Hahaha... now that you mention it, that doesn't exactly scream 'I'm a hardass', does itWoodsey said:And he gets pissed on one can of beer.
Hahaha... now that you mention it, that doesn't exactly scream 'I'm a hardass', does itWoodsey said:And he gets pissed on one can of beer.
The annoying thing is that this doesn't make the game hard... just slow.Quiet Stranger said:Yeah, I had it set on Normal and holy fuck!
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That's a good point... Duke Nukem 3D is on the 360.Irridium said:Duke Nukem 3D is on consoles. That seems to work just fine. Not to mention all the other games that let you carry multiple weapons.
This excuse is a load of bullshit.
I apologize for not clarifying, I'm not saying that gritty realism shooters sprang into life overnight, I'm saying Halo laid the groundwork with things like weapon restrictions. Admittedly regenerating health isn't really a "realistic" feature but for some reason almost all the newer gritty shooters use it as an excuse to give people extremely limited health and force them into cover shooting, so I suppose it's a stepping stone in their evolutionary path.Vrex360 said:In Halo, you can jump eight feet in the air, firing rockets at an alien tank. The force of those rockets propel you upwards each time you fire them.That Hyena Bloke said:This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.Quiet Stranger said:Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
When have you ever seen a soldier in a real life battle situation leap up into the air (and momentarily fly) firing rockets at a tank?
Have you ever seen a soldier release a giant bubble to protect himself from an explosion? Have you ever seen a soldier smack another soldier away with a giant hammer?
Halo is NOT, NOT, NOT a gritty realistic game. It's a brightly colorful FPS that lets you alter degrees of gravity and swing giant hammers at each other. With alien enemies that make silly lines in response to you and gameplay that is incredibly dedicated to relentless action against hordes of enemies with lots of different weapons and in later games crazy equipment and armor abilities.
If people supposedly love the crazy action of the old days of gaming, Halo should feel right at home.
Yeah! You know those console gamers who say they're having fun?That Hyena Bloke said:This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.Quiet Stranger said:Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
Perhaps you should read my post again, the entire point of it was that Halo was too popular. It WAS welcomed as "one of the best things to happen to the FPS in years", it was that very fact that caused the genre to go into a decline.OutrageousEmu said:Oh yeah, Halo was only a negative on the industry. Thats why it has a higher Gamesrankings score than Half Life 2.That Hyena Bloke said:This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.Quiet Stranger said:Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
You're allowed to have your own opinion of the Halo francbhise, but don't act like Halo wasn't welcomed as one of the best things to happen to the FPS in years.
Considering that a large majority of the people wanting get the game, that were looking forward to it were people that remember playing it on the computer, I don't see how they could think that a console audience couldn't handle it.GiantRedButton said:Thats actually exactly what the dev said.(that consoles are where the money is at)Dr. McD said:And before anyone says "consoles are where the sales are", most console players own PCs, ...
yeah you could have made a better version on both platforms if they allowed multiple weapons and duke mnukem style gameplay. But gearbox apparantly believes the core console audience can't handle anything but a direct halo clone :_D Nothing against halo but it gets boring if so many games copy it.
That's a good point, I think in this particular context the phrase "dumbed down" is referring to restricting Duke's character into the role of a generic, wimpy Modern Warfare/Call of Duty character, rather than referring to the game's actual difficulty.Moriarty said:how the hell is the restriction to two weapons "dumbed down"? If anything it's the other way around because you don't have to make decisions which guns are worth keeping.
That's not to say I prefer limited weapons, it's stupid as hell, but "dumbed down" is just completely wrong.
Why is gear box being soooooooooooooo stupied just about everything that went wrong another game either did it or did it bettter. What is gear box just being lazy i but do look forward to yaztheee ripping it a new one come its releaseGiantRedButton said:Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.
Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903
They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.
DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.