Urgh, I feel like this is what will keep Diablo III from being something I come back to for years to come, which is downright tragic, because the game is fun. I normally judge games for their gameplay first and story second (I didn't hate Diablo III's story, because I have terrible taste, but it wasn't as interesting to me as, say, Starcraft II was. See aforementioned terrible taste >.>), and Diablo III is mechanically wonderful to me. It just has absolutely no replay value for me. The fact that every monk/demon hunter/wizard/barb/witch doctor are functionally identical means I've got about 5 replays in there (unless I want to play hardcore, which takes a certain mood) MAX. No need to reroll if all I'd do is get to the end and grind for the "real" gear (no need to make a couple of a class for different strategies if I can change them on the fly/there's only one that works endgame anyway).
The Blizzard obsession with numbers isn't helping me, either. I quit WoW because the flavor of the game was "now how good are you at arithmetic?" down to the very last detail. It's hard to be enthused with a game when I am just here to produce a specific number, and my inability to do so is being constantly scrutinized (i.e. my worth as a human is derived by my ability to find number-increasing items and hit buttons in a certain order). To some extent, this is unavoidable due to people being douchebags (yes, I, like most humans, am capable of learning), but the game doesn't compensate at all. It pretty much reinforces this mentality by saying, "well, there's nothing else in this game but the gear. Hell, we're doing our absolute best to strip out all the flavor in favor of homogenization in order to achieve balance." With lackluster legendaries and absolutely no low level sets, it seems like this is the goal with D3. Which is just as depressing as it is in WoW, because both games are mechanically satisfying for me. I just hate it when that's the *only* thing that's making a game worth playing.
The Blizzard obsession with numbers isn't helping me, either. I quit WoW because the flavor of the game was "now how good are you at arithmetic?" down to the very last detail. It's hard to be enthused with a game when I am just here to produce a specific number, and my inability to do so is being constantly scrutinized (i.e. my worth as a human is derived by my ability to find number-increasing items and hit buttons in a certain order). To some extent, this is unavoidable due to people being douchebags (yes, I, like most humans, am capable of learning), but the game doesn't compensate at all. It pretty much reinforces this mentality by saying, "well, there's nothing else in this game but the gear. Hell, we're doing our absolute best to strip out all the flavor in favor of homogenization in order to achieve balance." With lackluster legendaries and absolutely no low level sets, it seems like this is the goal with D3. Which is just as depressing as it is in WoW, because both games are mechanically satisfying for me. I just hate it when that's the *only* thing that's making a game worth playing.