ThaBenMan said:
I've had a chance to play a good amount now, so here are my thoughts:
Overall, I'm kind of disappointed to find an overwhelming feeling of "auto-play" in the game. Every aspect has been boiled down and streamlined to such a degree that it doesn't feel like a proper, AAA retail RPG, but more like a browser-based/facebook, "casual" shell of one that you just click through in auto-pilot mode.
My hope is that combat will become a little more strategy/puzzle-like after Act1/Normal difficulty, but simple point-and-click murder is standard fare for all three games in the beginning.
ThaBenMan said:
Your character's new abilities are just automatically granted to you with no thought or choice involved. There's a bit of variety with the runes and the "mapping" of mouse-click abilites, but they're easily changed on the fly. Good for indecisive types, I suppose, but kind of boring. And if I can just switch abilities so quickly, why not just let me have all of the abilities all the time?
In D2 my skill choices were pretty much automatic based on what I wanted to invest in from the get-go, so unlocking skills/runes automatically with level just takes that busy-work away for me.That said, having every skill available at all times would likely end up looking like the clutter-fest, macro-required gameplay that WoW is, and I detest WoW. Design like that is why games like Guild Wars (and it's sequel) stick to a set number of skills at a time.
ThaBenMan said:
Infinite-use Town Portal on demand is admittedly convenient (especially since you're drowning in loot, another point I'll touch on) but takes away the tension of deciding to use up a scroll. Same with HP and mana - there's no tension at all when killing a bunch of weak enemies constantly just replenishes it. I've had to drink a health potion once in about 5 hours of play.
Again, in D2 this was a non-issue because of my equipment choices. To clarify, if I knew I was going to be using a lot of mana, I would just keep gear that increased mana-regen and mana-steal. Removing the need to do that allows me
more choice in what I'd like for gear, like increasing damage parameters or having effect% on hit.
The tension of using a TP, by the way, only existed for me early on in D1. I actually used to just carry a tome of TP in D2 so I could sell it when it was full. >.>
ThaBenMan said:
And then there is the utterly pointless identification of mystery magic items. Before, you had to use a scroll or be the class that had the ability, but now anybody can effortlessly just click the item and ID it - why even include mystery items then??? I am truly baffled by this one.
THIS.
The whole unidentified item concept is horribly outdated. If I absolutely had to find
something good to say about it, I would say that it can be exciting to see an item of the type you want; suspense is there until you're (usually) let down after IDing it, though each disappointment is (theoretically) contributing to the payoff when you
do find the item you want and ID it.
ThaBenMan said:
(That all could be different on the other difficulty levels, I dunno. But even that's another thing - the need to unlock higher difficulties. Even that choice is denied us for the first playthrough.)
Again, I'll restate the enjoyment of the story for the first playthrough. Yes, we could have the cake/difficulty and eat-it-too/story at the same time, but if this is a compromise to make the game more accessible to people who haven't been playing Diablo for the better part of two decades.
ThaBenMan said:
I was hoping that the inclusion of a cool themed notepad with the game was an indication that it would be a kind of more old-school experience that would necessitate note-taking. Definitely not the case. Well, I guess the Lord of Terror can still help me make up a grocery list.
For the record, this is funny and should be quoted in at least one person's signature. I have no idea why there is a notepad within the game, except MAYBE for a hardcore roleplayer creating something we shouldn't think too hard on.
ThaBenMan said:
And then there's the loot. Blizzard seemed to grab this aspect of the series and really ran with it - you are rolling around in vast piles of the stuff, the huge majority of which is junk that will be sold for a few gold pieces. This game is like loot porn. I like loot as much as the next guy, but it quickly gets tedious here - they really could have cut back on it a bit.
Agreed. See my previous on the subject.
ThaBenMan said:
I have been having fun playing, simply as a social activity with my sister, her husband, and a friend of ours. But I have so far had no desire at all to play by myself. I wasn't even planning on buying the game, but received a copy as a gift - I wouldn't even be playing it otherwise.
That's a shame. I wonder, perhaps, if there is a specific lynchpin on your "meh?" I ask because my little brother, who's been playing Diablo as long as I have, was fairly "meh" about the game, though when we talked about it the biggest issue he had was that he was dying too often. In Act 1! On normal!
I knew there was something odd about this, and it turned out he was experiencing an abnormal amount of lag. After adjusting some settings, he went from "meh" to "YES!"
Not saying lag is necessarily your issue, just wondering if there is perhaps a barrier that could be removed to give you more fun.