Because clearly I was talking about people who'd played the game.Hammeroj said:It's been 4 days since release.Iscariot6794 said:I love all of these people sharing their opinions on a game they've never played.
Maybe they did.
Um.CriticKitten said:Kind of hard to tell actually, since you made a broad spectrum statement that appeared to imply that anyone who doesn't like the game hasn't played it.Iscariot6794 said:Because clearly I was talking about people who'd played the game.Hammeroj said:It's been 4 days since release.Iscariot6794 said:I love all of these people sharing their opinions on a game they've never played.
Maybe they did.
Right.
I think that's what he was trying to point out.
I gather reading comprehension isn't your strong point. He didn't complain that the game was 'too easy', he complained that the game forces you to START on a mode that is 'too easy'. Hell and Inferno can be as difficult as they want, but all that does is exacerbate the problem that the difficulty curve doesn't curve properly. If you can breeze through the game on Normal using basically a single attack to destroy most mobs, and then suddenly have to develop whole new strategies in order to survive each fight on Nightmare, that's not good game design. Normal mode should be challenging enough that it builds gradually to the difficulty you will later face: something Diablo II actually did quite well.Excludos said:Still haven't tried Hardcore Nightmare mode I gather? Do that for a bit, then come back to me and complain about the game being easy. There are difficulity modes, they just aren't unlocked from the start. It was the exact same thing in diablo 2. Tbh I think diablo 3 is a bit more challenging than its predecessor.Slycne said:Which is precisely my issue, you don't get a choice. Put a 1000 hours into Diablo 2 or never even touched an aRPG before and you both start on what's essentially easy mode.BiscuitTrouser said:I will never cease to be annoyed by people saying "Making it more accessable at the cost of better players".
Heres a handy hint. If youve NEVER played a game before. Pick easy. If you have. Pick medium or hard. There. No one is hurt by this. Its an OPTION. There could be an OPTION to make the game full of unicorns that do 1 damage and have 1 health. That wouldnt change anything. Since better players KNOW they are better they can challenge themselves on the harder difficulties. The easy levels are not made for you. Dont play them and complain. It would be like you visiting a childrens theme park and complaining the rides are too slow. Theres an adult theme park RIGHT OVER THERE! What are you doing here?!
I gather reading comprehension isn't your strong point(see what I did there? Don't throw rocks in glass houses and all that). The discussion was about whetever diablo 3 was worse in this regard than diablo 2, and it simply isn't. Its the exact same system. Diablo 2 was a lot easier than diablo 3 is on the same difficulty levels. Sure we can argue all day whetever its preferable to be able to choose your difficulty levels right off the bat, or play through it several times, increasing the difficulty on every playthrough.Shamanic Rhythm said:I gather reading comprehension isn't your strong point. He didn't complain that the game was 'too easy', he complained that the game forces you to START on a mode that is 'too easy'. Hell and Inferno can be as difficult as they want, but all that does is exacerbate the problem that the difficulty curve doesn't curve properly. If you can breeze through the game on Normal using basically a single attack to destroy most mobs, and then suddenly have to develop whole new strategies in order to survive each fight on Nightmare, that's not good game design. Normal mode should be challenging enough that it builds gradually to the difficulty you will later face: something Diablo II actually did quite well.Excludos said:Still haven't tried Hardcore Nightmare mode I gather? Do that for a bit, then come back to me and complain about the game being easy. There are difficulity modes, they just aren't unlocked from the start. It was the exact same thing in diablo 2. Tbh I think diablo 3 is a bit more challenging than its predecessor.Slycne said:Which is precisely my issue, you don't get a choice. Put a 1000 hours into Diablo 2 or never even touched an aRPG before and you both start on what's essentially easy mode.BiscuitTrouser said:I will never cease to be annoyed by people saying "Making it more accessable at the cost of better players".
Heres a handy hint. If youve NEVER played a game before. Pick easy. If you have. Pick medium or hard. There. No one is hurt by this. Its an OPTION. There could be an OPTION to make the game full of unicorns that do 1 damage and have 1 health. That wouldnt change anything. Since better players KNOW they are better they can challenge themselves on the harder difficulties. The easy levels are not made for you. Dont play them and complain. It would be like you visiting a childrens theme park and complaining the rides are too slow. Theres an adult theme park RIGHT OVER THERE! What are you doing here?!
"You can't form an opinion of a game you haven't played" is not a statement I ever made, and the fact that you wrote an entire response to a statement that I never made constitutes a literal fallacy known as a strawman.CriticKitten said:Yes, because you found it necessary to defend yourself when you made an incoherent statement and someone called you out on it.Iscariot6794 said:Strawmen everywhere.
Way to miss the point, babes.
Did you really need to spend a wall of text saying, "NO THIS IS WHAT YOU SAID"
If you hadn't bothered, perhaps my explanation would not have been necessary. Thanks for playing.
EDIT: Also, straw-man? Wut? Do you even know what that means?
A straw-man is when a part of someone's statement is taken (generally out of context) and established as a false point to detract from the real issue. Except that's not what happened here. I quoted your post and explained to you what the previous poster was trying to say. Then I proceeded to explain exactly how your statement was not only in error but was poorly thought out in general. There was no "straw-man", I quoted and responded to your exact words in their original context with absolutely no "made up" argument involved.
"You can't form an opinion of a game you haven't played" is an incorrect statement. You CAN form an opinion of a game you haven't played. It's likely to be based on flawed information (or a lack of information in general) but don't act like you haven't ever so much as watched a video game trailer and thought "that looks stupid, I don't think I'll buy it".
Don't think you can throw down literacy fallacies that you don't even know the meaning of, and they will suddenly and magically allow people to overlook the fact that your statement is wrong. Reality doesn't work that way.
It can be but, at the same time, it's actually still a fairly infrequent thing to see something that's possibly just popular for poplar's sake be taken to task for it's actual flaws. Being popular should not exclude you from criticism, and such criticism is not necessarily just hipster blowback.Denamic said:It's cool to hate popular stuff.