Dev admits DNF was dumbed down for consoles.

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Apr 28, 2008
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Duke Nukem 3D is on consoles. That seems to work just fine. Not to mention all the other games that let you carry multiple weapons.

This excuse is a load of bullshit.
 

Jegsimmons

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Nov 14, 2010
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Half Life on the orange box didnt have only two weapons, TF2 didn't have two weapons only. They were just being lazy, and thats why duke nukem will fail in my opinion, laziness. Thats an duke wasn't that great to begin with.
 

Olecksandr Babiak

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Jun 5, 2011
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Probably 3D Realms back into the late 90-ies invented time machine, looked into the future and saw today's games and had an orgasm so long, that they were ready to start DNF development only in 2008
 

MiracleOfSound

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Jan 3, 2009
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Irridium said:
Duke Nukem 3D is on consoles. That seems to work just fine. Not to mention all the other games that let you carry multiple weapons.

This excuse is a load of bullshit.
That's a good point... Duke Nukem 3D is on the 360.
 

Killclaw Kilrathi

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Dec 28, 2010
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Vrex360 said:
That Hyena Bloke said:
Quiet Stranger said:
Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.
In Halo, you can jump eight feet in the air, firing rockets at an alien tank. The force of those rockets propel you upwards each time you fire them.
When have you ever seen a soldier in a real life battle situation leap up into the air (and momentarily fly) firing rockets at a tank?
Have you ever seen a soldier release a giant bubble to protect himself from an explosion? Have you ever seen a soldier smack another soldier away with a giant hammer?

Halo is NOT, NOT, NOT a gritty realistic game. It's a brightly colorful FPS that lets you alter degrees of gravity and swing giant hammers at each other. With alien enemies that make silly lines in response to you and gameplay that is incredibly dedicated to relentless action against hordes of enemies with lots of different weapons and in later games crazy equipment and armor abilities.
If people supposedly love the crazy action of the old days of gaming, Halo should feel right at home.
I apologize for not clarifying, I'm not saying that gritty realism shooters sprang into life overnight, I'm saying Halo laid the groundwork with things like weapon restrictions. Admittedly regenerating health isn't really a "realistic" feature but for some reason almost all the newer gritty shooters use it as an excuse to give people extremely limited health and force them into cover shooting, so I suppose it's a stepping stone in their evolutionary path.

Fair enough if you actually liked Halo's multiplayer, but personally I found it cumbersome and slow compared to good old LAN party staples like Unreal Tournament.
 

Geo Da Sponge

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May 14, 2008
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That Hyena Bloke said:
Quiet Stranger said:
Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.
Yeah! You know those console gamers who say they're having fun?

They're lying! It' all a big conspiracy, man! We're losing out on the enlightened intellectual age of games like Duke Nukem because of these people.
 

Zorg Machine

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Jul 28, 2008
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I'm a console gamer and even I feel let down. 2 weapons??? WTF the are loads of console games with more than two weapons and the mighty boot replacement...I'm at a loss for words.

They marketed the game as unique and it became just as bland and average as everything else.
 

Killclaw Kilrathi

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Dec 28, 2010
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OutrageousEmu said:
That Hyena Bloke said:
Quiet Stranger said:
Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.
Oh yeah, Halo was only a negative on the industry. Thats why it has a higher Gamesrankings score than Half Life 2.

You're allowed to have your own opinion of the Halo francbhise, but don't act like Halo wasn't welcomed as one of the best things to happen to the FPS in years.
Perhaps you should read my post again, the entire point of it was that Halo was too popular. It WAS welcomed as "one of the best things to happen to the FPS in years", it was that very fact that caused the genre to go into a decline.
 

Moriarty

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Apr 29, 2009
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how the hell is the restriction to two weapons "dumbed down"? If anything it's the other way around because you don't have to make decisions which guns are worth keeping.


That's not to say I prefer limited weapons, it's stupid as hell, but "dumbed down" is just completely wrong.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Fallout 3 and New Vegas
Oblivion
Mass Effect 1 and 2
Grand Theft Auto IV
Borderlands (what developer made this one, again?)
Timesplitters
Mafia 2
Bully
Turok 2
Goldeneye
Ratchet and Clank
Half-Life 2
Any Zelda game (the 3D ones even let you have four mapped to keys at a time if you include the sword).
Duke Nukem 3D
Perfect Dark

A small sample of games on consoles that let you have more than two weapons. I'm not even interested in Duke Nukem Forever, but I'm finding this blame being put on consoles nothing more than scapegoating tactics.

Anyone want to add to this list? Make it massive.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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Heck, even Bulletstorm had a "mighty boot" of sorts and you could carry 4 weapons at a time.

