Ps3 has some level of steamworks no? I'm sure it wouldn't be too hard to sort something out with that.Prof.Beany said:Hardwares on par with 360, they just have a REALLY weird architecture (the whole split RAM thing, and the whole no voice chat because of OS taking up RAM thing a while back too).F4LL3N said:and I simply restarted my console and no lag since. I always assumed the PS3 had superior hardware to the 360. Guess I was wrong.
In my opinion Beth should offer everyone with the PS3 version a digital download for the PC version, seeing as it actually works (I use the term works rather loosely, dam constant random crashes) and they probably paid more for the PS3 version then the steam price.
Although, proving who actually owns a copy of a PS3 game would be a logistics nightmare...
Well the save file itself is actually there so you can.. well, save your game and store it somewhere so it can be reloaded into the memory at a later point, rather then to just be accessed instead of the memory.Tharwen said:But... the point of using a save file is that those changes aren't in the memory all the time.
Why it doesnt just read certain parts of the save memory related to the zone your in and load JUST that still baffles me though.
But hey, Im no engine coder, Im just talking out my ass.
OT: Well, I learned why FO:NV fails after playing it a while. And I'm glad I switched to PC gaming.