poiumty said:
Realitycrash said:
poiumty said:
Realitycrash said:
So, is Diablo III restricted to five worlds as well? Five tiny, fucking levels that feature little to no variety? Or is it more "open world" (dare I say "Sandbox"?) that encourages exploring?
You mean five level themes with dozens of large, open, procedurally-generated levels that can bring almost infinite variety?
Calling Diablo 2 a "short game" given the number of choices, the replayability, the nightmare and hell modes and so on and so forth is seriously narrow-minded.
If you by "infinte variety" mean "Oooh, sometimes the right Temple/Cave/Oasis/Whatever is TO THE RIGHT this time, instead of DOWN AND TO THE LEFT. Gee, this is a completely new experience for me!".
Last time I checked, that's part of the definition of variety, and yes, it does allow for almost infinite permutations. Meanwhile, sandbox games will be exactly the same each time you play them.
The game is DESIGNED to be played through multiple times. You know, like some games are. Devil May Cry and Dead Rising 2, for instance. And the levels themselves actually get much longer on higher difficulties. If you wanna complain about how you personally don't like it go ahead, but don't act like it's objectively bad or I'm going to yell at you over the internet again.
It might allow for "infinite permutations", but doesn't give me any NEW INFO. Instead of the road going left, it now goes right, but both takes me to the Temple of Doom, and both roads had the same amount of enemies and the same environment. It's like 7+5=12, and 8+4=12. It's the same goddamn result and it doesn't impress me. If levels actually get longer in the higher difficulty-levels, then the game gets longer, sure, but it really wouldn't impress me much. More of the same, more of the same.
Even though you can beat every game in only a few hours (or minutes), if you set yourself out to do it, some still take longer, and Diablo II isn't long from that point of view. What do I consider a long game? Dragon Age: Origins is long, it has plenty of sidequests, dialogue and the mainplot is massive in its own. Morrowind was fucking huge, especially with the expansions.
And you say that its ment to be played "over and over again"? Fine. I guess you were one of the guys that grinded it online for years (much like I have done with World of Warcraft), but I play Diablo for single-player action, and where is the point of me to grind it then?
I feel none. Higher difficulty does not equal incentive to continue grinding.
"Objectively a bad thing"? Have you any idea what "objective" means?
Sigh. No one can ever have an OBJECTIVE opinion, then it wouldn't be an opinion.