I'm going to go out on a limb and say that if you quit a game and write an article like this, a fair percentage of that 200 hours wasn't entertaining.jon_sf said:Except for the fact that it has sold over 10 million copies [http://www.imediamonkey.com/2012/08/05/diablo-3-overtakes-warcraft-with-10-million-sales/], which is a massive success from Blizzard's/Activision's perspective.his1nightmare said:In the end Diablo 3 is simply one thing, a terrible failure from all angles.
Also, I'm inclined to say that if you buy something and get 200 hours of entertainment out of it, that seems like a pretty good deal to me.
Though that doesn't at all invalidate the criticisms about the endgame and how some of their design choices have thrown off balance and replay value.
And this is precisely what I said would happen the day they announced the Auction House.Mike Kayatta said:At some point, Diablo III became less about the excitement of finding a new sword or accessory, and more about cold calculations, the difference between playing poker with friends, and hopelessly trying to outwit the dealer at a casino.
You're right that they have merely existed prior to D3, however there are two major differences this time around. For one thing, the majority of players (not the majority of "hardcore" players) did not use them. Items changing hands by this method was an aberration when compared to the whole of people who tried the game. Because of that, the balance of gold, enemies, and drops were not adjusted to it by Blizzard. The problem isn't there simply is, somewhere, an auction house, but rather a centralized auction house large enough to affect design decisions and gameplay.Jachwe said:And the auction house is not a bad idea. There has always been auction houseS to provide that service... illegally. Having a controlled enviorment to trade is consumer friendly because the prices are capped and the probability for fraud extremly reduced.
I'm firmly in your camp. Of all the things people could be complaining about with D3, the auction house is the dumbest possible complaint bar none. It's like me complaining about the women's washrooms. I've never been in one, nor will I ever, but I shall cry to the heavens about how I don't like that they exist.irishda said:I'm not buying there's no end game just because of the drop rate or the auction house. A: People used "auction houses" for D2, albeit shady auction house you needed a translator to read. It's nothing new that people were buying and selling shit, at least now you don't have to worry about jumping online and being spammed by 500 people looking to offload their Stone of Jordans.
As for the drop rates, I'd have to call bullshit on that too. People are mad because of several months without progress, yet there's people still doing Baal runs 8 years later hoping for their loot to drop.
In truth, it's just not the same world we live in anymore since D2 and dungeon crawlers were hugely popular. In any RPG crawler anywhere ever, the end game has always been (as Yahtzee puts it): "Find pants better than yours so you can find better pants later". Not to mention, it's kind of struck me as ridiculous when people can actually say "I've put 200+ hours into this game, now the end of it seems bad. It must be broken."
I acknowledged that you attempted to make a point. I also acknowledged that you failed miserably. No need to be a sore loser. I was also stating that the drop rates for loot aren't different between Diablo 2 and 3. So another attempt, on your part, to make a point failed. You've got an excellent record there.Hammeroj said:I beg to differ. I did, and the least you could do is acknowledge them if you're going to bother quoting me, because that doesn't make one question your reading/reasoning abilities.Nimzabaat said:I'm sorry but you didn't actually make any points so I couldn't address them. I've never had to access the auction house, but I get excellent loot, your attempt at a point is therefore invalid. The auction house is a complete non-issue for people who just want to enjoy the game. It's existence has only bothered me because we get so many damn whiners complaining about it. Seriously, if it bothers you DON'T USE IT. It's only there as a stupid tax so don't pay. Simple. And you sir, should appreciate simple.
What I did was compare the RMAH's existence with its non-existence, coming to a conclusion that without its existence as a deliberate design decision, the players would be getting better loot, and the economy not being fractured along the lines of the currencies. The former directly affecting everyone, and the latter affecting everyone who has an interest in trading. Neither "you should appreciate simple", nor "not an issue if all you want is to enjoy the game" is a logical argument of any sort.
And "I get excellent loot" isn't either. You can get outliers in a whole lot of different fields. "I had cancer but it went into remission. A-ha! Cancer doesn't kill people! What now, medicine?"
That is true. Without Diablo 2 being practically the creation of an entire genre and remaining the best game in that genre for a decade, I doubt D3 would've made numbers any better than Starcraft 2's - somewhere around 3 million sales in the first month.his1nightmare said:Fine, you are right. But still I stand the point, that it is such a huge success, is only partly Blizzard's achievement... it's Blizzard North's. The only positive aspect one can think of Diablo 3 is due to it's predecessors and the community they created.
