Dev explains why Skyrim lag wont get fixed.

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Bobbity

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Out of curiosity, why is the PS3's RAM structured as it is? I've heard about it causing problems before, but I've never heard of a tangible benefit the PS3 recieves as a result of this set up. Is there a real reason?

OT: Had problems with lag occasionally, and the game has crashed/frozen five times, but that's still pretty good considering that I'm ~60 hours in. On the 360, that is.
 

Gennadios

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Ilikemilkshake said:
I love Bethesdas games, especially Skyrim but i dont understand why they keep putting out fundamentally broken games and getting away with it.
You've answered your own questions. I've known/felt that the engine was an unwieldy POS since the Morrowind days that encouraged sloppy spaghetti code scripting and very poor data management that was responsible for 80% of each game's bugs. I was also appalled by just how similar this "brand new" engine felt to the old one.

Unfortunately, 90% of gamers never look at the construction set and never bother downloading mods or playing the games past completion of the core missions, so it's all really an enthusiast issue.

In other words, as a gamer there has yet to be much to really complain about until now for the ps3 folks(I've been playing xbox, so meh.) They get away with it because you need to be a heavy enthusiast or modder to truly "hate" their work.
 

ResonanceSD

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RedEyesBlackGamer said:
ResonanceSD said:
thahat said:
Sneezeguard said:
Wouldn't the most logical option be to create a program that clears unnecessary data? sure those fork on the floor of that inn Winter hold will reset but I'd prefer that to the game breaking.
you sire, are now smarter then bethesda. congratualations.
just add a little patch that gives you a 'remove my clutter' button in the options. possibly with a sort of ( make an exeption for player owned houses ) button.
Why should they bother? Console gamers pay money for junk, that's the definition.
Oh, it is one of those people. I paid 64$ for a game. I expect it to be a working product.

You paid $64 for a game released in 2011 based on hardware designed in 2005. What did you expect.
 

Moonlight Butterfly

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Mar 16, 2011
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I'm pretty sure this isn't how Skyrim works and they have changed it since Fallout 3.

Why do I think this?

Because I have tromped through people's houses etc knocking everything over and taken things from bandit hideouts/ guilds and later things have been put back where they were.

Perhaps this reset function isn't working on the PS3 and that is what they are trying to patch.

A more specific example would be that one of the most early things I did was I FUS'd the jarls tables in Whiterun, later on everything was put back neatly.

I really think this is outdated information and refers to the older version of the engine. (I'm not denying that the problems are happening I'm merely suggested they aren't unfixable as this info suggests)
 

Chromanin

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Irridium said:
Chromanin said:
I thought Fallout: New Vegas was the last game they were going to use with that game engine. Not sure where I heard it, but I thought they were using a new engine starting with Skyrim. Maybe it was Fallout 4, or maybe I just imagined the whole thing.
Oh no, they said it was a new engine. But really it's just a heavily modified version of the Gamebryo engine.

Like how they said Gamebryo was new yet it was a heavily modified version of the NetImmerse engine that Morrowind used.
Hm, well, I didn't plan on playing Skyrim, but that's certainly gonna' suck for me when Fallout 4 comes around. I was looking forward to these problems being fixed, too. Maybe I should invest in a gaming PC.
 

Raddra

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Jan 5, 2010
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I'm glad I didn't buy this on my PS3.

Went with PC for mod-ability.

Thanks for this thread though, i was going to buy the PS3 version for a friend for christmas, think i'll think of something else now.
 

RedEyesBlackGamer

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Jan 23, 2011
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ResonanceSD said:
RedEyesBlackGamer said:
ResonanceSD said:
thahat said:
Sneezeguard said:
Wouldn't the most logical option be to create a program that clears unnecessary data? sure those fork on the floor of that inn Winter hold will reset but I'd prefer that to the game breaking.
you sire, are now smarter then bethesda. congratualations.
just add a little patch that gives you a 'remove my clutter' button in the options. possibly with a sort of ( make an exeption for player owned houses ) button.
Why should they bother? Console gamers pay money for junk, that's the definition.
Oh, it is one of those people. I paid 64$ for a game. I expect it to be a working product.

You paid $64 for a game released in 2011 based on hardware designed in 2005. What did you expect.
Stop defending them. They did a terrible job and released a faulty product. And stop with the superiority speech.
 

