Dev admits DNF was dumbed down for consoles.

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Geo Da Sponge

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Speaking as quite the Halo fan I know I didn't want them to do this. What works for one game doesn't inherently work for others of the same genre, and there are plenty of console games that have plenty of weapons and they work just fine with it. Heck, Duke Nukem 3D is on Xbox Live Arcade, didn't see a problem there did they?

It just really pisses mw off that console gamers get blamed for a change they didn't ask for, and then all the PC gamers sneer about it.
 

Killclaw Kilrathi

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Dec 28, 2010
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Yeah, not forking out for a Call of Duty clone. Apparently we waited over a decade for the physical embodiment of all that's wrong with today's first person shooters. But thanks for the thread, and the linked video a little further in. Saved me some money I would have otherwise wasted on this crap.
 

CleverNickname

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3LANCER said:
Serious Sam HD did this good on consoles - bumper buttons are used for next/previous weapon so the system was easily transferred from PC version. It's actually one of the rare games that could be enjoyed both on PC and console, can't understand why more developers don't use this method - next/prev for gamepad and scroll wheel + numbers for PC, it's a win-win situation.
This.

Even on the PC, when I played SSHD, I only used the scroll wheel. It's outright dumb and suicidal to do so when going from slot 6 to slot 3 in the middle of battle, because of the delay, and I still did it and survived and could play properly and ... and everything was still right in the world, basically.

And for those who don't know, Serious Sam doesn't just have 8 weapons, or 10, but 15 - 2 guns per number slot, plus a lone Bomb. The Half-Lifes also did the multiple guns per slot thing.

To reiterate: Scrolling through 15 weapons works perfectly fine. DNF couldn't even give you 3.
 

Assassin Xaero

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GiantRedButton said:
They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.
Here is a little thing you obviously don't know. "They were too lazy to allow PC players to have more than 2 weapons". Yeah, and you would be too. It isn't just changing a number, you have to change to code, and change the entire game on top of that. With only 2 weapons, certain weapons need to be in certain areas (rocket launcher where you need it, sniper in an area, etc.), while with games where you get to keep every gun, they are placed in certain areas down the line (low powered first, sniper when you need it, more power weapons last). I don't blame them at all for not completely redesigning the game for PC, because I don't know one company that would.
 

Geo Da Sponge

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OutrageousEmu said:
FallenMessiah88 said:
Nope, do not avoid! Im sorry but is this really surprising to anyone? A developer using the cheapest way out instead of actually taking their time to make proper use of the advantages of certain platforms (in this case, the PC).
Its fucking Duke Nukem Forever, dude. If there's one thing they've taken, its time.
No, by the looks of it they're taking the piss as well.

*Ba-dum tish!*
 

Quiet Stranger

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Joshica Huracane said:
Wait, what?... They dumbed down the amount of weapons due to controller restraints? I remember Resistance: Fall of Man have a weapon wheel that worked quite well. As for the mighty boot... I'm assuming thats some kind of kick?. Like the one in Bulletstorm maybe?.... What the hell..

The big boot was the mightiest melee attack ever, it could take down giants, also it was SO awesome, that The Duke (also the only man who could perform such an awesome attack) could also move and kick at the SAME TIME!


Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
 

Artina89

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Catchy Slogan said:
This is a load of crap. Console games are capable of having more than 2 weapons at a time. They just want to jump on the console tards bandwagon so they don't have to admit that they did a lazy job and couldn't give a shit.

/rant
I was thinking that when I saw the news. I don't know, but since they announced that development of Duke Nukem forever was continuing, there seems to be a big rush to get it finished, and they just can't be bothered.
 

Killclaw Kilrathi

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Dec 28, 2010
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Quiet Stranger said:
Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.
 

Professor James

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MianusIzBleeding said:
For fuck sake people! You don't complain when Modern Warfare, Crysis 2, Black Ops, Halo or the vast majority of other FPS only allow you to carry 2 weapons, yet since its Duke Nukem and everybody seems to hate it (even those who haven't played the demo yet, you all jump on the bitching bandwagon...
Brings my piss to a boil

Why don't you, ya know, PLAY THE GAME BEFORE BITCHING ABOUT IT!

