Even "Deus Ex" wasn't the first. Before that there were games like "System Shock 2", "System Shock" and the game that started it all: "Ultima Underworld". "Deus Ex" didn't really redefine any genres, since it wasn't really a genre game: it was more of a hybrid. It did, however, challenge the more rooted views on gaming that were forming even at those most earliest days of game development as an industry.BrotherRool said:I am a bit distant, I game on PCs but mainly only 5 years out of date.
However I'm familiar with all three games you mention as examples and more familiar with the predecessors of two of them (Wasn't Civ 5 accused of dumbing down compared to the others?) and they aren't really what I'm talking about sorry. They're fantastic games, with a lot of depth, but nothing special in the genre of turn-based strategy and as far as I'm aware, not even particularly revolutionary in their series'. It's a genre that wouldn't be suited for consoles, not because of depth or anything like that, but because a thumbstick isn't very good for navigating lists and doing the sort of unit movement standard with those games. Same as how action games tend to work better on consoles because a thumbstick is more natural for character movement than a mouse.
Deus Ex wasn't anything like that, Deus Ex was a cut above the rest, redefining the genre creating a lot of player choice that just shouldn't be in a game as detailed as it was and bringing round an altogether intelligent experience.
Still in times of "Ultima Underworld" almost every game was complex like that, because there was no industry to talk about, or because the industry was in its most embryonic of states. Every game was an artistic and technical experiment. Sadly, those days are long gone now and for every "Deus Ex: Human Revolution" we get hundreds of "Call of Duty" and "Gears of War" knock-offs. That is the exact reason why I'm betting my money on indie devs.
I wasn't really beating on consoles, especially not on console gamers, yet AAA studios do not often realize that a console game does not necessarily have to be overly-simplified for the sake of being simple. I guess my approach would be similar to what Christopher Nolan does with his material: it really has everything for everyone. Great action for your typical Joe and deep philosophical issues for a more sophisticated viewer. In the end it all comes down to balance: if a game is intricate at a cost of being fun, the chances are most people will skip it, I surely will (Hello, Alpha Protocol!).
As for "Deus Ex: Human Revolution", it is fairly obvious Eidos Montreal had a great love for the source material, not only that, but a lot of respect for it as well. HR pays homage to the original and I'm delighted to see them do that in such a subtle way (like putting the original's music on the radio in the Police Station), without losing their own identity. That's how you do it right, folks.