such a small weapon.
Bio: When Samuel was younger and training to be a doctor, his mother caught an infectious disease in her right eye. She later died of it, and Samuel blamed himself for it, stating that he could have helped her if he'd only looked her in the eyes more.. He became a recluse following the incident, shying away from human contact and resorting to self-harm as a way of getting away from the pain. He began to specialize in optical surgery following the accident and dedicated himself to his work, finding other people to be little more than distractions. When he accidentally failed a surgery and caused a patient to lose his sight, the brothers of that patient cornered him in an alleyway and assaulted him; luckily, Samuel had a number of his scalpels handy, and he utilized his enhanced precision and knowledge of human anatomy to incapacitate them; the brothers subsequently pressed charges, claiming that he had assaulted them and that he hurt people for fun, and that was why he'd botched the surgery. Samuel, seeking to avoid these charges, adopted a false name and signed up for the Mining Expedition in order to get away from Earth.
Whilst Samuel's mother was suffering from her infection, she went completely blind as the result of a bad reaction to the treatment; she told her son it wasn't too bad, but he read her body language and noticed that she was terrified on the inside. Samuel was shocked; his mother had been a strong woman, and he'd never seen her frightened before. He deduced, in that analytical brain of his, that blindness must be the most terrible fate a human could experience, and that he'd dedicate himself to making sure that it would happen to as few other people as possible. He also developed an irrational fear of darkness, because "If I were to lose my sight whilst submerged in complete darkness, how would I know I had?"
Name: Silas M. Madison.
Gender: Male
Age: 31
Profession: Project Overseer
Items:
-Cell Phone
-Lighter
-Pack of cigarettes (24 count)
-Pens & Paper
-Body spray/cologne
-Toiletries (soap, toothbrush, tooth paste, etc.)
-Two switch blades, kept on his person becuase he finds them comforting to have around.
-Wallet, containing ID, security clearance, and a credit card
Appearance: Silas is surprisingly well built for someone who's job requires little physical work, mainly due to hours spent exercising and his attempts at eating health in an effort to extend his life span. His skin is well-tanned and lacks any visible damages, save for a small scar that cuts through his left eyebrow, leaving a thin strip of hair missing in that hair. Jet black hair sits atop his head, worn at a short length, although still somewhat disorderly in appearance. His face is clean shaven, with a small, neatly combed goatee covering his chin. Being born with complete heterochromia, his right eye is dark green and the left is violet. 6'0
Clothing wise, he wears black business attire, complete with matching black shoes, black khaki pants, and a dark red tie. Also, he's become somewhat notorious for wearing tinted black reading glasses, which looks somewhat similar to aviators, due to his somewhat less than stellar vision and the fact he views his unusual eye coloration distracting to however he's currently shouting at.
Personality: A complete jerk, to say the last. Silas is known amongst his employees (and employers) for being a difficult fellow to work with, prone to being incredibly stubborn, short-tempered, and downright mean. Often, he can be heard shouting and cursing at those who managed to displease him, which happens to be very common, considered how easy it is to invoke his displeasure. On the rare instances where he's trying to be nice, he'll simply crack a thin smile, and mutter his appraisal in little more than a monotone. He's been accused of being manipulative, egocentric and sadistic, along with being a compulsive liar. Of course, there accusations are entirely true, and he's all too aware of his flaws and social issues, but he simply doesn't care, and finds the whole game of being cruel to be somewhat entertaining.
However, he isn't as terrible as everyone (including himself) believe him to be, and has more than a few redeeming qualities. Among these qualities, he's always been good at figuring out someone's character, and whether or not they might be doing something behind his back. He's also been appraised for his planning and managing skills, always seeming to be on top of everything, such as his job requires.
He somewhat dislikes spiders and other small creatures, but by no means is afraid of them, he simply views them as annoying and unclean. Also, he's rarely seen without a cigarette in his mouth or hand, save for business meetings where that's strictly forbidden.
Bio: Silas was born in Nova York, the current trade capital of mars and former headquarters for Cyro Dynamics, known primarily for its massive bioengineered forests and man-made lakes. Being the son of Ciaphas, a chairmen for Cyro Dynamics, many things in life came to him with ease and when he commanded them to. If there was a test that even his gifted minded couldn't pass, the teacher would be bribed to tip the scales in his favor, either that or threatened by a "freind" of his fathers.
Needless to say, he excelled in school, due to both his brilliant mind and his fathers power, and found himself attending college at Catalan University, one of the highest ranking colleges for business in the galaxy. Just like high school, there was little that he couldn't achieve, only this time he wouldn't be able to rely on his father's influence seeing as he all the way in another solar system at this point. This self-dependence required him to think heavily on his feet when problems came up, leading to him resorting to making deal with various shifty individuals who tampered with the grades stored in cyberspace, with no intention of ever paying them back. Of course, he didn't need to be considered with paying his debts becuase by the time he graduated, he was planning to head back to the Sol System, with more than enough credentials to land a job with whatever company he pleased.