Also, why the hell do these "PC elitists" need to such fucking dicks?! I know its only a small minority of them but still...

OT: Only having 2 weapons makes no difference to me as long as the game plays well :)
The difference is that the original duke nukem allowed you to carry more then 2 weapons. Call of Duty, Halo,etc started with only 2 weapons. Plus in addition they also removed the mighty boot attack with weapon butting.
 

MiracleOfSound

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Woodsey said:
Because all the people pining over DNF want a classic FPS, not CoD. And the demo was total shit - whoever's shouldering financial responsibility for it should be crying that this isn't the only thing seen as a problem.
I agree with Woodsey here, and this is coming from a COD fan.

There was nothing stopping Duke from having loads of weapons on console. Mafia 2, Bioshock, RDR, Half Life 2 - they all did it perfectly well.

I used to play Duke Nukem 3D back when it came out, and this game (at least from what I've seen in the demo) captures none of the sense of fun, craziness or pace that the old gameplay had.

Duke dying in 2-3 hits was a poor decision too. So much for being an unstoppable badass.
 

Woodsey

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MiracleOfSound said:
Woodsey said:
Because all the people pining over DNF want a classic FPS, not CoD. And the demo was total shit - whoever's shouldering financial responsibility for it should be crying that this isn't the only thing seen as a problem.
I agree with Woodsey here, and this is coming from a COD fan.

There was nothing stopping Duke from having loads of weapons on console. Mafia 2, Bioshock, RDR, Half Life 2 - they all did it perfectly well.

I used to play Duke Nukem 3D back when it came out, and this game (at least from what I've seen in the demo) captures none of the sense of fun, craziness or pace that the old gameplay had.

Duke dying in 2-3 hits was a poor decision too. So much for being an unstoppable badass.
I had that, and it was set to easy by default. And he gets pissed on one can of beer.
 

Quiet Stranger

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That Hyena Bloke said:
Quiet Stranger said:
Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.
Yeah, yesterday I was at my local gamestore and I was talking to a guy who worked there, and I told him all about it. He was saying that gamers want their games to be more realistic and that all games they can only carry two weapons (well most anyways) nowadays.

I said "But it's The Duke!!" Also you wanna be more realistic? If games were more realistic you'd STILL be able to carry a butt load of weapons. I've seen videos of people carry large amounts of weapons on them. Ranging from small to large.
 

GiantRedButton

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That Hyena Bloke said:
Yeah, not forking out for a Call of Duty clone. Apparently we waited over a decade for the physical embodiment of all that's wrong with today's first person shooters. But thanks for the thread, and the linked video a little further in. Saved me some money I would have otherwise wasted on this crap.
No Problem, with the 16 "leaked" hours of deus ex being as awesome as they are i think it ballances out at least.
 

Quiet Stranger

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Woodsey said:
MiracleOfSound said:
Woodsey said:
Because all the people pining over DNF want a classic FPS, not CoD. And the demo was total shit - whoever's shouldering financial responsibility for it should be crying that this isn't the only thing seen as a problem.
I agree with Woodsey here, and this is coming from a COD fan.

There was nothing stopping Duke from having loads of weapons on console. Mafia 2, Bioshock, RDR, Half Life 2 - they all did it perfectly well.

I used to play Duke Nukem 3D back when it came out, and this game (at least from what I've seen in the demo) captures none of the sense of fun, craziness or pace that the old gameplay had.

Duke dying in 2-3 hits was a poor decision too. So much for being an unstoppable badass.
I had that, and it was set to easy by default. And he gets pissed on one can of beer.
Yeah, I had it set on Normal and holy fuck!

I have Duke 3D on my Xbox and DNF is a far cry from what it use to be.
 

FallenMessiah88

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OutrageousEmu said:
FallenMessiah88 said:
Nope, do not avoid! Im sorry but is this really surprising to anyone? A developer using the cheapest way out instead of actually taking their time to make proper use of the advantages of certain platforms (in this case, the PC).
Its fucking Duke Nukem Forever, dude. If there's one thing they've taken, its time.
Im not talking about development time. I mean this game began development during the 5th console generation and we are in the 7th now.

