Dev admits DNF was dumbed down for consoles.

Recommended Videos

Kuilui

New member
Apr 1, 2010
448
0
0
I've seen the demo. It was pretty sad honestly, it was like watching master chief fight with a new skin on. I find it hilarious that their excuse was " so uh, yea console players.." Instead of just manning up and admitting they were just lazy and didn't care.
 

TheDooD

New member
Dec 23, 2010
812
0
0
CrazyJuan77 said:
lol @ all of the PC elitist morons getting another dose of reality. Another moment foreshadowing console gaming slowly but surely making PC gaming irrelevant.

Its bittersweet for me, Because I love pc games too, but it is amusing to see these head in the sand PC elitists react every time its revealed that consoles are setting the trends now, and pc gaming is slowly dying.
If anything consoles are emulating PC's and the difference between both is that you'll might catch a lawsuit if you dare mod a console. Also I don't see anybody here being an PC elitist they're being a purist to the Duke Nukem brand which is what people were hoping for after waiting 12 years. If you waited for something for that long and they NOW just say we "can't" do this and that wouldn't you be angry too.

You're so far up on your high horse to see the difference between PC elitism and being purist to a brand. A majority of games people have compared are both PC and Console games that had the multiple weapon wheel system and it worked. They're angry that how in the fuck you take 12 years to make this and you "can't figure out" how to get a weapon wheel to work.

People acted like this when any game they loved and enjoyed ended up bastardized due to not sticking to what made the game great overall and going for trying to bring in people who never cared for the series in the first place.
 

Pearwood

New member
Mar 24, 2010
1,929
0
0
Elsarild said:
I am honestly dumbstruck by this.

I have to admit I am a PC elitest, but this is so damn sad.

A core game that was on the pc and even refined what could be done with an FPS is now dumbed down because of console... sigh.
Don't worry, that's not the real reason. Sounds like the devs are just making excuses that their fans will buy. Most console games have a button that opens a select weapon menu that works perfectly well. So it's dumbed down because the designers are dumb.
 

TimeLord

For the Emperor!
Legacy
Aug 15, 2008
7,506
3
43
What? Seriously? There have been hundreds of games on PS2 where you can carry more than two weapons. Off the top of my head I pull Red Faction 1+2, where you could carry as many weapons as you could find on the level at one time.

Hell! RF1 eventually let you carry every single weapon in the game because it was an awesome game and didn't have defined levels and so let you keep all your weapons and ammo so you reached the point where you were running through a space station on a time limit to get to the escape pods before it exploded and you had to take out enemies along the way by switching from anything to the Control Baton to a Fusion Rocket Lancher to a RailGun to 8/9 different other weapons at any time.

And as for the mighty boot/Bulletstorm type thing?

Bullshit Gearbox. Bullshit.
Now I'm annoyed and am going to play a proper old school FPS because the one game I thought could break from power armoured slow ass space marines with 2 weapons has crashed and burned at my feet.
 

funguy2121

New member
Oct 20, 2009
3,407
0
0
GiantRedButton said:
Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.

Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903

They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.

DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.
It took me a minute to figure out what DNF is. Friggin' acronyms. Please stop assuming everyone on here knows what you're talking about and take the time to spell out the title you're referencing at least once.

The 2-weapon system is severely limiting but isn't a "copy" of anything. It's industry standard. If you're gonna go for realism, why not a sidearm or 2 in addition to a couple of weapons? But it's Duke Nukem, and anyone who's going to make a Duke Nukem game is going to make crap. Hell, did you play the old games?

"Dumbed down." A number cannot be dumb, at least one that exists anyway. Your source was just a poor excuse for a poor game. Duke didn't suffer because like so many other games there's not enough variety, and I don't believe there's something mystical about the levels that demand that the player carry seventeen weapons at all time. Being a multiplatform release didn't hurt it either: being a remake of a sequel of a Doom clone / Bruce Campbell ripoff and not an original idea hurt it.
 

TrevHead

New member
Apr 10, 2011
1,458
0
0
I really dont understand Gearbox, they are marketting DNF towards its fans and those who love old skool FPS, using slogan like "No cover". And then go about including everything else that sucks about modern FPS games.

2 weapons only (meaning players will rarly use exotic weapons unless they know what lies ahead and have to spend time fetchin them)
No Boot (WTF!)
Regen Lifebar which can only take a couple of hits (Which forces ppl to use cover)
Cant run sideways (been able to stafe quickly is usefull when fighting in the open)

As someone who was really looking forward to this game im very disapointed and wont be buying this POS. Im sure it will still sell like hotcakes due to the games IP and sex jokes

So that leaves Serious Sam 3 as the only game to give us some classic FPS fun. I pray they dont fuck that up aswell.
 

William Dickbringer

New member
Feb 16, 2010
1,426
0
0
Elsarild said:
I am honestly dumbstruck by this.

I have to admit I am a PC elitest, but this is so damn sad.