This, luckily, turned out to be true, and he basically vanished off the map as soon as he received his diploma. How he did this is unknown, but he claims to have stowed away on trade ship which fortunately had a leftover cyro-pod on it. From that point, it smooth sailing as he climbed to the top of the corporate latter. Fairly simple really, just alot of banquets, bribes and backstabbing, which he no issues doing himself.
As of now, his bosses have reassigned him to overseeing and directing the new team being sent to the mining facility, supposedly chosen for his "great leadership skills", but he thinks they're just trying to get as far away from his as possible. Whatever the case; the pay was good, and he had nothing going on at the moment, why would he decline?
Gender: Male
Age: 31
Profession: Project Overseer
Items:
-Cell Phone
-Lighter
-Pack of cigarettes (24 count)
-Pens & Paper
-Body spray/cologne
-Toiletries (soap, toothbrush, tooth paste, etc.)
-Two switch blades, kept on his person becuase he finds them comforting to have around.
-Wallet, containing ID, security clearance, and a credit card
Appearance: Silas is surprisingly well built for someone who's job requires little physical work, mainly due to hours spent exercising and his attempts at eating health in an effort to extend his life span. His skin is well-tanned and lacks any visible damages, save for a small scar that cuts through his left eyebrow, leaving a thin strip of hair missing in that hair. Jet black hair sits atop his head, worn at a short length, although still somewhat disorderly in appearance. His face is clean shaven, with a small, neatly combed goatee covering his chin. Being born with complete heterochromia, his right eye is dark green and the left is violet. 6'0
Clothing wise, he wears black business attire, complete with matching black shoes, black khaki pants, and a dark red tie. Also, he's become somewhat notorious for wearing tinted black reading glasses, which looks somewhat similar to aviators, due to his somewhat less than stellar vision and the fact he views his unusual eye coloration distracting to however he's currently shouting at.
Personality: A complete jerk, to say the last. Silas is known amongst his employees (and employers) for being a difficult fellow to work with, prone to being incredibly stubborn, short-tempered, and downright mean. Often, he can be heard shouting and cursing at those who managed to displease him, which happens to be very common, considered how easy it is to invoke his displeasure. On the rare instances where he's trying to be nice, he'll simply crack a thin smile, and mutter his appraisal in little more than a monotone. He's been accused of being manipulative, egocentric and sadistic, along with being a compulsive liar. Of course, there accusations are entirely true, and he's all too aware of his flaws and social issues, but he simply doesn't care, and finds the whole game of being cruel to be somewhat entertaining.
However, he isn't as terrible as everyone (including himself) believe him to be, and has more than a few redeeming qualities. Among these qualities, he's always been good at figuring out someone's character, and whether or not they might be doing something behind his back. He's also been appraised for his planning and managing skills, always seeming to be on top of everything, such as his job requires.
He somewhat dislikes spiders and other small creatures, but by no means is afraid of them, he simply views them as annoying and unclean. Also, he's rarely seen without a cigarette in his mouth or hand, save for business meetings where that's strictly forbidden.
Bio: Silas was born in Nova York, the current trade capital of mars and former headquarters for Cyro Dynamics, known primarily for its massive bioengineered forests and man-made lakes. Being the son of Ciaphas, a chairmen for Cyro Dynamics, many things in life came to him with ease and when he commanded them to. If there was a test that even his gifted minded couldn't pass, the teacher would be bribed to tip the scales in his favor, either that or threatened by a "freind" of his fathers.
Needless to say, he excelled in school, due to both his brilliant mind and his fathers power, and found himself attending college at Catalan University, one of the highest ranking colleges for business in the galaxy. Just like high school, there was little that he couldn't achieve, only this time he wouldn't be able to rely on his father's influence seeing as he all the way in another solar system at this point. This self-dependence required him to think heavily on his feet when problems came up, leading to him resorting to making deal with various shifty individuals who tampered with the grades stored in cyberspace, with no intention of ever paying them back. Of course, he didn't need to be considered with paying his debts becuase by the time he graduated, he was planning to head back to the Sol System, with more than enough credentials to land a job with whatever company he pleased.
This, luckily, turned out to be true, and he basically vanished off the map as soon as he received his diploma. How he did this is unknown, but he claims to have stowed away on trade ship which fortunately had a leftover cyro-pod on it. From that point, it smooth sailing as he climbed to the top of the corporate latter. Fairly simple really, just alot of banquets, bribes and backstabbing, which he no issues doing himself.
As of now, his bosses have reassigned him to overseeing and directing the new team being sent to the mining facility, supposedly chosen for his "great leadership skills", but he thinks they're just trying to get as far away from his as possible. Whatever the case; the pay was good, and he had nothing going on at the moment, why would he decline?
Here's the full sheet. Not sure if the 'personality' section is really what you want...
