Deus Ex: Human Revolution Review

Frost27

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Jun 3, 2011
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I also wish I had not cashed in my preorder bonus. The 10k credits is nice but the shotgun and sniper rifle take up a horrible amount of inventory space. This game needs a gun cabinet.
 

Skeleon

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Nov 2, 2007
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"A worthy sequel"? I thought it was supposed to be a prequel.
Deus Ex part 1 is still one of the best FPS/RPGs out there, but Invisible War was just so... forgettable. This game looks pretty good, I guess, but just so... console-y, if that makes sense. So I'm still rather skeptical. That said, the story element about the anti-augmentation groups sounds interesting.
 

McNinja

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Sep 21, 2008
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Apparently the post I made didn't get through. At least, I can't see it. At any rate, so far what I've played has been fantastic. I suck at the game something fierce, but I do think it's pretty good. Better than Dragon Age 2, anyway. A lot better.

Remind me why they can't simply change the score of Dragon Age 2 to something that isn't higher than a different but better made (in every way) game called Deus Ex: Human Revolutions? It is a mistake that needs to be fixed.
 

Saviordd1

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Jan 2, 2011
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JoesshittyOs said:
I'm still weary.

Although I haven't played the original one so I can't be disappointed in it, I still am finding this unconvincing. Maybe it's because it's a purely slow paced game, and you can't advertise that well.
Apparently you missed the fact that the original Deus ex was one of the most celebrated games of all time....
it was slow to.
 

personion

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Dec 6, 2010
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Just because I didn't see anyone else say it, EXCELLENT REVIEW! It was enjoyable to read and the complaints about ratin aren't really valid.
 

Danpascooch

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Apr 16, 2009
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You clever ************! Why didn't I think to use the vending machines to block doors....Anyway, this is a great review, I just finished the game and agree 100%, the best part of the game: persuasion events worst part: AI. I fully understand the reviewer's frustrations with pistol ammo, I poured upgrade after upgrade into my pistol just to be strapped for ammo later when enemies stopped using it.

The boss fights gave a good challenge, and I didn't mind them, although they were a bit inconsistent in difficulty:

Boss 1: I hit him with the stun gun and he ended up blindly chucking a frag grenade into the wall 3 feet in front of him (while saying "Take THIS") while stunned, the grenade also set off an explosive barrel right next to him, in short he killed himself in the most embarrassing way possible, it was fucking HILARIOUS (note this was after like a dozen tries, and I assumed the stun gun wouldn't do shit so I only used it when I backed in a corner after running completely out of bullets, although that fact only makes it that much funnier that the stun gun is what resulted in him dying)

Boss 2: Crazy fucking hard, took over a dozen tries (to be fair I was on the hardest difficulty, using a stealth based hacker character, with no lethal weapons besides a pistol)

Boss 3: Luckily I had just looted a bunch of grenades, after my second death, I just threw an EMP grenade at him followed by 3 frags, fight was over in like 15 seconds.

Final Boss: No tricks, beat it on my first try, disappointingly easy
 

Lim3

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Feb 15, 2010
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Why does an add for Special K serial come on when I accessed this video? With the openning words "women want more".

The marketing people must have really dropped the ball because i'm pretty sure this add has completly overshot its demographic. Mind you its funding my favourite gaming news website so I don't particularily mind.

Anyway i want to buy this game. But I will wait till it's on sale and I am less busy. My friends have only had good things to say about it.
 

Avae

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Aug 26, 2011
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ascorbius said:
The review makes it feel like the Original Deus Ex.. which is a GOOD THING.
I loved the ability to think my way out of situations instead of having to kill everyone.
So glad this didn't go down the road to dumbification town that Invisible War did.

I'll get this on the PC methinks.
Yeah I hope this is much like the original, does anyone remember that side-quest in Hells Kitchen where you went into the Sewers and found the secret MJ12 base? It was little touches like that which made Deus Ex amazing. Can't wait to play this one.
 

Miral

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Jun 6, 2008
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Frost27 said:
I also wish I had not cashed in my preorder bonus. The 10k credits is nice but the shotgun and sniper rifle take up a horrible amount of inventory space. This game needs a gun cabinet.
You can leave weapons wherever you like and come back for them later (well, assuming it's a place you can come back to later, anyway). Your apartment and the gun shops are good places to stash equipment.
 

fenrizz

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Feb 7, 2009
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I've never played the original Deus Ex, due to not gaming much on PC when the game was new.
But after playing Human Revolution I'm gonna have to check it out.

So far (after a few missions) I find it incredibly fun.
I've had great fun experimenting with different ways to complete missions, and it adds a sense of freedom to the game.

The only thing I really miss is a "stash" to store weapons and equipment I dont intend to use on a particular mission.
Lugging around 6 different guns is a real strain on my inventory and that was one of the first things I upgraded.

It was a pleasant surprise to find out the the "Nordic Edition" included the Explosive Mission Pack and Tactical Enhancement Pack even though I did not preorder the game.
Will definatly consider any DLC that might appear on Steam.

All in all it is a great game, and I reccomend it highly.
 
Nov 12, 2010
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So far so good, honestly. I'm at my first mission right now and I can really say that they put a lot of effort and thought into this one.