Skratt

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Crono1973 said:
Skratt said:
Didn't they sell over $400 million in product with Skyrim? I think perhaps they should consider fixing this for the next game release, as it will likely only get worse as games become even more detailed than they already are.

Not expecting miracles in Skyrim, but this seems like a big deal that should probably be sorted out come TES6.

I want ladders too, but not if I can't quick release from it (to prevent myself from getting stuck between two dipshit NPCs. It's bad enough getting trapped in a room at the goddamn Inn, I can't imagine being trapped on a ladder. Now that I think about it, they should allow me to shove NPCs (push) like in Left 4 Dead or something that does not (immediately) provoke a guard induced ass kicking.
They made alot of money with their other games, they need to fix this now, not wait 5 years until TES 6.
The gamer in me agrees with you, but the tech in me knows that sometimes it's just not feasible. Customers don't want to hear it but depending on what the problem is, sometimes shit is just broke on a base level. I highly doubt they'd ignore the problem if they felt they could implement a fix. If what they say is true that it's a limitation of the engine, they'll likely not fix it until TES6. Their engine is one of the only ones I know of where you can interact with goddamn everything and it is a real tangible object that is unique to the world. You can steal all of the dishes in whiterun and swap them with the dishes in Marketh if you wanted to. Why the eff you would is beyond my understanding of OCD, but you could.

I do think they could, for 400+ million bucks no less, sit down a brain storm a script that resets objects back to default if you haven't picked them up or interacted with them in, say 24 hours. Since they only track things that have been interacted with, it should be as simple as running against only the items that have been interacted with and not physically been put in your inventory. I don't work in video games, but I do work with databases so I am skeptical on how difficult this would be and why they wouldn't fix it if given the opportunity.
 

Laughing Man

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They have already stated how they will fix this issue, the exact same way they fixed it with FONV

'confirming they actually had to remove content from New Vegas through later patches in order to stabilize the playing experience.'

Expect the PS3 version to have incidental and non important world objects removed and general clutter will start to disappear.

As for all those saying they should have developed a better engine, oh please. The engine they are using now is a good five or six years old and it still suffers from issues, if they had turned round and started developing a new engine then chances are we would have even bigger threads complaining about other issues with the new engine and you can't compare the Elder Scrolls games and it's engine to other games because as far as I am aware no other game tracks as much of what is going on in such a big world as the Elder Scroll's games does.

Of course we then have the issue of they should never have released it on the PS3, well then we would have a whole different thread from PS3 owners moaning about the fact they didn't get Skyrim, even if they were told why the game couldn't be released they would still have moaned so fact is Bethesda were damned if they did and danmed if they didn't. As it stands the game it out there, it has issues and while the perfect fix for the issues may never be possible it has been said that a work around could be implemented similar to FONV.
 

ResonanceSD

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RedEyesBlackGamer said:
ResonanceSD said:
RedEyesBlackGamer said:
ResonanceSD said:
thahat said:
Sneezeguard said:
Wouldn't the most logical option be to create a program that clears unnecessary data? sure those fork on the floor of that inn Winter hold will reset but I'd prefer that to the game breaking.
you sire, are now smarter then bethesda. congratualations.
just add a little patch that gives you a 'remove my clutter' button in the options. possibly with a sort of ( make an exeption for player owned houses ) button.
Why should they bother? Console gamers pay money for junk, that's the definition.
Oh, it is one of those people. I paid 64$ for a game. I expect it to be a working product.

You paid $64 for a game released in 2011 based on hardware designed in 2005. What did you expect.
Stop defending them. They did a terrible job and released a faulty product. And stop with the superiority speech.

On the contrary, the product isn't faulty, it works fine. The Infinity engine has many improvements over it's predecessor. The problem, as stated by the OP, is inferior and outdated hardware.

I'll stop with the superiority speech when it isn't pertinent to the discussion. Tyvm.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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No lag on my PC. It's weird. They actually admitted that PC version is ported from consoles, yet it's still better both aesthetically and technically (bugs and whatnot).
 

Zenn3k

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xXxJessicaxXx said:
I'm pretty sure this isn't how Skyrim works and they have changed it since Fallout 3.

Why do I think this?

Because I have tromped through people's houses etc knocking everything over and taken things from bandit hideouts/ guilds and later things have been put back where they were.