I think that Bulletstorm was a better Duke Nukem than Duke Nukem Forever itself. And that isn't saying much.

Glad I didn't bought it. I'm a dissapoint.
 

kayisking

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Sep 14, 2010
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Alright, not that I'm hating on the Duke or anything but how could Duke Nukem possibly get any dumber? That's not to say they're great games, but they've never been about complicated tactics or anything.
 

Sonic Doctor

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Jan 9, 2010
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GiantRedButton said:
Dr. McD said:
And before anyone says "consoles are where the sales are", most console players own PCs, ...
Thats actually exactly what the dev said.(that consoles are where the money is at)
yeah you could have made a better version on both platforms if they allowed multiple weapons and duke mnukem style gameplay. But gearbox apparantly believes the core console audience can't handle anything but a direct halo clone :_D Nothing against halo but it gets boring if so many games copy it.
Considering that a large majority of the people wanting get the game, that were looking forward to it were people that remember playing it on the computer, I don't see how they could think that a console audience couldn't handle it.

The reason I say this is because back when Duke Nukem 3D was out, most gamers had both a console and a PC. The majority of the people I grew up with had both and played both. There is no reason why console players couldn't handle it, even Halo players. Also as people are pointing out, there have been plenty of games in the last few years on the consoles that have had large arsenals and the player could use a button or pad to bring up a wheel and select a weapon.

The Mass Effect games had such wheels. As a soldier in ME2, I was carrying 5 weapons on my back.

But still looking at the my 360 controller, it has 20 buttons: A,B,X,Y,LT,RT,LB,RB,L-Stick press down, R-Stick PD, start, select, and the 8 direction presses of the D-pad.

Now with two weapon holding systems a button like Y is used to swap and/pick up weapons. I don't see the reason why they couldn't have a button press like that bring up a wheel load out menu for the player to choose the weapon they want. With a load out screen like the MEs, fifteen guns could easily be labeled on the screen.

I think Gearbox was just lazy with DNF. They wanted to rush it out because they didn't want the development joke thing to continue.

I willing to bet that a lot of people are canceling their pre-orders after the demo. Gearbox really screwed themselves over because they were lazy, and their "two weapon standard these days, and multiple weapons on consoles can't work" excuses show that they were lazy because they are flimsy and false excuses.
 

Killclaw Kilrathi

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Dec 28, 2010
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Moriarty said:
how the hell is the restriction to two weapons "dumbed down"? If anything it's the other way around because you don't have to make decisions which guns are worth keeping.


That's not to say I prefer limited weapons, it's stupid as hell, but "dumbed down" is just completely wrong.
That's a good point, I think in this particular context the phrase "dumbed down" is referring to restricting Duke's character into the role of a generic, wimpy Modern Warfare/Call of Duty character, rather than referring to the game's actual difficulty.
 

scorptatious

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May 14, 2009
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That sounds like a lame excuse. I mean the console versions of Half Life 2 still allowed you to use more than two weapons. And that game came out a very long time ago. I don't see any reason why GearBox can't do the same thing with the console version of DNF.
 

Eveonline100

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Feb 20, 2011
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GiantRedButton said:
Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.

Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903

They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.

DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.
Why is gear box being soooooooooooooo stupied just about everything that went wrong another game either did it or did it bettter. What is gear box just being lazy i but do look forward to yaztheee ripping it a new one come its release
 

Stavros Dimou

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Mar 15, 2011
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Consoles are not the problem.
It's imitation that is a problem.
Because the 2 weapons limit isn't the only thing dnf borrowed from other games that came out later that aren't Dukish.

Level design is so no-Duke.
Where are the huge complex levels you could be exploring for an hour each and get lost in,with numerous secret areas ? The exploration factor which was one of DUKE3D's basic characteristics isn't here. Too linear level design. I tried to explore around the desert level for secret areas and I only found invisible walls every 10 meters not letting me to go around.

Movement is not Dukish.
Move slower,jump lower,reach less,get tired after some seconds of sprinting..
Duke was one of the fastest,most agile and nimble characters of the videogames industry beaten only by Sonic the Hedgehog.He was so fast he would circle strafe around enemies faster than the enemies rotate around themselves,dodging all the bullets. In DNF Duke seems like he became a 70 year old or something..

Enemy balance is non Dukish.
In Duke 3d there where many enemies in each level,but you died slower.
In DNF you die quick,but there far less enemies around.


Call me a Duke Nukem 3d fanboy,but what I expected from DNF was a game that would play as DN3D but with a bigger number of new levels,more secrets,and better graphics,nothing more nothing less.