I am a huge fan of the original "Deus Ex": it was truly groundbreaking back in the day eleven years ago. I recently even replayed it on my PS2 and it held ground pretty well even now, even on an expired console like PS2. Why was it this brilliant, you ask? Simply put: it required creativity and thought from a player. It had a huge amount of ways one could approach a problem, any problem. Another reason was its immersive atmosphere, due to the world itself and the sound. Music played a gigantic role in creating said atmosphere, not only that, but it was dynamic: in a dialogue it would decelerate to a crawl, whilst in the heat of a battle it would pick up the pace to make one's blood boil. All that being the same song, it had three phases that were interwoven perfectly within gameplay. Something no game dev, in my memory, had done before, nor since.

I was skeptical after the second one, which was dumbed down immensely. This one feels just like the real thing, Adam's walking in first person is even the same as JC's. It's not a rip-off however, as it has enough fresh and new ideas of its own. Graphics are quite outdated though, but the overall art design and the amount of detail make up for it. I regret that they decided to go with creating their own engine (it sure feels that way, I don't really have a source on this), as I think Unreal Tech would do fine, as it does for every other game out there. If you can make a MMORPG on that engine, you surely can make a Deus Ex game.

Console gamers, now you can taste first hand why, we the PC gamers, love PC games this much. A console game is rarely this intricate and thoughtful.
 

BrotherRool

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Oct 31, 2008
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Dialogue battles? A conversation system better than the ME rubbish? I wasn't going to buy this game, even if it turned out to be good, but now...

CrawlingPastaHellion said:
Console gamers, now you can taste first hand why, we the PC gamers, love PC games this much. A console game is rarely this intricate and thoughtful.
I would respond. It's rare a PC game is this intricate and thoughtful. In all seriousness, the only game like this, even in the most tiniest parts in the last decade are the Hitman games and maybe a smidge of the KotoR games. And most of those game out on both.

People just don't think there's money in them, and if they restricted the games from the larger console market you can bet your arse Deus Ex: HR :)D) wouldn't have had the budget
 
Nov 12, 2010
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BrotherRool said:
Dialogue battles? A conversation system better than the ME rubbish? I wasn't going to buy this game, even if it turned out to be good, but now...

CrawlingPastaHellion said:
Console gamers, now you can taste first hand why, we the PC gamers, love PC games this much. A console game is rarely this intricate and thoughtful.
I would respond. It's rare a PC game is this intricate and thoughtful. In all seriousness, the only game like this, even in the most tiniest parts in the last decade are the Hitman games and maybe a smidge of the KotoR games. And most of those game out on both.

People just don't think there's money in them, and if they restricted the games from the larger console market you can bet your arse Deus Ex: HR :)D) wouldn't have had the budget
Dude, you're very distant from PC gaming are you? If you check the span of all the years of PC gaming you will find games that are even more intricate than "Deus Ex", but as they say: "ignorance is a bliss". It's only recently the PC market had been dumbed down a lot due to all the dumbed down console ports. Then again, it's just over-saturated with dumbed down ports of dumbed down console games. If you look closely you will see such games as "King Arthur", "Total War: Shogun 2" and "Sid Meier's Civilization 5".
 

Macrobstar

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Apr 28, 2010
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DustyDrB said:
So is a non-combat Jensen viable? I wanted to focus on the stealth and social aspects of the game. I actually wanted to try a no-kill playthrough on my first go at it. So do the bosses make that impossible? The previews led me to believe that it was possible, but your review seems to indicate otherwise.
Theres an achievement for killing no enemies
 

BrotherRool

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Oct 31, 2008
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CrawlingPastaHellion said:
BrotherRool said:
Dialogue battles? A conversation system better than the ME rubbish? I wasn't going to buy this game, even if it turned out to be good, but now...

CrawlingPastaHellion said:
Console gamers, now you can taste first hand why, we the PC gamers, love PC games this much. A console game is rarely this intricate and thoughtful.
I would respond. It's rare a PC game is this intricate and thoughtful. In all seriousness, the only game like this, even in the most tiniest parts in the last decade are the Hitman games and maybe a smidge of the KotoR games. And most of those game out on both.

People just don't think there's money in them, and if they restricted the games from the larger console market you can bet your arse Deus Ex: HR :)D) wouldn't have had the budget
Dude, you're very distant from PC gaming are you? If you check the span of all the years of PC gaming you will find games that are even more intricate than "Deus Ex", but as they say: "ignorance is a bliss". It's only recently the PC market had been dumbed down a lot due to all the dumbed down console ports. Then again, it's just over-saturated with dumbed down ports of dumbed down console games. If you look closely you will see such games as "King Arthur", "Total War: Shogun 2" and "Sid Meier's Civilization 5".
I am a bit distant, I game on PCs but mainly only 5 years out of date.

However I'm familiar with all three games you mention as examples and more familiar with the predecessors of two of them (Wasn't Civ 5 accused of dumbing down compared to the others?) and they aren't really what I'm talking about sorry. They're fantastic games, with a lot of depth, but nothing special in the genre of turn-based strategy and as far as I'm aware, not even particularly revolutionary in their series'. It's a genre that wouldn't be suited for consoles, not because of depth or anything like that, but because a thumbstick isn't very good for navigating lists and doing the sort of unit movement standard with those games. Same as how action games tend to work better on consoles because a thumbstick is more natural for character movement than a mouse.

Deus Ex wasn't anything like that, Deus Ex was a cut above the rest, redefining the genre creating a lot of player choice that just shouldn't be in a game as detailed as it was and bringing round an altogether intelligent experience.