A core game that was on the pc and even refined what could be done with an FPS is now dumbed down because of console... sigh.
Catchy Slogan said:
This is a load of crap. Console games are capable of having more than 2 weapons at a time. They just want to jump on the console tards bandwagon so they don't have to admit that they did a lazy job and couldn't give a shit.

/rant
Deshin said:
"Dumbed down because of consoles"

That's bullshit and they know it. Ever remember the massive weapon ensemble in Timesplitters? That's why we still have the directional pad on our controllers.

Too many people are taking the easy way out, look at Dragon Age 2 for example. "Dumbed down for consoles" is now the catchphrase for Devs doing a half assed job at something (DA2) or want to copy another more successful game (DNF) and get out of the shitstorm smelling like roses.
these two commenters sum up my response to you
 

GiantRedButton

Senior Member
Mar 30, 2009
599
0
21
Jabberwock xeno said:
As I stated in another thread:

Jabberwock xeno said:
SupahGamuh said:
I thought I was playing Halo with pigs.

I mean, I liked the demo, I wanted to play more, but seriously, the auto regen health and 2 weapon limit needs to go.


This isn't the Duke I remembered.
Crash486 said:
Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.

I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.

Ugh.

Halo didn't even have regen health:

YOUR SHIELDS REGENARTED, BUT YOU STILL HAD A SET HEALTH LIMIT THAT DID NOT REGENERATE.

And Halo is the furtherest FPS from "brown".

You fight in Purple alien ships, green meadows and canyans, cities, deserts, jungles, etc.

And as I stated here:

Jabberwock xeno said:
BlastedTheWorm said:
Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
This.

Borderlands let you carry over 42 guns at once, this is NOT gearboxs fault.
no you could switch between 4. and the d pad is used for nightvision etc.
Also how is it not ggearboxes failt? if they wanted you to carry more weapons they could change the game to do that.
 

The Floating Nose

Senior Member
Dec 5, 2010
329
3
23
Jesus Christ, i feel so dumb for playing on a console instead of a PC. I mean if it takes a little bit more time to switch weapons IT'S NOT A BIG DEAL ! Damn, every video games company are so scared of doing a little step back (i dont mind a step back honestly). It's like if they were scared that someone would be like:

"What you have multiple weapons and i have to scroll up/down to pick the one that i want ???"

"OMGWTFBBQN00B THIS GAME SUCKS !11!!1!"

I think a game can only get better if the developpers takes some risks instead of playing it safe all the time bunch of fucking pussies.
 
Sep 14, 2009
9,071
0
0
Catchy Slogan said:
This is a load of crap. Console games are capable of having more than 2 weapons at a time. They just want to jump on the console tards bandwagon so they don't have to admit that they did a lazy job and couldn't give a shit.

/rant
this, and sadly enough enough pc people believe them, if you have ever actually used a controller in a decent game, it can do shit tons, especially with button combo's, it's just dev's are too lazy to put it in the game/sequel
 

Eacaraxe_v1legacy

New member
Mar 28, 2010
1,028
0
0
Hoo boy, where do I start opining on this one.

First, let's be frank about one thing. Trends and standards in FPS games are changing. All I can really say is...well, get over it.

Second, that's not necessarily due to consoles. As others said, consoles can and do readily support hyperspace arsenals. That's not "dumbing down" anything, it's a deliberate design choice made along current trends, and perhaps even a hint of making a game more efficient. Yes, Gearbox playing the "but consoles" card to redirect the nostalgic rage of PC gamers is irritating, and them outright saying "times are changing, man up Nancy" would have been far preferable at least in my opinion as someone who plays on the PC and on consoles.

Third, let's be frank. I used to play the run-and-gun hyperspace arsenal shooters all the freaking time. Quake 3, UT99 and 2004, Doom, Half-Life, you name it I've played it, online and offline. I know damn well as anyone else that despite the existence of hyperspace arsenals players tended to develop a preference for two or three distinct weapons and stick to those, depending upon availability, power, applicability and ease of use. That was true in single player and in multiplayer. As long as the player can get their hands on the weapons they prefer, a limited arsenal of two or three is sufficient.

This is a personal example based upon opinion, but I know that in UT99 my primary use for a ripper, pulse gun, shock rifle, rocket launcher or biorifle was to keep me alive until I could find my preferred tools: minigun, flak cannon, or sniper rifle. No, that wasn't because I was a noob who didn't know how or couldn't use those former weapons, or that they were underpowered; they just weren't my preference, and once I acquired a preferred weapon I rarely if ever used them.

Yes, a wide range of choices is still nice. Having that clutch weapon that's of situational use at hand is nice. You still have that in a game with a limited carrying capacity, but it becomes a tactical choice to carry that weapon. This is especially true in a game that has a large selection of underpowered or too-situational-to-be-useful weapons that almost no one uses anyways for no reason other than to pad the arsenal.