Perhaps this reset function isn't working on the PS3 and that is what they are trying to patch.

A more specific example would be that one of the most early things I did was I FUS'd the jarls tables in Whiterun, later on everything was put back neatly.

I really think this is outdated information and refers to the older version of the engine. (I'm not denying that the problems are happening I'm merely suggested they aren't unfixable as this info suggests)
Indeed, I've run into situations where I've clearly noticed a "reset" had taken place.

Its not a bad solution, especially if you're just knocking stuff all over the place.
 

Epona

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Skratt said:
Crono1973 said:
Skratt said:
Didn't they sell over $400 million in product with Skyrim? I think perhaps they should consider fixing this for the next game release, as it will likely only get worse as games become even more detailed than they already are.

Not expecting miracles in Skyrim, but this seems like a big deal that should probably be sorted out come TES6.

I want ladders too, but not if I can't quick release from it (to prevent myself from getting stuck between two dipshit NPCs. It's bad enough getting trapped in a room at the goddamn Inn, I can't imagine being trapped on a ladder. Now that I think about it, they should allow me to shove NPCs (push) like in Left 4 Dead or something that does not (immediately) provoke a guard induced ass kicking.
They made alot of money with their other games, they need to fix this now, not wait 5 years until TES 6.
The gamer in me agrees with you, but the tech in me knows that sometimes it's just not feasible. Customers don't want to hear it but depending on what the problem is, sometimes shit is just broke on a base level. I highly doubt they'd ignore the problem if they felt they could implement a fix. If what they say is true that it's a limitation of the engine, they'll likely not fix it until TES6. Their engine is one of the only ones I know of where you can interact with goddamn everything and it is a real tangible object that is unique to the world. You can steal all of the dishes in whiterun and swap them with the dishes in Marketh if you wanted to. Why the eff you would is beyond my understanding of OCD, but you could.

I do think they could, for 400+ million bucks no less, sit down a brain storm a script that resets objects back to default if you haven't picked them up or interacted with them in, say 24 hours. Since they only track things that have been interacted with, it should be as simple as running against only the items that have been interacted with and not physically been put in your inventory. I don't work in video games, but I do work with databases so I am skeptical on how difficult this would be and why they wouldn't fix it if given the opportunity.
They've already released two games on the PS3 with this problem, they should have replaced the engine with Skyrim. If they can't fix the PS3 version, they need to issue a recall or start offering full refunds to those who seek them because if they can't fix it, this game will remain forever broken.

If they can fix it, they need to do so soon, before the price drops by half. Think about it, you paid $60 for a game that you can't play until the price drops to $30. Wouldn't you consider than a waste of $30? Of course, if it can never be fixed, well that's a waste of $60.
 

Epona

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Adam Jensen said:
No lag on my PC. It's weird. They actually admitted that PC version is ported from consoles, yet it's still better both aesthetically and technically (bugs and whatnot).
That's because it's a RAM issue and the game is designed to use 4 times the amount of RAM that the consoles are. In short, it isn't running out of RAM and having to use virtual memory as much as the console versions are.
 

Epona

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ResonanceSD said:
RedEyesBlackGamer said:
ResonanceSD said:
thahat said:
Sneezeguard said:
Wouldn't the most logical option be to create a program that clears unnecessary data? sure those fork on the floor of that inn Winter hold will reset but I'd prefer that to the game breaking.
you sire, are now smarter then bethesda. congratualations.
just add a little patch that gives you a 'remove my clutter' button in the options. possibly with a sort of ( make an exeption for player owned houses ) button.
Why should they bother? Console gamers pay money for junk, that's the definition.
Oh, it is one of those people. I paid 64$ for a game. I expect it to be a working product.

You paid $64 for a game released in 2011 based on hardware designed in 2005. What did you expect.
Well, since it's a console, I expect the game to work. Consoles don't have different hardware per each user and because of that certainty, console games are supposed to work properly out of the box.

Is that what we got? No.

Oh btw, did you know that this game was designed for consoles?
 

DalekJaas

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It's not a broken game, you are playing it on a broken system.

EDIT: AS IN THE PS3 IS A RUBBISH, BROKEN SYSTEM, NOT YOUR SPECIFIC PS3. Seriously, anyone who didn't buy Skyrim on PC shouldn't complain, everyone knows that it is the best system for TES games. I am already loving the HD retexture mods.