Dev explains why Skyrim lag wont get fixed.

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Aeonknight

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ResonanceSD said:
RedEyesBlackGamer said:
ResonanceSD said:
RedEyesBlackGamer said:
ResonanceSD said:
thahat said:
Sneezeguard said:
Wouldn't the most logical option be to create a program that clears unnecessary data? sure those fork on the floor of that inn Winter hold will reset but I'd prefer that to the game breaking.
you sire, are now smarter then bethesda. congratualations.
just add a little patch that gives you a 'remove my clutter' button in the options. possibly with a sort of ( make an exeption for player owned houses ) button.
Why should they bother? Console gamers pay money for junk, that's the definition.
Oh, it is one of those people. I paid 64$ for a game. I expect it to be a working product.

You paid $64 for a game released in 2011 based on hardware designed in 2005. What did you expect.
Stop defending them. They did a terrible job and released a faulty product. And stop with the superiority speech.

On the contrary, the product isn't faulty, it works fine. The Infinity engine has many improvements over it's predecessor. The problem, as stated by the OP, is inferior and outdated hardware.

I'll stop with the superiority speech when it isn't pertinent to the discussion. Tyvm.
As entertaining as your master race bullshit is, you're failing to realize the general concept here.

Here's the real problem: Bethesda should know EXACTLY what these consoles are capable of. So how do they fuck this up? This is the equivalent of a PC gamer trying to put BF3 onto a machine still running Windows 95. Anyone who can read the System Requirements on the box of a PC game is now more competant than Bethesda.

If they can't keep the hardware limitations for platforms they're releasing games onto (that includes PC's) in mind, they're not fit to be developing games.
 

Kadoodle

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F4LL3N said:
Wow. I'm on 360 with 165 hours and I've only had serious lag occur once. It was

the final mission in the Thieves Guild, in the cave with the pretty sparkilies

and I simply restarted my console and no lag since. I always assumed the PS3 had superior hardware to the 360. Guess I was wrong.

Shouldn't have released it on PS3 and should offer full refund. It's a fairly blatant error that was surely forseen. The one time I had lag it was that bad I could barely do anything and felt like smashing my TV to pieces. So I kind of feel bad for anyone who's having these issues.
Oh, it sure does have superior hardware. It's just that nobody has a fucking clue how to tap into its full power, save a few devs like Naughty Dog.

OT: I've been enjoying skyrim for about 20 hours now, lag is minimal.
 

Jodah

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/PC Gaming Master Race Gloat

No but seriously, a game as large as Skyrim really shouldn't have been put on consoles to begin with and I don't mean that in a derogatory way. There are just some games that don't work on consoles either due to the controller or the hardware limitations.
 

RedEyesBlackGamer

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Jodah said:
/PC Gaming Master Race Gloat

No but seriously, a game as large as Skyrim really shouldn't have been put on consoles to begin with and I don't mean that in a derogatory way. There are just some games that don't work on consoles either due to the controller or the hardware limitations.
For the last time, it was designed for a console, the 360. So that statement doesn't make any sense.
 

Private Custard

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RedEyesBlackGamer said:
Jodah said:
/PC Gaming Master Race Gloat

No but seriously, a game as large as Skyrim really shouldn't have been put on consoles to begin with and I don't mean that in a derogatory way. There are just some games that don't work on consoles either due to the controller or the hardware limitations.
For the last time, it was designed for a console, the 360. So that statement doesn't make any sense.
And in designing it for such a wimpy piece of hardware, the game has been left totally gimped!

EDIT: Too many sacrifices have had to be made. As a PC gamer, I'd happily wait another 6 months so they could sort it out for us properly.

Oh well, if the console crowd start to abandon Bethesda, maybe they'll care about us again!
 

ResonanceSD

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RedEyesBlackGamer said:
Aeonknight said:
Crono1973 said:
designed for consoles?
To all of you, if you feel particularly hard-done by, go ahead and sue them. Go on, I'll wait. You can claim that the game was sold and wasn't fit for the purpose advertised.