Simply put, the hyperspace arsenal isn't depth of game play that's been lost to "dumbing down" the genre for a mass audience or for consoles. It's a vestige of early-generation shooters that's been exposed as excessive and unnecessary, dumped in favor of (nominally, anyways) streamlined weapon selections and tactical choice, and longing for those days or raging that it's no longer available is plain nostalgia.
 

Duskflamer

New member
Nov 8, 2009
355
0
0
To everyone in this thread who has said "You can't judge it because you haven't played it!" I will say yes, yes we can judge it. When you go to buy a game in the store you don't just pick a random game from the shelves right? That's what you would do if you had no judgement about games you hadn't played. But instead you pick a game based on what you know about the games available. And in this case, DNF has a demo out. The entire point of a demo is to help gamers form an opinion about a game before they buy it. to make it clearer, WE CAN JUDGE DNF BASED ON THE DEMO BECAUSE THAT'S WHAT DEMOS ARE THERE FOR!
 

l3o2828

New member
Mar 24, 2011
955
0
0
I get the feeling Duken nukem forever is going to be the new E.T.
Not in the massive way E.T did, but it sure's going to hurt lots of gamers, not to mention the relationship between them, and it has already done it so yeah.
Good job Gearbox.
 

Bigeyez

New member
Apr 26, 2009
1,135
0
0
Oh god the game is ruined forever because we can only use two weapons at a time! Rage! Fury! Wild Acusations! Ahh Escapist, How I miss your intelligent community. /moarn

/Sarcasm off.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,846
0
0
This is insulting. Not because the game got "dumb down for consoles" or any of that master PC elite nonsense. But because they're giving such a shitty reason for doing it. How many console games have I played that have loads of weapons in them? Too many to even count. Not enough buttons is NOT a valid excuse.

Bigeyez said:
Ahh Escapist, How I miss your intelligent community. /moarn
Next time you're going to accuse others of being stupid, try to spell mourn correctly. I mean come on man, every word in a text entry box with a red squiggly line under it is likely spelled wrong, so look for those and correct them before you hit the Post button on a post calling other stupid.
 

Racecarlock

New member
Jul 10, 2010
2,497
0
0
I AM NOT AN IDIOT! Yes, my controller doesn't have 900 buttons, but that doesn't make me stupid. You know what the worst part about this is? I know that alot of people aren't going to blame the developer. Oh, no no no no. They're going to point their finger DIRECTLY AT ME, THEN BLAME ME FOR THE DESTRUCTION OF THE VIDEO GAME INDUSTRY! I am now going to have to deal with all the bullshit that I thought was finished. Great. Thanks alot gearbox. 3D0 may have been a bad developer, but at least they never came up with shit excuses. And their game had actual full size nukes as weapons. Not mini-nukes. Full-size city annihilating fucking nukes. I don't care how good your halo PC port was, gearbox. You can now officially go fuck yourselves.
 

Woodsey

New member
Aug 9, 2009
14,548
0
0
SageRuffin said:
Woodsey said:
Stuff and stuff.
How is it irrelevant? I'm one of many console players. The thread is about DNF being "dumbed down" for consoles.

Sure, the lack of a weapon wheel or d-pad switch system mechanic doesn't make a lot sense. Trust me, I understand that - Bulletstorm, Serious Sam... hell, fucking Ninja Gaiden 2, an action game, made it work. But like I said, I wouldn't be so up in arms about the term if not for the common - I repeat, the common - connotation.

Or did you forget I said that?
I wasn't aware gamepads were the same as people. I don't give a shit if its the common connotation, it doesn't apply in this context because that's not what he's talking about.
 

Goldeneye1989

Deathwalker
Mar 9, 2009
685
0
0
Of the top of my head i did a quick easy way to use 6 weapons

Slot one. Weapon out
Slot two. Press y or triangle
Slot three. Hold Y or triangle Use D-Pad Up
Slot Four. Hold Y or triangle Use D-Pad Left
Slot Five. Hold Y or triangle Use D-Pad Down
Slot Six. Hold Y or triangle Use D-Pad Right

Done, simple.
 

Azaraxzealot

New member
Dec 1, 2009
2,403
0
0
GiantRedButton said:
Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.

Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903

They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.

DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.
unreal tournament 3 let you carry 9 weapons. this is no excuse. :/

Goldeneye1989 said:
Of the top of my head i did a quick easy way to use 6 weapons

Slot one. Weapon out
Slot two. Press y or triangle
Slot three. Hold Y or triangle Use D-Pad Up
Slot Four. Hold Y or triangle Use D-Pad Left
Slot Five. Hold Y or triangle Use D-Pad Down
Slot Six. Hold Y or triangle Use D-Pad Right

Done, simple.
unreal tournament 3 lets you switch between 9 weapons with the shoulder buttons. Perfect Dark let you switch between the weapons by just cycling through them there's plenty of ways to get around it.