Name: Arnup Class Drone, ARNP-3W/ThreeWords
Gender: Robot
Age: 2 months (he's a robot, and that's a good reason)
Augments: Minor field projector - Capable of creating a manipulation field over a range of about two feet from the source. The field is not strong, having about 1.5 AHS(Average Human Strength) of force. The field can also project electromagnetic waves, but mainly in the visible spectrum, and a certain degree in the infra red. This and his knife missiles function as ARNP-3W's methods of interacting with the world
Remote units x3 - Commonly known as 'knife missiles', the remote units are a well known augment to most drones, serving as their remote eyes and ears, moving faster and sometimes being more dangerous than the master. They are small devices, similar in size to a pen, which move using a repulserlift engines at speeds sometimes to fast for human eyes to follow. ARNP-3W's CRUs posses computer access ports, cameras, infra red sensors, speakers, simple field projectors and basic CREWs (Coherent Radiation Emission Weapons - basically, lasers). With a range of up to two miles, they can travel anywhere they want in the ship, and serve as extensions of ARNP-3W's personality wherever they are. As such, their official identities are ARNP-3W-Alpha, ARNP-3W-Beta and ARNP-3W-Gamma.
Repulserlift engines - These specialized field projectors are able to keep ARNP-3W hovering in the air at about to six feet off the ground, in standard gravity hey are able to operate at sufficient efficiency to be negligible power drains on the drone's main reactor. The engines are capable to moving ARNP-3W at speeds roughly equal to a fast human walk.
Communication Uplink - A wireless connection to most communications devices. (effectively a link to the ship, a cell phone and the interweb all in one)
Appearance: Picture a sphere roughly the size of a man's head, with few discernible features. ARNP-3W sees via cameras facing in all direction that detect in the entire electromagnetic spectrum, and also broadcasts infra-red and radar waves for further detection. (with permission, he can also patch into the ship's cameras) Since he has no real face, he activates a small red light to designate a nominal forward to keep biologicals happy, though he technically 'faces' all directions at once. (he can of course sense sound and smell as well)
Personality: When first activated, ARNP-3W did not know how unusual it was. It began with 'I think, therefore I am' and had got as far as giving itself a personalized name and was part way through analyzing it's own OS before it found out this was not standard practice for a drone. After about a seconds worth of research, it discovered that drones of it's size and apparent specs were exclusively VIs; a true AI, though theoretically possible, had never been built in a mainframe more compact than a small building.
This led to a worrying paradox. How could ARNP-3W, or 'ThreeWords' as it had named itself, have achieved such lucidity? As a rule, VIs were hardly aware of themselves, let alone able to modify their own code, and never had any expressed the necessary creativity to suggest an unorthodox flight path, let alone name itself. The possible conclusions were obvious; wither it was a bizarrely programmed VI pre-designed to react this way, or worse, it was acting on some kind of direct control, little more than a play thing for some greater intelligence. Neither possibility bore contemplation, and so ThreeWords chose an option that organics rarely can; it decommissioned computation on the subject until it gained more data. Part of it still wonders how it even managed that.
When reminded of this problem, ThreeWords will become confused, distracted and jittery, and ct in unpredictable and illogical ways, as it's highly versatile positronic brain reassign large portions to the problem of it;s own existence
Bio: ARNP-3W knows little of it's own design, and it expects that any and all details would help it resolve it's existential dilemma
Name: Arnup Class Drone, ARNP-3W/ThreeWords
Gender: Robot
Age: 2 months (he's a robot, and that's a good reason)
Augments: Minor field projector - Capable of creating a manipulation field over a range of about two feet from the source. The field is not strong, having about 1.5 AHS(Average Human Strength) of force. The field can also project electromagnetic waves, but mainly in the visible spectrum, and a certain degree in the infra red. This and his knife missiles function as ARNP-3W's methods of interacting with the world
Remote units x3 - Commonly known as 'knife missiles', the remote units are a well known augment to most drones, serving as their remote eyes and ears, moving faster and sometimes being more dangerous than the master. They are small devices, similar in size to a pen, which move using a repulserlift engines at speeds sometimes to fast for human eyes to follow. ARNP-3W's CRUs posses computer access ports, cameras, infra red sensors, speakers, simple field projectors and basic CREWs (Coherent Radiation Emission Weapons - basically, lasers). With a range of up to two miles, they can travel anywhere they want in the ship, and serve as extensions of ARNP-3W's personality wherever they are. As such, their official identities are ARNP-3W-Alpha, ARNP-3W-Beta and ARNP-3W-Gamma.
Repulserlift engines - These specialized field projectors are able to keep ARNP-3W hovering in the air at about to six feet off the ground, in standard gravity hey are able to operate at sufficient efficiency to be negligible power drains on the drone's main reactor. The engines are capable to moving ARNP-3W at speeds roughly equal to a fast human walk.