To Crono the 38 year old, I did know. I thought it was a good wake up call that Bethesda was letting everyone know that consoles are fundamentally obsolete, and included that message in the architecture of their game. I also knew that they kept full PC mod support in the game.


To all of you, know why there isn't a console gaming master race meme? Because it's not even slightly plausible =D
 

RedEyesBlackGamer

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Private Custard said:
RedEyesBlackGamer said:
Jodah said:
/PC Gaming Master Race Gloat

No but seriously, a game as large as Skyrim really shouldn't have been put on consoles to begin with and I don't mean that in a derogatory way. There are just some games that don't work on consoles either due to the controller or the hardware limitations.
For the last time, it was designed for a console, the 360. So that statement doesn't make any sense.
And in designing it for such a wimpy piece of hardware, the game has been left totally gimped!

EDIT: Too many sacrifices have had to be made. As a PC gamer, I'd happily wait another 6 months so they could sort it out for us properly.

Oh well, if the console crowd start to abandon Bethesda, maybe they'll care about us again!
It runs fine on the 360, the console it was designed for. This is discussing the PS3 version, champ.
 

Epona

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ResonanceSD said:
RedEyesBlackGamer said:
Aeonknight said:
Crono1973 said:
designed for consoles?
To all of you, if you feel particularly hard-done by, go ahead and sue them. Go on, I'll wait. You can claim that the game was sold and wasn't fit for the purpose advertised.


To Crono the 38 year old, I did know. I thought it was a good wake up call that Bethesda was letting everyone know that consoles are fundamentally obsolete, and included that message in the architecture of their game. I also knew that they kept full PC mod support in the game.


To all of you, know why there isn't a console gaming master race meme? Because it's not even slightly plausible =D
I think the message Bethesda is trying to send is that they have chosen to develop games for the XBOX first and PC and PS3 second. In fact, I wouldn't be surprised if the next Bethesda open world game didn't come with the Construction Set. That's just what happens when developers follow the money.

In this case, they are following the XBOX money and the PS3 is also getting neglected.
 

Epona

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ResonanceSD said:
Crono1973 said:
the xbox isn't as powerful as a PS3, just fying.
Doesn't matter, it was developed for the XBOX and so that is where most of the testing and fixing shit went.
 

F4LL3N

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I just had a thought, I'm not sure if it's been said or if it would help. Perhaps Beth could release some sort of options menu that could minimise what's in the game. So you can remove useless items, or even useful items that you'll never use or perhaps could do without. It could be just a massive list with check boxes. E.g.

[]Jugs, plates, etc.
[]Food
[]Iron weapons
[]Iron armor
[]Alchemy ingrediants.
[]Crabs
[]Deer

It could be split up into different pages, e.g. Monsters, Misc Items, Armor and Weapons... Then there could be another option that perhaps locks some or most NPCs into their houses, another that'll reduce the amount of bandits, bears, etc,. that you encounter or that the game loads at any specific time.

Sure, it might sound stupid to dumb down the game like that. But if there's no other option, wouldn't you atleast like the option to play the game? Of course Beth should still offer a refund. They should send a message to anyone on the PS3 who LOADS the game saying they should seek a refund if they are unhappy with the product.
 

Private Custard

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RedEyesBlackGamer said:
Private Custard said:
RedEyesBlackGamer said:
Jodah said:
/PC Gaming Master Race Gloat

No but seriously, a game as large as Skyrim really shouldn't have been put on consoles to begin with and I don't mean that in a derogatory way. There are just some games that don't work on consoles either due to the controller or the hardware limitations.
For the last time, it was designed for a console, the 360. So that statement doesn't make any sense.
And in designing it for such a wimpy piece of hardware, the game has been left totally gimped!

EDIT: Too many sacrifices have had to be made. As a PC gamer, I'd happily wait another 6 months so they could sort it out for us properly.

Oh well, if the console crowd start to abandon Bethesda, maybe they'll care about us again!
It runs fine on the 360, the console it was designed for. This is discussing the PS3 version, champ.
I'm betting the 360 will last a little longer than the PS3, due to the way it's built. But the lag issue will occur, it's inevitably inevitable. Too little RAM in both consoles.......unless you're the type of gamer that closes all the doors behind you and leaves everything exactly how you found it when exploring.

