To be honest the Witch Doctor look amazing. I'm a necro player myself but i'm not surprised tha class won't be featured in D3. Still not sure about the barbarian, simply because i prefer a more in depth strategy than hit it with a stick until it dies, and most of his attacks are just variations along that theme.
I do however like the look of the wizard, that slow time spell looks awesome.
st0rmwind said:
Alternatively how about a really novel concept? NO CHARACTER CLASSES!
Develop your character from one of several templates, spellcaster warrior or ranger, but then the choices you make as to stats and skills determines what further abilities open up to you as you progress.
Starting with a spellcaster template but putting points into strength and life would eventually produce a character with the ability to cast close range combat-based spells which assist with physical attacks.
Start with a ranger template but invest heavily in energy and dexterity to create a character with long-range nature-based spells and abilities.
In this way dozens of different character builds can be made that can cross over the usual class borders to create hybrids that despite not looking good on paper might produce some unexpected combos that work really well. It would certainly improve the replayability factor limitlessly and make it practically impossible to recreate another identical character.
I agree and disagree, mostly the latter. If you don't have character classes and everything is based on templates, then you need either a book find system similar to D1 to gain your skills or a very complicated skill tree system. I suppose you could combined the two systems to an extent, and the idea of town portal being class specific is an interesting thought for multi-player, but could you imagine single player with any other class?