Im talking about the fact that this shit happens all the time nowadays. They have to dumb down a game in order to make it playable on consoles and then the PC version suffers as well.

Yes I can understand how disappointing it is, considering just how long we've been waiting for this game and the fact that its fucking Duke Nukem!!!

But I still don't see this as a reason to boycut the game alltogether.

That and I would appreciate a gaming thread that for once doesn't devolve into blind console hate.
 

Crazycat690

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Uhm... What? I would like to point out that there were working console versions of Duke Nukem 3D, I mean.... WTH? Who are these incompetent people who have to "dumb down" features that actually worked on Ps1!? I am speechless, they are actually saying they're gonna release a game that have a prequel on Ps1 that's more complex... You really have to make an effort to be THAT lazy :p
 

Super Toast

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Catchy Slogan said:
This is a load of crap. Console games are capable of having more than 2 weapons at a time. They just want to jump on the console tards bandwagon so they don't have to admit that they did a lazy job and couldn't give a shit.

/rant
Oh God, this. Don't blame the consoles, blame the fucking developers. They're the ones responsible for the game.
 

Killclaw Kilrathi

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MianusIzBleeding said:
For fuck sake people! You don't complain when Modern Warfare, Crysis 2, Black Ops, Halo or the vast majority of other FPS only allow you to carry 2 weapons, yet since its Duke Nukem and everybody seems to hate it (even those who haven't played the demo yet, you all jump on the bitching bandwagon...
Brings my piss to a boil
A lot of us HAVE been complaining about two weapon restrictions, cover shooting and regenerating health ever since the first Halo came out, I certainly have. Modern Warfare is a terrible, bland and completely uninteresting franchise to me. The only way I can contemplate people having any fun in them at all is if they're all gun nuts who want "real" weapons. Even then it doesn't make much sense since that's pretty much where the realism ends, make a game where one shot to a non-vital area has you incapacitated and on the ground screaming in pain and maybe I'll give the realism excuse more respect.

Still wouldn't make them good video games, though.
 

icame

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Elsarild said:
icame said:
Elsarild said:
I am honestly dumbstruck by this.

I have to admit I am a PC elitest, but this is so damn sad.

A core game that was on the pc and even refined what could be done with an FPS is now dumbed down because of console... sigh.
The console could have easily done what they cut out. The dev's just lack any ingenuity at all. Like many have suggested a simple weopan wheel would have served nicely, or even my D-pad Idea. Don't blame the console just because the dev's are incompetent.
In the end, it still comes down to this : "They went with the 2 weapon system because of consoles"

I know they could have done it in some other way, but they didn't.

Case Closed.
As I said, blame dev ignorance, not the platform.
 

Vrex360

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That Hyena Bloke said:
Quiet Stranger said:
Also this is fucking retarded, the real reason they dumbed it down? Cause gamers these days don't know what's good anymore, they all want their games to be 'realistic" fucking ass fucks.
This. The FPS games went downhill after Halo became such a massive cash cow and developers realized they could make a lot more money pandering to the much larger demographic who preferred dumbed down "realism" games over games that had actual fun in them.
In Halo, you can jump eight feet in the air, firing rockets at an alien tank. The force of those rockets propel you upwards each time you fire them.
When have you ever seen a soldier in a real life battle situation leap up into the air (and momentarily fly) firing rockets at a tank?
Have you ever seen a soldier release a giant bubble to protect himself from an explosion? Have you ever seen a soldier smack another soldier away with a giant hammer?

Halo is NOT, NOT, NOT a gritty realistic game. It's a brightly colorful FPS that lets you alter degrees of gravity and swing giant hammers at each other. With alien enemies that make silly lines in response to you and gameplay that is incredibly dedicated to relentless action against hordes of enemies with lots of different weapons and in later games crazy equipment and armor abilities.
If people supposedly love the crazy action of the old days of gaming, Halo should feel right at home.