I read Digital Foundry's analysis [http://www.eurogamer.net/articles/digitalfoundry-vs-ps3-skyrim-lag] of this problem on the PS3 and it's pretty bad, dropping to 0FPS at times, but apparently if you only play for a maximum of 30 minutes then save and restart your PS3, the game is just about playable.
On the bright side, since the game and engine is fundamentally broken and can't be fixed (and it will just get worse and the game progresses and more content is added), anyone who bought it for the PS3 should be entitled to a full refund (under UK law and the Sales of Goods Act, Skyrim on the PS3 is technically "unfit for purpose").
Ilikemilkshake said:
Considering that these issues have existed since FO3, why have Bethesda 1) not fixed it. or 2) bothered porting the game to the ps3 when they know that the way their game works will almost definatly cause the game to degrade to a point of unplayability?
I think the reason they haven't fix it is because they can't. Todd Howard has admitted there are some things about their engine that they just can't figure out or fix, so instead they just avoid the problem (e.g. they couldn't get ladders to work, so there are no usable ladders in their games).
As for why they bothered to release it on the PS3 in such a broken state, perhaps it just didn't get picked up by the QA team. After all, the problem only manifests after a substantial amount of time and the QA team were doing 2 hour speedruns.
You can't really expect them to test a game for as long as any customer might play it, not when they had so much to do in so little time. Remember Skyrim
had to be released on all 3 platform on 11/11/11 otherwise it wouldn't be special.