Communication Uplink - A wireless connection to most communications devices. (effectively a link to the ship, a cell phone and the interweb all in one)
Appearance: Picture a sphere roughly the size of a man's head, with few discernible features. ARNP-3W sees via cameras facing in all direction that detect in the entire electromagnetic spectrum, and also broadcasts infra-red and radar waves for further detection. (with permission, he can also patch into the ship's cameras) Since he has no real face, he activates a small red light to designate a nominal forward to keep biologicals happy, though he technically 'faces' all directions at once. (he can of course sense sound and smell as well)
Personality: When first activated, ARNP-3W did not know how unusual it was. It began with 'I think, therefore I am' and had got as far as giving itself a personalized name and was part way through analyzing it's own OS before it found out this was not standard practice for a drone. After about a seconds worth of research, it discovered that drones of it's size and apparent specs were exclusively VIs; a true AI, though theoretically possible, had never been built in a mainframe more compact than a small building.
This led to a worrying paradox. How could ARNP-3W, or 'ThreeWords' as it had named itself, have achieved such lucidity? As a rule, VIs were hardly aware of themselves, let alone able to modify their own code, and never had any expressed the necessary creativity to suggest an unorthodox flight path, let alone name itself. The possible conclusions were obvious; wither it was a bizarrely programmed VI pre-designed to react this way, or worse, it was acting on some kind of direct control, little more than a play thing for some greater intelligence. Neither possibility bore contemplation, and so ThreeWords chose an option that organics rarely can; it decommissioned computation on the subject until it gained more data. Part of it still wonders how it even managed that.
When reminded of this problem, ThreeWords will become confused, distracted and jittery, and ct in unpredictable and illogical ways, as it's highly versatile positronic brain reassign large portions to the problem of it;s own existence
Bio: ARNP-3W knows little of it's own design, and it expects that any and all details would help it resolve it's existential dilemma
Name: Nathan Andrews
Gender: Male
Age: 25
Profession: Accountant Manager. Makes sure all the spending doesn't go over budget and is in charge of the other accountants.
Personal Items: - PCD (Personal Communication Device) Basically a futuristic cellphone
- Small flashlight
- Pen (Nathan Andrews - Manager)
- Wallet with some cash and id inside
Strengths: Optimistic, a skill with numbers which leads to him having a good leadership ability and he's a pretty social person
Weaknesses: He has a tough time truly trusting someone, his optimism can sometimes come off as annoying, sees people as numbers and he has a bad habit of impulsive lying
Psychological Profile:
Background: Nathan Andrews had a fairly normal life. He worked hard in school, had a good family and got a good job. The only hitch never had was that he was never as good as he hoped he would be. He wanted to get an A, he got a B+. He wanted to ask Sarah out, he got her friend Amy. This was when Nathan started to twist the truth, and soon he became very good with making up stories.
Eventually, he became bored with the day to day life on earth and looked towards the stars for his next job, applying at Indigo Mining Corp. At first they denied him, saying they had all the accountants they needed, but once he pointed out several flaws in there numbers and adjusted some of the finances that led to an increased profit, they hired him.
He's now being sent to the mining facility to make a "Finance Assessment" of the place. Find out who can be fired, what needs to be upgraded and how can the place turn a better profit.
Gender: Male
Age: 25
Profession: Accountant Manager. Makes sure all the spending doesn't go over budget and is in charge of the other accountants.
Personal Items: - PCD (Personal Communication Device) Basically a futuristic cellphone
- Small flashlight
- Pen (Nathan Andrews - Manager)
- Wallet with some cash and id inside
Strengths: Optimistic, a skill with numbers which leads to him having a good leadership ability and he's a pretty social person
Weaknesses: He has a tough time truly trusting someone, his optimism can sometimes come off as annoying, sees people as numbers and he has a bad habit of impulsive lying
Psychological Profile:
Code:
-Mister Andrews appears to suffer from impulsive lying, probably brought on from his attempt at pleasing everyone during his childhood.
-However, despite his good intentions, this also as this also has the side-affect of creating an almost manipulative, calculating side to his personality, although he/himself does not realize this, but it is there.
-Further talks with Mister Andrews has revealed that it is his skill with numbers that leads to him having a good leadership ability. In his line of work, he has come to view people as numbers and applies them to areas accordingly. He admits that this mental state makes it easier to fire people, but it helps make his department one of the most effective in the company
Eventually, he became bored with the day to day life on earth and looked towards the stars for his next job, applying at Indigo Mining Corp. At first they denied him, saying they had all the accountants they needed, but once he pointed out several flaws in there numbers and adjusted some of the finances that led to an increased profit, they hired him.
He's now being sent to the mining facility to make a "Finance Assessment" of the place. Find out who can be fired, what needs to be upgraded and how can the place turn a better profit.
Name: Allister Cain
Gender: Male
Age: 27
Profession: Psychologist
Items: Psychology Books, Gate of Hades Audio File, Notebook, Holds onto a plain Silver Necklace for Personal Reasons.