I have an image in my mind now, of me walking into a ruin and bumping into a guy wearing full Daedric, tidying up because he was silly enough to FUS RO DAH in the direction of a nicely laid out table!

And here's PC gamers like me, with 16gb of RAM and GPUs the size of small cars, duping in 55+ dragons, because there's not a lot else that will stress things out!
 

Johnson McGee

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I don't see why there can't be a toggle to set the game to forget / reset what is in containers and pockets except for a few choice (e.g. quest) items in order to free up ram. Leave it up to the consumer to choose between realism and performance and all it would take is one extra procedure worth of programming:

if(reset and condition){contents := init[crateid];}
 

Epona

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Johnson McGee said:
I don't see why there can't be a toggle to set the game to forget / reset what is in containers and pockets except for a few choice (e.g. quest) items in order to free up ram. Leave it up to the consumer to choose between realism and performance and all it would take is one extra procedure worth of programming:

if(reset and condition){contents := init[crateid];}
Well, wouldn't that mean that if you take an expensive sword from a chest you can reset and keep taking it? Not that I care about an exploit like that but maybe that's why they won't do that.
 

F4LL3N

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Johnson McGee said:
I don't see why there can't be a toggle to set the game to forget / reset what is in containers and pockets except for a few choice (e.g. quest) items in order to free up ram. Leave it up to the consumer to choose between realism and performance and all it would take is one extra procedure worth of programming:

if(reset and condition){contents := init[crateid];}
Wouldn't they need to do that for every single item and every single item location in the game? Not a programming wis.
 

Johnson McGee

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F4LL3N said:
Wouldn't they need to do that for every single item and every single item location in the game? Not a programming wis.
Well, I'm assuming they already have tables that set what items are in the chests initially which they could reference. Presumably you could just get rid of items left in the open in visited areas and lampshade it as bandits taking them or something.

Crono1973 said:
Well, wouldn't that mean that if you take an expensive sword from a chest you can reset and keep taking it? Not that I care about an exploit like that but maybe that's why they won't do that.
You could exclude certain things from respawning pretty easily, but even if you could exploit it it's still a single player game, it wouldn't be much different from using the console.
 

Guardian of Nekops

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TheKasp said:
And this is why the PC is the superiour platform. Because it can have the power I want it to have, I am not limited to 6y old hardware, I am not depending on the big brands to release a console when 1/3 of the playerbase has already surpassed them by far in terms of hardware.
See, here's the problem with your argument... the PC is not "a" platform. Your PC is, I'm guessing, a custom-made, continually upgraded piece of hardware, which is identical to no others that are being used... sure, the game works fine on your system, but if I tried to put it on my piece of crap laptop I bet it wouldn't even load. Every PC game out there has a lot of customers who buy it, don't have a strong enough computer to run it, and are then not entitled to a refund because, at least on the surface, it's their own damn fault. Oh, and because they already opened it and could have copied the information, because in this day and age I have to prove I'm a paying customer and not a thief even though I paid them my money.

This is why people use consoles... My PS3 is the same as every other PS3, INCLUDING the one they should have tested it on. I paid somewhere in the neighborhood of 400 dollars for it, and I'm fine. I'm up to date. I know the games I spend my money on are going to work, without me having to shell out for another video card and a new motherboard that can handle the sheer power. It's a single unit, as opposed to the millions of possible computers out there, some of which can handle the games while others can't.

So yeah, there are definitely limitations you accept when you buy a console... but the reason you do that is so that things will WORK without you having to stay six steps ahead of the power curve and hope. The fact that they didn't make the game work under those limitations, which were known to them... it's a bit unforgivable.
 

ResonanceSD

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Guardian of Nekops said:
lololdoldol

To you and every other console person.

You shouldn't be playing this game for a long enough time period that the RAM deficiency makes an appearance.

Also come on, do you people do no research at all? If it happened in FONV and Oblivion, why did you guys think this would be a new experience? It's not a new engine, it's an upgrade of Gamebryo.