The security thing exists because it is quite common for people to lose their accounts, and Blizzard decided the best way to protect the user from themselves was an authenticator.Royas said:The whole "no pause" thing baffles me. If it's a single player session, why the hell wouldn't they have a pause function? Obviously a multi-player session wouldn't, but single player? Seriously, who put the stupid juice in the devs coffee?
And I really, really don't like the whole name/password thing. I know it seems small and petty, but last time I checked, I'm giving them money, not the other way around. That means I shouldn't have to be hassled to save them hassle, it works the other way around in the consumer-provider interaction.
When did Blizzard get so moronic? Was it before or after Activsion bought them?
If you by "infinte variety" mean "Oooh, sometimes the right Temple/Cave/Oasis/Whatever is TO THE RIGHT this time, instead of DOWN AND TO THE LEFT. Gee, this is a completely new experience for me!".poiumty said:You mean five level themes with dozens of large, open, procedurally-generated levels that can bring almost infinite variety?Realitycrash said:So, is Diablo III restricted to five worlds as well? Five tiny, fucking levels that feature little to no variety? Or is it more "open world" (dare I say "Sandbox"?) that encourages exploring?
Calling Diablo 2 a "short game" given the number of choices, the replayability, the nightmare and hell modes and so on and so forth is seriously narrow-minded.
Thanks, I know not to buy it then.Hammeroj said:It's going to be essentially the same. At the very least in the departments of linearity and size of the game world.Realitycrash said:All I want to know about Diablo III is this; Is it horribly short, as Diablo 2?
I don't buy games to play online (WoW not included, but I'v given that up as well), I prefer singleplayer, and when I ran through Diablo 2 (plus the expansion) in around 16 hours, I got pretty pissed.
So, is Diablo III restricted to five worlds as well? Five tiny, fucking levels that feature little to no variety? Or is it more "open world" (dare I say "Sandbox"?) that encourages exploring?
It might allow for "infinite permutations", but doesn't give me any NEW INFO. Instead of the road going left, it now goes right, but both takes me to the Temple of Doom, and both roads had the same amount of enemies and the same environment. It's like 7+5=12, and 8+4=12. It's the same goddamn result and it doesn't impress me. If levels actually get longer in the higher difficulty-levels, then the game gets longer, sure, but it really wouldn't impress me much. More of the same, more of the same.poiumty said:Last time I checked, that's part of the definition of variety, and yes, it does allow for almost infinite permutations. Meanwhile, sandbox games will be exactly the same each time you play them.Realitycrash said:If you by "infinte variety" mean "Oooh, sometimes the right Temple/Cave/Oasis/Whatever is TO THE RIGHT this time, instead of DOWN AND TO THE LEFT. Gee, this is a completely new experience for me!".poiumty said:You mean five level themes with dozens of large, open, procedurally-generated levels that can bring almost infinite variety?Realitycrash said:So, is Diablo III restricted to five worlds as well? Five tiny, fucking levels that feature little to no variety? Or is it more "open world" (dare I say "Sandbox"?) that encourages exploring?
Calling Diablo 2 a "short game" given the number of choices, the replayability, the nightmare and hell modes and so on and so forth is seriously narrow-minded.
The game is DESIGNED to be played through multiple times. You know, like some games are. Devil May Cry and Dead Rising 2, for instance. And the levels themselves actually get much longer on higher difficulties. If you wanna complain about how you personally don't like it go ahead, but don't act like it's objectively bad or I'm going to yell at you over the internet again.
Out the door with you and your trolling. Now.XinfiniteX said:Waah Waah. People just need something to QQ about. I have to go on this internet thing to play my game? But I'm scared and overwhelmed! Get with the times grandpa! If you don't like it go make a better game.
Wrong on both sides. Hosting private servers is violating WoW's TOS and a bannable offense. Copyright has nothing to do with it.ionveau said:World of Warcraft "pirate" servers? They are called emulation servers and they do not break any international copy write laws
I'm about go out and get drunk, so I don't have time for a "proper" reply, all I can say is: Too few sidequests, not enough dialogue, not enough varied environments. Had they made about twice the content (twice the amount of "levels" you can go to) I probably wouldn't be complaining.poiumty said:And of course, random dungeon #232 in whatever sandbox game you like (that encourages exploring) is completely different from this because it has two levers to pull instead of one.Realitycrash said:It might allow for "infinite permutations", but doesn't give me any NEW INFO. Instead of the road going left, it now goes right, but both takes me to the Temple of Doom, and both roads had the same amount of enemies and the same environment. It's like 7+5=12, and 8+4=12. It's the same goddamn result and it doesn't impress me. If levels actually get longer in the higher difficulty-levels, then the game gets longer, sure, but it really wouldn't impress me much. More of the same, more of the same.
I mean, I have no problems if this is what gets you to enjoy the game. But you have to consider the hilarity of that statement.
So your argument is "if I completely ignore the point of this game and go straight for the finish line, the game is too short for me". Well, yes, it's that type of game.Even though you can beat every game in only a few hours (or minutes), if you set yourself out to do it, some still take longer, and Diablo II isn't long from that point of view.
Of course I have an idea what "objective" means. It comes with general statements about a game that can be right or wrong. Such as the ones you implied: lack of variety, not encouraging exploration."Objectively a bad thing"? Have you any idea what "objective" means?
Sigh. No one can ever have an OBJECTIVE opinion, then it wouldn't be an opinion.
Now I'm not the one to keep arguing what your words sounded like instead of what you meant, but if you really meant it as personal opinion you should have said so.
Hum guess I had that wrong. I distinctly remember getting killed during a pause screen must have been mutliplayer.AhumbleKnight said:Yes you could. Playing in single player you couple press the 'Esc' key on your keyboard (top left) and the game would pause.Twilight_guy said:Personally I never had a problem with Diablo 2 where you couldn't pause either and I think pauses are kind of unnecessary because Diablo has towns.