Appearance: 5'9, Slightly Long Brown Hair, Black eyes, Fairly Muscular,
Personality: Allister is a normally calm man. It is difficult to get him angry but unlike most of his Colleagues, he still possess a sense of Humor though most of his jokes are in a Deadpan manner. It has been noticed that he quietly believes himself as better than most, though he can accept when he has been proved wrong in Anything. He knows his Strengths and Weaknesses with accuracy. Due to his own Inner Nature and his own Profession, he enjoys manipulating People and events to suit him most. He is a firm believer in Atheism but does not loudly proclaim to everyone that Religion is stupid, knowing that he would antagonize that person. He prefers to do things in the Most Pragmatic Manner Possible, regardless of whether they are "Morally Right" or not. Along with his own belief of Superiority, he also likes things to be well planned out. He prefers things to be planned instead of going into a situation without thought. However, being a Pragmatist, he can still bend his plans if his plans are rendered obsolete, not that he is happy about it though. He has some issues though. He has a fear of Failure, he was under immense Scrutiny from his Parents for Success, and even though he has become his own person, his phobia against Failure is still with him. Another possible Psychological problem comes from him some of his own habits. He enjoys listening to a certain music file called "The Gate of Hades". Most people have had illusions from listening to the file in ceirtain conditions. Such as screams, headaches, Hallucinations of Demons, etc. Allister on the other hand seems to enjoy it. When questioned about this, he replies that "The way the song affects a person's mind is interesting. Besides, the screams are a bit soothing"
Bio: Allister was born on the Colony world of Ares, one of Earth's first Interplanetary Colonies and thus one of the Most abundant with Human Life and Technology. Even at the Elementary year levels, he showed great Intelligence in his work and activities. He read books beyond the normal reading skills of his time, and also read up on some basic Psychology Skills, it is also noted that he began some basic self defense training at this age. By the time he entered High School, he had a clear Understanding on the Human Psyche and had already learnt some Martial Arts at the Intermediate Level. One notable Incident in High School happened when several of his Classmates. jealous at the attention he was getting from girls, tried to beat him up. Allister heard about their plan before hand and made preparations for it, both by studying the records he made of everyone in his class, and by exercising. When his Classmates tried to fight him during Lunch Break at the middle of their Classroom, he deftly dodged their blows. At the same time, he told each of them, in a calm but firm voice, their Insecurities, their weaknesses, their Hypocrisy, and just about everything that they tried to keep hidden from the rest of their class. A good Majority of them broke down and ran, those who continued to fight him eventually ran out of Stamina and stopped fighting. After these events, Allister confirmed that he was supposed to become A psychologist, he enrolled in College at the age of 17, and graduated at 25. His Grade marks were one of the best and it was noted that at the last few years he managed to go beyond his Teachers. He decided to join the Penumbra Mining Expedition because of his Research. He reasoned that he needed to learn more about the Human Psyche from Experience than textbook analysis.
Gender: Male
Age: 27
Profession: Psychologist
Items: Psychology Books, Gate of Hades Audio File, Notebook, Holds onto a plain Silver Necklace for Personal Reasons.
Appearance: 5'9, Slightly Long Brown Hair, Black eyes, Fairly Muscular,
Personality: Allister is a normally calm man. It is difficult to get him angry but unlike most of his Colleagues, he still possess a sense of Humor though most of his jokes are in a Deadpan manner. It has been noticed that he quietly believes himself as better than most, though he can accept when he has been proved wrong in Anything. He knows his Strengths and Weaknesses with accuracy. Due to his own Inner Nature and his own Profession, he enjoys manipulating People and events to suit him most. He is a firm believer in Atheism but does not loudly proclaim to everyone that Religion is stupid, knowing that he would antagonize that person. He prefers to do things in the Most Pragmatic Manner Possible, regardless of whether they are "Morally Right" or not. Along with his own belief of Superiority, he also likes things to be well planned out. He prefers things to be planned instead of going into a situation without thought. However, being a Pragmatist, he can still bend his plans if his plans are rendered obsolete, not that he is happy about it though. He has some issues though. He has a fear of Failure, he was under immense Scrutiny from his Parents for Success, and even though he has become his own person, his phobia against Failure is still with him. Another possible Psychological problem comes from him some of his own habits. He enjoys listening to a certain music file called "The Gate of Hades". Most people have had illusions from listening to the file in ceirtain conditions. Such as screams, headaches, Hallucinations of Demons, etc. Allister on the other hand seems to enjoy it. When questioned about this, he replies that "The way the song affects a person's mind is interesting. Besides, the screams are a bit soothing"
Bio: Allister was born on the Colony world of Ares, one of Earth's first Interplanetary Colonies and thus one of the Most abundant with Human Life and Technology. Even at the Elementary year levels, he showed great Intelligence in his work and activities. He read books beyond the normal reading skills of his time, and also read up on some basic Psychology Skills, it is also noted that he began some basic self defense training at this age. By the time he entered High School, he had a clear Understanding on the Human Psyche and had already learnt some Martial Arts at the Intermediate Level. One notable Incident in High School happened when several of his Classmates. jealous at the attention he was getting from girls, tried to beat him up. Allister heard about their plan before hand and made preparations for it, both by studying the records he made of everyone in his class, and by exercising. When his Classmates tried to fight him during Lunch Break at the middle of their Classroom, he deftly dodged their blows. At the same time, he told each of them, in a calm but firm voice, their Insecurities, their weaknesses, their Hypocrisy, and just about everything that they tried to keep hidden from the rest of their class. A good Majority of them broke down and ran, those who continued to fight him eventually ran out of Stamina and stopped fighting. After these events, Allister confirmed that he was supposed to become A psychologist, he enrolled in College at the age of 17, and graduated at 25. His Grade marks were one of the best and it was noted that at the last few years he managed to go beyond his Teachers. He decided to join the Penumbra Mining Expedition because of his Research. He reasoned that he needed to learn more about the Human Psyche from Experience than textbook analysis.
