Paradoxrifts said:
Whenever my government approves the construction of a private toll road the surrounding transport infrastructure will often be strategically altered from its original layout into a different layout. The purpose of the change will enviably be so that more traffic is channelled or encouraged to patron the new toll road and they do this at the expense of reduced functionality for non-users. It is complete utter bullshit and while I certainly won't be buying it, there is a strange sort of inevitability of the game's success and the continued erosion of player privileges. Post release I can see a lot of players shrugging their shoulders at what the big deal was when they stop playing Diablo 3 and trade in their gear at the online store for a small discount on another Blizzard game.
But as Lando Calrissian said, "This deal is getting worse all the time."
This.
Developers are listening to their players, and listening very well. And then they're using that knowledge against us.
They learned, for instance, that little player-made mods and add-ons can keep people playing a game for many, many years past its prime. And now they've found a way to monetize that knowledge: the always-online DRM ensures you have the stock, unmodded client, which ensures that free player-made mods won't distract you from our very affordable DLC.
Players used to get a game that was also a self-entertainment tool kit. But apparently we were just participating in long-term market research that allowed these guys to figure out what we love doing, take it away from us, and then sell it back piecemeal.