It is a problem of scale. Now everyone has access to the damn thing and it is actually necessary to progress past certain parts, unless you are willing to invest an inordinate amount of time or are incredibly lucky.Nimzabaat said:Why are people complaining about this?. D2 had an real money auction house, it just wasn't legal (stone of Jordan anyone?). Many, many people paid real money to buy those hard to get items through ebay and other means. Blizzard has just made that whole process more accessible to everyone in an attempt to get rid of the constant gold-seller spam (which hasn't worked, why are people still trying to sell gold?). But yeah, this poster is in complete denial about how D2 actually worked.
For my part, I never bought items for D2 and i've never used the auction house in D3. That's my choice and it hasn't impacted my enjoyment of the game in any way. People in complete denial about item sellers in D2, now whining about how it's no longer "underground" in D3... well that's just whiners for you I guess.
Seriously of all the things to complain about in D3, the auction house is the most stupid, baseless, asinine thing to complain about. It has absolutely zero effect on peoples enjoyment of the game unless they want it to. It's simply Blizzards means of getting rid of this:
http://d2items.com/?gclid=CObk4NGj2LECFYao4AodbnEAMA
http://www.d2craft.com/index.php?cPath=2_383
http://lewt.com/?gclid=CLatmNOj2LECFcJo4AodMVcAFw
Did anyone know that you can turn off general chat? Or that you don't have to open the auction house?
If I hadn't just eaten my cookie, I would offer it to you. Sadly, I did just eat it, so the best I can do is offer you the digital memory of a cookie.Sixcess said:This. At some point Blizzard thought they'd devised the Next Big Thing to boost their ongoing profits, and the RMAH went from being a feature of the game to the sole point of the game.Kenjitsuka said:The problem is of course they don't care, as they only made this game to take a nice percentage of that cold hard real money AH cash flowing through.
Between this and WoW's latest sub fall they'd better hope that Mists of Pandaria goes over big, or it'll seem that the once mighty Blizzard have lost their golden touch. Honestly, I'd not be sorry to see it happen, they've grown lazy and decadent, and taken the loyalty of their fanbase for granted.
"Hundreds of hours of entertainment" doesn't look so good if most of that time was spent being bored because you had to grind just to progress to the next act of the game.StriderShinryu said:I mean, I totally agree with all of the points presented so there's no problem there. I do, however, find it a bit tough to agree that a game which provided hundreds of hours of entertainment is somehow a poor value. It's sort of an odd place to be.
Very well stated, so I suppose it really turns the question over to the player. Many people have compared D3 to a MMO and it really requires the same thought process and raises the same eyebrow that gets raised in correspondence to many a player of that genre. If your main play experience isn't really fun, but is instead just grind, why keep playing at all? What is the measure of hundreds of hours of play if it's just beating your head against an invisible wall and you're not actually enjoying yourself?Atmos Duality said:"Hundreds of hours of entertainment" doesn't look so good if most of that time was spent being bored because you had to grind just to progress to the next act of the game.StriderShinryu said:I mean, I totally agree with all of the points presented so there's no problem there. I do, however, find it a bit tough to agree that a game which provided hundreds of hours of entertainment is somehow a poor value. It's sort of an odd place to be.
I call it the "Grind Coefficient"; where you take a regular chunk of gameplay, and then multiply it by the number of times you had to replay it to progress (this assumes that there is no other option but to grind short of quitting entirely).
The acid-test: What drives the game's replay-value?
-If the game's content is so good, you want to play it again, or allows for playing variants, it's fine. This leaves the matter firmly in the realm of the content's quality.
-If the game is forcing you to replay the same content over and over until you can acquire what you need to progress (randomly), there are problems.
The missing element between the two is choice. If you want to beat Diablo 3 fully, on Inferno, you are required to have either extraordinary luck or use the Auction House.
If you are slaved to farming items from random chance, than your choices ultimately don't matter, because you're just waiting for that payout from the proverbial slot-machine.
Basic Skinner Box game design. Illegitimate as always.
Enter the Auction House.
The Auction House provides consistency, but it comes at a price.
Since Blizzard designed it so that they profit from the Auction House, they have every incentive to make that random chance even more inconsistent (short of impossible), and consequently, subtracting as much choice from the player as possible.