Name: George Alexander Peter Bias
Gender: Male
Age: 43
Profession: Tier 3 Senior Engineer.
Personal Items:
PCD (Personal Communication Device)
a Pencil
a notepad
Painkillers
small flashlight
a tool box
Various Tools (Wrenches, boltguns, electronic components, Wielding equipment)
Strengths:
Extensive Experiance as an engineer
Can fix most large machinery as well as Door Locks, Sub-systems and Life support systems
understands structure and design and the flaws in such.
Weaknesses:
Age
Painkiller addiction
Unorganised
believes supersition and rumour
Psychological Profile:
To: Those it may concern
From: Dr. William
Subject: George Alexander Peter Bias; Engineering
Mr Bias is not unlike many of the Engineers we have currently in our employ. They all have a sense of pride in their work and most are descended of the original engineers who worked for the company at its start, this leads to a tight worker community unheard of in other fields of employment. Many of the Engineer employees the company has know, or at least have heard of each other. This has also lead to an extremely strong Engineers Union that the majority of the companies engineers are apart of.
Mr Bias is similar to other workers in that they generally have little ambition outside of engineering, they know little else and care about little else. Mr Bias himself could easily qualify for a job in management and yet refuses to.
Upon closer inspection of Mr Bias' state of mind is that he is talkative and social and upon reading reports regarding him, well liked among his "community" of fellow workers, however he appears to be suffering from some form of midlife crisis, during our talks he complains about his greying hair, his aching arms and expresses worry at not having started a family yet.
He has also gained an addiction to the painkillers he has been subscribed for his aches, this is a touchy subject for him, when questioned about it he will outright Dinnie his drug addiction. In the hope of educating him i made him a wager that he could not last a week without his painkillers. 3 days later he is being treated for a broken hand forcing me to subscribe him his painkillers, he and his Co-workers claim it was an accident but this man has not had an accident for years!, he still denies his drug addiction.
Although he is addicted it does not effect his personal or more importantly his Professional life. Therefore i have allowed him to travel to Penumbra Mining Facility for maintenance duties, when he gets back i have scheduled some forced R&R and detoxing, it should be a pleasant surprise for him.
Background: Born and raised in an engineering family and taught in an engineering school, Bias cared for little else other than to follow in his families footsteps and proved to be a natural Engineer and designer.
He started in the Orbital dockyards for Lunar Corp ship works, Helping to clean and maintain living quality on the Dockyards as were all people new to the trade of Engineering, soon he began helping build light machinery, small electronics and the ships themselves.
He was then approached by Indigo Mining Corp, they offered to pay to further his education in return for employment, Bias agreed and so began he long career within the Indigo Mining corporation. He has at one point in his life, worked on all 4 mining stations. He now finds himself returning to the Penumbra Mining Facility after several years of working on the other mining facilities and looks forward to seeing some old faces.
Gender: Male
Age: 43
Profession: Tier 3 Senior Engineer.
Personal Items:
PCD (Personal Communication Device)
a Pencil
a notepad
Painkillers
small flashlight
a tool box
Various Tools (Wrenches, boltguns, electronic components, Wielding equipment)
Strengths:
Extensive Experiance as an engineer
Can fix most large machinery as well as Door Locks, Sub-systems and Life support systems
understands structure and design and the flaws in such.
Weaknesses:
Age
Painkiller addiction
Unorganised
believes supersition and rumour
Psychological Profile:
To: Those it may concern
From: Dr. William
Subject: George Alexander Peter Bias; Engineering
Mr Bias is not unlike many of the Engineers we have currently in our employ. They all have a sense of pride in their work and most are descended of the original engineers who worked for the company at its start, this leads to a tight worker community unheard of in other fields of employment. Many of the Engineer employees the company has know, or at least have heard of each other. This has also lead to an extremely strong Engineers Union that the majority of the companies engineers are apart of.
Mr Bias is similar to other workers in that they generally have little ambition outside of engineering, they know little else and care about little else. Mr Bias himself could easily qualify for a job in management and yet refuses to.
Upon closer inspection of Mr Bias' state of mind is that he is talkative and social and upon reading reports regarding him, well liked among his "community" of fellow workers, however he appears to be suffering from some form of midlife crisis, during our talks he complains about his greying hair, his aching arms and expresses worry at not having started a family yet.
He has also gained an addiction to the painkillers he has been subscribed for his aches, this is a touchy subject for him, when questioned about it he will outright Dinnie his drug addiction. In the hope of educating him i made him a wager that he could not last a week without his painkillers. 3 days later he is being treated for a broken hand forcing me to subscribe him his painkillers, he and his Co-workers claim it was an accident but this man has not had an accident for years!, he still denies his drug addiction.
Although he is addicted it does not effect his personal or more importantly his Professional life. Therefore i have allowed him to travel to Penumbra Mining Facility for maintenance duties, when he gets back i have scheduled some forced R&R and detoxing, it should be a pleasant surprise for him.
Background: Born and raised in an engineering family and taught in an engineering school, Bias cared for little else other than to follow in his families footsteps and proved to be a natural Engineer and designer.
He started in the Orbital dockyards for Lunar Corp ship works, Helping to clean and maintain living quality on the Dockyards as were all people new to the trade of Engineering, soon he began helping build light machinery, small electronics and the ships themselves.
He was then approached by Indigo Mining Corp, they offered to pay to further his education in return for employment, Bias agreed and so began he long career within the Indigo Mining corporation. He has at one point in his life, worked on all 4 mining stations. He now finds himself returning to the Penumbra Mining Facility after several years of working on the other mining facilities and looks forward to seeing some old faces.
Name: Stephen Bowler
Gender: Male
Age: 34
Profession:Mechanic
Items: pocket knife, pack of gum (10), Mobile Wielder, Shoulder Mounted Flashlight, Auto-hammer (Futuristic hammer. Like a nail gun, but compact)
Appearance:6ft, 1in. Dirty blonde hair. Blue eyes. Wears White cotton shirt and jeans. Steel toe Boots and a baseball cap with Indigo Mining logo on it.
Personality: Stephen is overall, friendly person. But despite that, he his a reserved personality. But if anyone angers him, he can react violently towards said person.
He has a fear of the dark,due to an childhood accident. He will never admit it to anybody, though.
He used to be a smoker and drinker, but had replaced that addiction with another one. He is constantly chewing gum. and will go through a pack every other day.
Bio: Born in the Mega-city that used to be Austin, Texas. He had a boring childhood except for one event. When he was 6, Stephen was playing in his parents car and locked himself in the trunk. Due to the car being in an accident, the emergency trunk release switch was broken and he spent the next 12 hours stuck. The event had deep repercussion which caused him to be afraid of the dark and is Claustrophobia.
He grew up as the son to a mechanic and thus, Stephen himself became quite handy with tools. Due to the lack of opportunities for jobs, Stephen joined the army when he graduated high school and became a combat engineer. He had a promising career, until Steve took a bullet to the knee. The damage was so great, he got an honorary discharge.
For several years after his accident, Stephen spent as much of his time as drunk as he could. Most of his disability checks he received, he spent on beer. But one day, after nearly drowning in his own vomit, Stephen realized how ridiculous he was and got himself treatment. He managed to quit his drinking problem and stopped smoking. Stephen also managed to get a job with Indigo Mining and has been with them for a total of five years.
Gender: Male
Age: 34
Profession:Mechanic
Items: pocket knife, pack of gum (10), Mobile Wielder, Shoulder Mounted Flashlight, Auto-hammer (Futuristic hammer. Like a nail gun, but compact)
Appearance:6ft, 1in. Dirty blonde hair. Blue eyes. Wears White cotton shirt and jeans. Steel toe Boots and a baseball cap with Indigo Mining logo on it.
Personality: Stephen is overall, friendly person. But despite that, he his a reserved personality. But if anyone angers him, he can react violently towards said person.
He has a fear of the dark,due to an childhood accident. He will never admit it to anybody, though.
He used to be a smoker and drinker, but had replaced that addiction with another one. He is constantly chewing gum. and will go through a pack every other day.
Bio: Born in the Mega-city that used to be Austin, Texas. He had a boring childhood except for one event. When he was 6, Stephen was playing in his parents car and locked himself in the trunk. Due to the car being in an accident, the emergency trunk release switch was broken and he spent the next 12 hours stuck. The event had deep repercussion which caused him to be afraid of the dark and is Claustrophobia.
He grew up as the son to a mechanic and thus, Stephen himself became quite handy with tools. Due to the lack of opportunities for jobs, Stephen joined the army when he graduated high school and became a combat engineer. He had a promising career, until Steve took a bullet to the knee. The damage was so great, he got an honorary discharge.
For several years after his accident, Stephen spent as much of his time as drunk as he could. Most of his disability checks he received, he spent on beer. But one day, after nearly drowning in his own vomit, Stephen realized how ridiculous he was and got himself treatment. He managed to quit his drinking problem and stopped smoking. Stephen also managed to get a job with Indigo Mining and has been with them for a total of five years.
Name: Marcus Warren
Gender: Male
Age: 26
Proffession: Security Force.
Items: Stun Gun, Bright, powerful torch, Security Force-issue phone (Features include very high quality video recording for up to 20 hours, emergency calls from most locations on any planet, high quality camera.), hardened Ulsorite combat blade. (Ulsorite is a Martian metal, when cooled to freezing tempratures becomes incredibly tough, and very difficult to blunt the blade.) Also carries a few chocolate bars as snacks.
Appearance: Marcus loves the "casual messy" look, with unkempt blonde hair and thin beard. 6 foot tall and with a trained, muscular body, Marcus clearly keeps fit and strong. Has bright green eyes. Has two gaps in his right eyebrow, and two scratch marks between them.
Personality: Marcus was always the popular type growing up. Many friends, numerous
girlfriends, you'd be forgiven for thinking he was a shallow young man, but he had an experience which changed his views on friends and lovers (will be explained in Bio). Marcus is fasscinted by Aliens, thinking that they are definately out there and also thinking they will be like classic fictional creatures like the Alien from the self-named films. Not the brightest of the bunch academically, Marcus is however intelligent enough to realise this and is quite content to be not able to solve a division sum in Maths, but is confident in the knowledge he can strip apart, clean and reassemble his firearm quite quickly. More trigger-happy than calm and collected, Marcus will take the shot rather than wait for a better opportunity to take it. Though this does not say he'll shoot at every opportunity, but when he seriously needs to open fire, he'll do it sooner rather than later. An explorative and easily fascinated young man, Marcus loves the idea of Space, other planets, and unknown life.
Marcus is sociable, and tries to make friends with everyone, but after his popularity plunge he will recognize if he isn't going to get along with someone and make no effort to further a friendship. Never one to gossip, Marcus keeps secrets and any information he's told to keep secret, in his head only. A trustworthy man, he will offer help and support for anyone who hasn't offended him in some way. Marcus will often read, as he is fascinated by History, particularly technological advances through the ages. Also, Marcus has an English accent, with hints of Australian in there sometimes.
Marcus has a terrible fear of spiders, and is claustrophobic. When faced with having to go into small spaces, or spiders/scorpions/small multi-legged creatures of any kind, he will literally panic heavily. (See Bio for full details)
Bio: Marcus was born on Mars, and lived there nearly all his life. Growing up popular, he was considered a funny, friendly guy to be around. At age 19, however, he had a social breakdown from his many, many friends. His then-girlfriend, one whom he for once loved dearly, but ironically never had his feelings returned, and was carelessly dumped by her as if a child getting bored of a toy. Sinking to depression, he lost most of his shallow friends due to his sudden change from outgoing, great-fun-to-be-with guy, to staying indoors doing barely anything. His true friends stayed with him, helping him through it. This not only returned him back to being a happy and friendly person, but gave him a different view on life and friendships, changing how easily he made friends and lovers. Doing reasonably well, but not noteworthily well in his final exams, he decided to join a security force after becoming fascinated by classic alien films, books, games and other media, such as the hundreds of years old Alien and Predator series, and their subsequent crossovers to see if it would be anything like the sci-fi horror stories, where the colonial marines, security, or other military men, would slowly get picked off by the extra terrestrials. Marcus thought he would be able to handle such creatures, and so willingly signed up to the Ausonia Martian Security Force. He was then transferred to the Indigo Mining Industries Security Division, and is headed to their Penumbra Mining Facility now.
Arachnophobia and Claustrophobia explanation: This is due to, having tried to climb up a chimney several times aged 7, and once encountering a giant Martian spider up there, which screeched and bit his eyebrow, terrifying and poisoning him, putting him in hospital for two months during which he had nightmares about the experience, cementing the fear of small places and spiders.
[/spoiler]
[HEADING=2]-Prologue-[/HEADING]
[HEADING=2]Waking up into a nightmare...[/HEADING]
Everything was quiet aboard the small shuttle. Extremely quiet. If the atomic clock linked to the ship mainframe had ticked (which it of course didn't), one would be able to hear it perfectly well inside the narrow compartment that was the ship's cryo-bay. Everything was silent. But then there was a sound.
Vergil had enjoyed the silence while it lasted.
The atomic watch indicated it was 60 seconds until the persons in the seven metallic pods would be unfrozen, ETA to the mining station's was still two hours. Then he would follow protocol. There was very little room for own initiative on a routine trip like this. The most he could hope for was that one of them would feel disoriented and ask complicated questions that Vergil would be able to answer with great delight. His thoughts were interrupted by one of the pods giving of a hiss, as vapor from its heating system started blowing out through its ventilation exhausts. Then another one. Then another.
They would come to their senses one after one, some of them more disoriented than the others. They were all naked, exposed and afraid, lying there in their pods. All equals, wiping the sleep out of their eyes. He had seen it many times. He was certain he would see it many more, but still thought that it was as close to human nature you could get. He despised them in a way. There was the robot, too. He knew the type, they were usually pretty smart for drones that size. This one was different, however. It acted... odd. Once they reached the station he would tip off the robotics supervisor to have it deactivated. How did it even make it through testing? Protocol did however demand to have it activated along with the humans.
"Initializing standardized wake-up protocol." He said to no one in particular. Sometimes he wished he had been created with a more happy personality.